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Commit message (Collapse)AuthorAge
* accurate windows timer and misc uiAndrew Opalach 2019-10-27
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* minor fix in function defintionAndrew Opalach 2019-10-27
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* misc fixesAndrew Opalach 2019-10-27
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* add piece queue and hold fix memoryAndrew Opalach 2019-10-26
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* windows and sdl stuffAndrew Opalach 2019-10-26
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* add das and almost finish sdl uiAndrew Opalach 2019-10-26
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* fix hard drop ghostsAndrew Opalach 2019-10-23
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* matrix is unsignedAndrew Opalach 2019-10-23
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* reverse srs y values to fix srsAndrew Opalach 2019-10-23
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* srs table into signed intsAndrew Opalach 2019-10-23
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* optimize cpu usageAndrew Opalach 2019-10-23
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* optimize memory further (530 bytes) and refactor srsAndrew Opalach 2019-10-23
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* greatly imporve memory usage of a game instance (5704 -> 788 bytes)Andrew Opalach 2019-10-22
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* reorganize a bunch of stuffAndrew Opalach 2019-10-07
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* just use intAndrew Opalach 2019-09-27
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* add header guardAndrew Opalach 2019-09-27
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* single header and clang-formatAndrew Opalach 2019-09-27