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* srs table into signed intsAndrew Opalach 2019-10-23
* optimize cpu usageAndrew Opalach 2019-10-23
* optimize memory further (530 bytes) and refactor srsAndrew Opalach 2019-10-23
* greatly imporve memory usage of a game instance (5704 -> 788 bytes)Andrew Opalach 2019-10-22
* reorganize a bunch of stuffAndrew Opalach 2019-10-07
* just use intAndrew Opalach 2019-09-27
* add header guardAndrew Opalach 2019-09-27
* single header and clang-formatAndrew Opalach 2019-09-27