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cetris
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Tetris Logic in C
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Author
Age
*
add all the skining elements to opengl frontend
Andrew Opalach
2019-11-01
*
fix windows build
Andrew Opalach
2019-11-01
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start work on new opengl frontend
Andrew Opalach
2019-11-01
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fixup some ui issues
Andrew Opalach
2019-10-31
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sdl ui refactor
Andrew Opalach
2019-10-30
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random audio and tetris sound
Andrew Opalach
2019-10-30
*
optimize rendering, and make events queues
Andrew Opalach
2019-10-29
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minor ui changes
Andrew Opalach
2019-10-29
*
change up sounds and add lock_event
Andrew Opalach
2019-10-29
*
refactor sdl ui
Andrew Opalach
2019-10-29
*
move timers to cetris lib, add rulesets, add audio to sdl
Andrew Opalach
2019-10-28
*
accurate windows timer and misc ui
Andrew Opalach
2019-10-27
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minor fix in function defintion
Andrew Opalach
2019-10-27
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misc fixes
Andrew Opalach
2019-10-27
*
add piece queue and hold fix memory
Andrew Opalach
2019-10-26
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windows and sdl stuff
Andrew Opalach
2019-10-26
*
add das and almost finish sdl ui
Andrew Opalach
2019-10-26
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fix hard drop ghosts
Andrew Opalach
2019-10-23
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matrix is unsigned
Andrew Opalach
2019-10-23
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reverse srs y values to fix srs
Andrew Opalach
2019-10-23
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srs table into signed ints
Andrew Opalach
2019-10-23
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optimize cpu usage
Andrew Opalach
2019-10-23
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optimize memory further (530 bytes) and refactor srs
Andrew Opalach
2019-10-23
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greatly imporve memory usage of a game instance (5704 -> 788 bytes)
Andrew Opalach
2019-10-22
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reorganize a bunch of stuff
Andrew Opalach
2019-10-07
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just use int
Andrew Opalach
2019-09-27
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add header guard
Andrew Opalach
2019-09-27
*
single header and clang-format
Andrew Opalach
2019-09-27