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#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <tice.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <compression.h>
#include <graphx.h>
/* Include the graphics file */
#include "gfx/all_gfx.h"
/* Put all your code here */
void main(void) {
/* Define our sprite */
gfx_sprite_t *apple;
/* Allocate space for the decompressed sprite */
apple = gfx_MallocSprite(apple_width, apple_height); /* Same as: gfx_AllocSprite(apple_width, apple_height, malloc) */
/* Decompress the sprite */
zx7_Decompress(apple, apple_compressed);
/* Initialize the 8bpp graphics */
gfx_Begin();
/* Set up the palette */
gfx_SetPalette(all_gfx_pal, sizeof_all_gfx_pal, 0);
gfx_FillScreen(0);
/* Draw the decompressed sprite */
gfx_Sprite(apple, (LCD_WIDTH - 220) / 2, (LCD_HEIGHT - 240) / 2);
/* Wait for a key */
while (!os_GetCSC());
/* Please, don't forget to free the apple image memory :) */
free(apple);
gfx_End();
}
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