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// collection of win conditions, rulesets, and gameplay settings from various tetris games
#include <cetris.h>
#include <rules.h>
bool twenty_line_sprint(cetris_game *g) {
if (g->lines >= 20) return true;
return false;
}
bool forty_line_sprint(cetris_game *g) {
if (g->lines >= 40) return true;
return false;
}
bool marathon(cetris_game *g) {
return false;
}
// https://tetris.fandom.com/wiki/Tetris_Worlds
ctick tetris_worlds_levels[20] = {1000, 793, 618, 473, 355, 262, 189, 134, 94, 64,
43, 28, 18, 11, 7, 4, 2, 1, 1, 1};
// https://tetris.fandom.com/wiki/Tetris_DS
cetris_config tetris_ds_config = {
.board_x = 10,
.board_y = 43,
.board_visible = 20,
.mino_start_x = 3,
.mino_start_y = 19,
.drop_period = 83,
.next_piece_delay = 666,
.line_delay_clear = 666,
.lock_delay = 500,
.force_lock = 0,
.das_arr = 83,
.das_das = 183,
.starting_level = 1,
.wait_on_clear = true,
.levels = &tetris_worlds_levels[0],
.win_condition = marathon
};
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