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// Converted using ConvTile
#include <stdint.h>
uint8_t tilemap_compressed[339] = {
0x04,0x03,0x05,0x02,0x00,0x01,0x02,0x03,0x01,0xBB,0x05,0x0A,0xFB,0x08,0x00,0x06,0xEB,0x18,0x05,0x04,0x2C,0x14,0x15,0x1A,0x10,0x10,0xFE,0x05,0x0D,0x02,0xEA,0x18,
0x0E,0xF1,0x06,0x18,0x50,0x51,0x52,0xF5,0x04,0x21,0x06,0x56,0x1F,0x1D,0x10,0x97,0x00,0x1D,0xB0,0x47,0x24,0x25,0x60,0x61,0x5D,0x62,0x3F,0x5D,0x06,0x2F,0xF3,0x5E,
0x1B,0xD8,0x00,0x0D,0x70,0x71,0x72,0xBA,0x3F,0x06,0x92,0x56,0x54,0x5A,0x02,0xB3,0x03,0x05,0x93,0xA5,0x3F,0x03,0x16,0x92,0x41,0x59,0x5A,0x69,0x11,0x45,0x03,0x7C,
0x3F,0x0C,0x93,0x13,0xCF,0x1C,0x0B,0xD5,0x1F,0x27,0xCD,0x3F,0x1F,0x34,0x77,0xD2,0x61,0xA6,0x1F,0x02,0x3F,0x44,0x10,0xC9,0x00,0x3E,0x61,0xD2,0x72,0x6F,0xF3,0x3F,
0x06,0x84,0xBF,0xA3,0x99,0xE0,0x02,0xD2,0x64,0xBE,0x07,0x0F,0x49,0x3F,0x65,0x1C,0x7C,0x94,0x1F,0x70,0x73,0x4A,0x74,0xCE,0x32,0x4E,0x3F,0x91,0x17,0x3D,0x31,0x49,
0x60,0x62,0x73,0x0A,0x03,0x3F,0x00,0x20,0x21,0x21,0x22,0x05,0x98,0x80,0x24,0x89,0x1E,0x1F,0x41,0x82,0x90,0xFF,0x70,0x0E,0x30,0x31,0x31,0x32,0xB2,0x84,0x9E,0x00,
0x64,0x1F,0x10,0xE1,0x7F,0x40,0x53,0x54,0x42,0xC5,0x0F,0x57,0x20,0x1F,0x0E,0xCE,0x06,0x3F,0x02,0x26,0x30,0x32,0xD2,0x1B,0x87,0x0E,0x02,0xE5,0x3F,0x6A,0x97,0x7F,
0x60,0x9F,0x1F,0x01,0x8D,0x1F,0xB9,0x3F,0x93,0x1F,0x03,0x09,0xF9,0x50,0x52,0xC7,0x05,0x3B,0x3F,0x00,0x1F,0x58,0x94,0x61,0x60,0x64,0x67,0x51,0x00,0x63,0x62,0x08,
0x3F,0x7F,0x15,0x53,0x1F,0x8E,0xFB,0x3E,0x63,0x29,0x74,0x71,0x00,0x72,0x53,0x2F,0x2D,0x3F,0x00,0x5F,0x00,0x38,0xFB,0xD1,0xAD,0xD4,0x17,0xE9,0x90,0x7D,0x3F,0x36,
0xCE,0x1F,0x94,0x74,0xAD,0x68,0x03,0x9F,0x1F,0x1D,0xE6,0x3A,0x07,0xA9,0x1F,0xE6,0x00,0xA9,0x2E,0x7D,0x65,0x3F,0x21,0x92,0x00,0x43,0x44,0x22,0x06,0x22,0x4F,0xDA,
0x6C,0x93,0x08,0x3F,0x45,0x41,0x25,0x00,0x42,0x9C,0x39,0x46,0xC8,0x43,0xEE,0xE0,0x5D,0x00,0x10
};
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