1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
|
#ifndef _CETRIS_H
#define _CETRIS_H
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
typedef struct
{
char x;
char y;
} ctrs_vec2;
typedef unsigned char ctrs_matrix[4];
enum
{
CTRS_SLOT_OCCUPIED = 1,
};
typedef enum
{
MINO_Z,
MINO_L,
MINO_O,
MINO_S,
MINO_I,
MINO_J,
MINO_T
} ctrs_mino_type;
typedef enum
{
INIT,
ONCE_RIGHT,
TWICE,
ONCE_LEFT
} ctrs_srs;
typedef enum
{
DOWN,
RIGHT,
LEFT,
ROTATE_CCW,
ROTATE_CW,
HARD_DROP
} ctrs_dir;
typedef struct
{
ctrs_vec2 pos;
ctrs_matrix m;
ctrs_mino_type t;
ctrs_srs r;
bool locked;
bool held;
unsigned long lock_tick;
unsigned long force_lock_tick;
char ghost_y;
} ctrs_mino;
typedef struct
{
ctrs_vec2 pos;
ctrs_matrix m;
ctrs_mino_type t;
bool processed;
} ctrs_lock_event;
typedef struct ctrs_game ctrs_game;
typedef struct
{
unsigned long drop_period;
unsigned long next_piece_delay;
unsigned long line_delay_clear;
unsigned long lock_delay;
unsigned long force_lock;
#if CETRIS_ENABLE_DAS
unsigned long das_arr;
unsigned long das_das;
#endif
unsigned char board_x;
unsigned char board_y;
unsigned char board_visible;
unsigned char mino_start_x;
unsigned char mino_start_y;
unsigned char starting_level;
bool wait_on_clear;
unsigned long *levels;
// variable win condition
bool (*win_condition)(ctrs_game *);
} ctrs_config;
typedef struct
{
unsigned char move_event;
unsigned char hold_event;
unsigned char start_event;
unsigned char combo_event;
unsigned char tetris_event;
unsigned char line_event;
ctrs_lock_event lock_event;
bool start_game;
bool stop_game;
} ctrs_events;
struct ctrs_game
{
// playfield represented by a 2d array
unsigned char **board;
// highest y pos of any piece
int highest_line;
// queue of all 7 possible tetrimino
unsigned char piece_queue[7];
unsigned char next_queue[7];
unsigned char current_index;
// current tetrimino
ctrs_mino current;
ctrs_mino held;
bool piece_held;
// waiting to start
bool waiting;
// internal game tick
unsigned long tick;
unsigned long next_drop_tick;
unsigned long next_piece_tick;
unsigned long down_move_tick;
unsigned long *line_remove_tick;
#if CETRIS_HI_RES
// microsecond accuracy timer
long long timer;
#endif
#if CETRIS_ENABLE_DAS
unsigned long das_wait;
unsigned long next_das_move;
unsigned char das_move;
unsigned char held_moves[8];
#endif
unsigned char level;
unsigned char lines;
unsigned char line_combo;
bool game_over;
ctrs_events events;
bool tspin;
bool mini_tspin;
unsigned short score;
// keep config at bottom
ctrs_config config;
};
static const ctrs_matrix ctrs_default_matrices[7] =
{
{ 0b0000, 0b1100, 0b0110, 0b0000},
{ 0b0000, 0b0010, 0b1110, 0b0000},
{ 0b0000, 0b0110, 0b0110, 0b0000},
{ 0b0000, 0b0110, 0b1100, 0b0000},
{ 0b0000, 0b1111, 0b0000, 0b0000},
{ 0b0000, 0b1000, 0b1110, 0b0000},
{ 0b0000, 0b0100, 0b1110, 0b0000}
};
// https://tetris.wiki/SRS
static const ctrs_vec2 srs_wall_kicks[8][5] =
{
{{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 0->R
{{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->0
{{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->2
{{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 2->R
{{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}}, // 2->L
{{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->2
{{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->0
{{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}} // 0->L
};
static const ctrs_vec2 srs_wall_kicks_i[8][5] =
{
{{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // 0->R
{{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // R->0
{{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}}, // R->2
{{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // 2->R
{{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // 2->L
{{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // L->2
{{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // L->0
{{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}} // 0->L
};
static const ctrs_vec2 basic_movements[3] =
{
{0, 1}, {1, 0}, {-1, 0} // DOWN, RIGHT, LEFT
};
static void update_board(ctrs_game *g);
static void
set_piece(ctrs_game *g, unsigned char type, ctrs_mino *mino)
{
memset(mino, 0, sizeof(ctrs_mino));
mino->t = type;
memcpy(mino->m, ctrs_default_matrices[type], sizeof(ctrs_matrix));
/* Pieces should spawn so that on the first down
* tick the bottom row will show. Values here are adjusted
* for the default 4x4 matricies for each piece */
mino->pos.x = g->config.mino_start_x;
mino->pos.y = g->config.mino_start_y;
if (type == MINO_I) mino->pos.y++;
}
static inline void
shuffle_queue(ctrs_game *g)
{
unsigned char i, r, t;
for (i = 0; i < 7; i++)
{
r = rand() % 7;
t = g->next_queue[i];
g->next_queue[i] = g->next_queue[r];
g->next_queue[r] = t;
}
}
static inline int
check_matrix(ctrs_game *g, ctrs_matrix *m)
{
ctrs_vec2 r;
for (int j = 0; j < 4; j++)
{
for (int s = 0; s < 4; s++)
{
r = (ctrs_vec2){j + g->current.pos.x, s + g->current.pos.y};
if (r.y < 0) continue;
if (((*m)[s]>>(3 - j))&1)
{
if (r.x >= g->config.board_x || r.x < 0)
return 0;
if (r.y >= g->config.board_y)
return -1;
if (g->board[(unsigned char)r.x][(unsigned char)r.y] & CTRS_SLOT_OCCUPIED)
return -1;
}
}
}
return 1;
}
// TODO: hard score
static void
add_score(ctrs_game *g, int lines)
{
if (!g->tspin && !g->mini_tspin)
{
switch (lines)
{
case 1:
g->score += 100 * g->level;
break;
case 2:
g->score += 300 * g->level;
break;
case 3:
g->score += 500 * g->level;
break;
case 4:
g->score += 800 * g->level;
break;
}
}
else if (g->tspin)
{
switch (lines)
{
case 0:
g->score += 400 * g->level;
break;
case 1:
g->score += 800 * g->level;
break;
case 2:
g->score += 1200 * g->level;
break;
case 3:
g->score += 1600 * g->level;
break;
}
g->tspin = false;
}
else if (g->mini_tspin)
{
switch (lines)
{
case 0:
g->score += 100 * g->level;
break;
case 1:
g->score += 200 * g->level;
break;
case 2:
g->score += 400 * g->level;
break;
}
g->mini_tspin = false;
}
}
static void
make_ghosts(ctrs_game *g)
{
int orig_y = g->current.pos.y;
while (check_matrix(g, &g->current.m) > 0)
g->current.pos.y++;
if (g->current.pos.y == orig_y)
g->current.ghost_y = orig_y;
else
g->current.ghost_y = g->current.pos.y - 1;
g->current.pos.y = orig_y;
}
static void
move_current(ctrs_game *g, unsigned char move)
{
if (g->game_over || g->next_piece_tick)
return;
g->current.pos.y += basic_movements[move].y;
g->current.pos.x += basic_movements[move].x;
int check = check_matrix(g, &g->current.m);
if (check <= 0)
{
g->current.pos.y -= basic_movements[move].y;
g->current.pos.x -= basic_movements[move].x;
if (move == DOWN && check == -1)
{
if (!g->current.force_lock_tick && g->config.force_lock)
g->current.force_lock_tick = g->tick + g->config.force_lock;
if (!g->current.lock_tick)
g->current.lock_tick = g->tick + g->config.lock_delay;
}
}
else
{
g->events.move_event++;
if (g->current.lock_tick)
g->current.lock_tick = g->tick + g->config.lock_delay;
#if CETRIS_ENABLE_DAS
if (move == DOWN && g->held_moves[DOWN])
g->score++;
#endif
}
update_board(g);
}
static void
next_piece(ctrs_game *g)
{
g->next_drop_tick = 0;
g->next_piece_tick = 0;
set_piece(g, g->piece_queue[g->current_index], &g->current);
if (check_matrix(g, &g->current.m) <= 0)
{
g->game_over = true;
g->events.stop_game = 1;
}
if (!g->game_over)
move_current(g, DOWN);
g->current_index++;
if (g->current_index == 7)
{
g->current_index = 0;
memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue));
shuffle_queue(g);
}
update_board(g);
}
static void
lock_current(ctrs_game *g)
{
for (int j = 0; j < 4; j++)
{
for (int s = 0; s < 4; s++)
{
if ((g->current.m[s]>>(3 - j))&1)
{
g->board[g->current.pos.x + j][g->current.pos.y + s] |= CTRS_SLOT_OCCUPIED;
g->board[g->current.pos.x + j][g->current.pos.y + s] |= g->current.t << 5;
}
}
}
if (g->current.pos.y < g->highest_line)
g->highest_line = g->current.pos.y;
g->events.lock_event.processed = false;
g->events.lock_event.pos = g->current.pos;
g->events.lock_event.t = g->current.t;
memcpy(&g->events.lock_event.m, &g->current.m, sizeof(ctrs_matrix));
g->current.locked = true;
update_board(g);
}
static void
hard_drop(ctrs_game *g)
{
if (g->game_over || g->next_piece_tick)
return;
int drop_count = 0;
while (check_matrix(g, &g->current.m) > 0)
{
g->current.pos.y++;
drop_count++;
}
g->current.pos.y--;
drop_count--;
g->score += 2 * drop_count; // 2 score for each hard-drop'd cell
lock_current(g);
}
static inline void
rotate_matrix(ctrs_game *g, ctrs_matrix *m, bool clockwise)
{
for (int j = 0; j < 4; j++)
{
for (int s = 0; s < 4; s++)
{
if ((g->current.m[s]>>(3 - j))&1)
{
unsigned char new_x = (clockwise) ? 1 - (s - 2) : 1 + (s - 2);
unsigned char new_y = (clockwise) ? 2 + (j - 1) : 2 - (j - 1);
if (g->current.t == MINO_I)
clockwise ? new_y-- : new_x++;
(*m)[new_y] |= (unsigned char)0b1000 >> (new_x);
}
}
}
}
static void
rotate_piece(ctrs_game *g, bool clockwise)
{
if (g->game_over || g->next_piece_tick)
return;
if (g->current.t == MINO_O)
return;
unsigned char next = 0, wall_kick = 0;
if (clockwise)
{
next = (g->current.r + 1) % 4;
wall_kick = g->current.r * 2;
}
else
{
next = ((g->current.r - 1) + 4) % 4;
wall_kick = (next * 2) + 1;
}
ctrs_matrix m;
memset(&m, 0, sizeof(ctrs_matrix));
rotate_matrix(g, &m, clockwise);
ctrs_vec2 kick;
bool set_current = false, did_kick = false;
for (int i = 0; i < 4; i++)
{
if (g->current.t == MINO_I)
kick = srs_wall_kicks_i[wall_kick][i];
else
kick = srs_wall_kicks[wall_kick][i];
g->current.pos.x += kick.x;
g->current.pos.y -= kick.y;
if (check_matrix(g, &m) > 0)
{
set_current = true;
if (i > 0) did_kick = true;
break;
}
g->current.pos.x -= kick.x;
g->current.pos.y += kick.y;
}
if (set_current)
{
/* check for tspin */
if (g->current.t == MINO_T)
{
bool did_tspin = true;
for (int i = 1; i < 3; i++)
{
g->current.pos.x += basic_movements[i].x;
g->current.pos.y += basic_movements[i].y;
if (check_matrix(g, &m) == 1)
did_tspin = false;
g->current.pos.x -= basic_movements[i].x;
g->current.pos.y -= basic_movements[i].y;
}
if (did_tspin)
{
if (did_kick) g->mini_tspin = true;
else g->tspin = true;
}
}
g->events.move_event++;
g->current.r = next;
memcpy(g->current.m, &m, sizeof(ctrs_matrix));
update_board(g);
}
}
static inline void
clear_line(ctrs_game *g, int y)
{
for (int s = y - 1; s >= 0; s--)
{
for (int x = 0; x < g->config.board_x; x++)
g->board[x][s + 1] = g->board[x][s];
}
}
static void
update_board(ctrs_game *g)
{
if (g->game_over)
return;
int lines_cleared = 0;
for (int y = g->highest_line; y < g->config.board_y; y++)
{
bool should_clear_line = true;
for (int x = 0; x < g->config.board_x; x++)
{
if (!(g->board[x][y] & CTRS_SLOT_OCCUPIED)
|| g->line_remove_tick[y] > 0)
should_clear_line = false;
}
if (g->config.wait_on_clear)
{
// remove tick only tracked on first block of line
if (g->line_remove_tick[y] && g->line_remove_tick[y] <= g->tick)
{
g->line_remove_tick[y] = 0;
clear_line(g, y);
}
if (should_clear_line)
{
g->line_remove_tick[y] = g->tick + g->config.line_delay_clear;
lines_cleared++;
}
}
else if (should_clear_line)
{
clear_line(g, y);
lines_cleared++;
}
}
make_ghosts(g);
if (g->current.locked && !g->next_piece_tick)
{
if (lines_cleared > 0)
g->next_piece_tick = g->tick + g->config.next_piece_delay;
else
{
next_piece(g);
g->line_combo = 0;
}
}
if (g->tspin || g->mini_tspin)
add_score(g, lines_cleared);
else if (lines_cleared > 0)
add_score(g, lines_cleared);
g->lines += lines_cleared;
if (lines_cleared > 0)
{
g->events.line_event = lines_cleared;
if (lines_cleared == 4)
g->events.tetris_event++;
else
g->events.combo_event++;
g->line_combo++;
}
if (g->lines >= (g->level * 10)) g->level++;
}
static void
ctrs_hold_piece(ctrs_game *g)
{
if (g->current.held) return;
if (g->piece_held)
{
unsigned char tmp = g->current.t;
g->current = g->held;
set_piece(g, tmp, &g->held);
}
else
{
set_piece(g, g->current.t, &g->held);
g->piece_held = true;
next_piece(g);
}
g->current.held = true;
g->events.hold_event++;
update_board(g);
}
#if CETRIS_ENABLE_DAS
static void
ctrs_unhold_move(ctrs_game *g, unsigned char move)
{
if (!g->held_moves[move]) return;
if (g->das_move == move)
{
if (move == LEFT && g->held_moves[RIGHT])
{
g->das_move = RIGHT;
g->das_wait = g->tick + g->config.das_das;
}
else if (move == RIGHT && g->held_moves[LEFT])
{
g->das_move = LEFT;
g->das_wait = g->tick + g->config.das_das;
}
else
g->das_wait = 0;
g->next_das_move = 0;
}
if (move == DOWN)
g->next_drop_tick = 0;
g->held_moves[move] = 0;
}
#endif
static void
ctrs_move_piece(ctrs_game *g, unsigned char move)
{
#if CETRIS_ENABLE_DAS
if (g->held_moves[move]) return;
if (move == LEFT || move == RIGHT)
{
if ((move != g->das_move) || !g->das_wait)
{
g->das_move = move;
if (!g->waiting)
{
g->das_wait = g->tick + g->config.das_das;
g->next_das_move = 0;
}
else g->next_das_move = 1;
}
}
if (move == DOWN)
g->next_drop_tick = g->tick + g->config.drop_period;
g->held_moves[move] = 1;
#endif
if (g->waiting) return;
switch (move)
{
case LEFT:
case RIGHT:
case DOWN:
move_current(g, move);
break;
case HARD_DROP:
hard_drop(g);
break;
case ROTATE_CW:
rotate_piece(g, 1);
break;
case ROTATE_CCW:
rotate_piece(g, 0);
break;
}
}
static void
ctrs_init_game(ctrs_game *g)
{
srand(time(NULL));
// check for config errors
if (g->config.next_piece_delay < g->config.line_delay_clear)
g->config.next_piece_delay = g->config.line_delay_clear;
if (!g->config.wait_on_clear)
g->config.next_piece_delay = 0;
memset(g, 0, sizeof(ctrs_game) - sizeof(ctrs_config));
g->board = (unsigned char **)calloc(g->config.board_x, sizeof(unsigned char *));
for (int i = 0; i < g->config.board_x; i++)
g->board[i] = (unsigned char *)calloc(g->config.board_y, sizeof(unsigned char));
g->line_remove_tick = (unsigned long *)calloc(g->config.board_y, sizeof(unsigned long));
g->events.lock_event.processed = true;
g->waiting = false;
g->level = g->config.starting_level;
g->highest_line = g->config.board_y;
for (unsigned char i = 0; i < 7; i++)
g->next_queue[i] = i;
shuffle_queue(g);
memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue));
shuffle_queue(g);
next_piece(g);
}
static bool
ctrs_update_game_tick(ctrs_game *g)
{
if (g->game_over)
return false;
if (g->next_piece_tick && g->tick >= g->next_piece_tick)
next_piece(g);
if (g->next_piece_tick)
return true;
bool did_move = false;
if (g->next_drop_tick && g->tick >= g->next_drop_tick)
{
move_current(g, DOWN);
g->next_drop_tick = 0;
did_move = true;
}
if (!g->next_drop_tick)
{
#if CETRIS_ENABLE_DAS
if (g->held_moves[DOWN])
{
g->next_drop_tick = g->tick + g->config.drop_period;
}
else
#endif
{
if (g->level <= 20)
g->next_drop_tick = g->tick + g->config.levels[g->level - 1];
else
g->next_drop_tick = g->tick + g->config.levels[19];
}
}
/* lock piece if it was hovering for CETRIS_LOCK_DELAY */
if (((g->current.lock_tick && g->current.lock_tick <= g->tick)
|| (g->current.force_lock_tick && g->current.force_lock_tick <= g->tick)))
{
g->current.pos.y++;
char res = check_matrix(g, &g->current.m);
g->current.pos.y--;
if (res <= 0)
{
lock_current(g);
did_move = true;
}
g->current.lock_tick = 0;
}
#if CETRIS_ENABLE_DAS
if ((g->next_das_move && g->tick >= g->next_das_move) || g->next_das_move == 1)
{
if (!g->waiting)
move_current(g, g->das_move);
g->next_das_move = g->tick + g->config.das_arr;
}
else if (!g->next_das_move && g->das_wait && g->tick >= g->das_wait)
g->next_das_move = g->tick + g->config.das_arr;
#endif
if (did_move) update_board(g);
if (g->config.win_condition(g))
g->game_over = true;
return true;
}
#endif // _CETRIS_H
|