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| author | 2019-09-27 01:09:28 -0400 | |
|---|---|---|
| committer | 2019-09-27 01:09:28 -0400 | |
| commit | 583bd4994a59add0f7d99b582cc72db96f1ac172 (patch) | |
| tree | 1ebf78de52b3726c9ae49e1d975992a30e1dbff8 /roms/Chip-8X and Hybrids/ETI660 Hybrids | |
| parent | ca3946539a16f2f1175cd50531be564f0293060d (diff) | |
| download | chip8-583bd4994a59add0f7d99b582cc72db96f1ac172.tar.gz chip8-583bd4994a59add0f7d99b582cc72db96f1ac172.tar.bz2 chip8-583bd4994a59add0f7d99b582cc72db96f1ac172.zip | |
try to fix graphics wip
Diffstat (limited to 'roms/Chip-8X and Hybrids/ETI660 Hybrids')
| -rw-r--r-- | roms/Chip-8X and Hybrids/ETI660 Hybrids/Maze 2 (ETI660 Hybrid).ch8 | bin | 0 -> 38 bytes | |||
| -rw-r--r-- | roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].ch8 | bin | 0 -> 510 bytes | |||
| -rw-r--r-- | roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].txt | 15 | ||||
| -rw-r--r-- | roms/Chip-8X and Hybrids/ETI660 Hybrids/Pong (ETI660 Hybrid).ch8 | bin | 0 -> 246 bytes | |||
| -rw-r--r-- | roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].ch8 | bin | 0 -> 400 bytes | |||
| -rw-r--r-- | roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].txt | 16 | ||||
| -rw-r--r-- | roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].ch8 | bin | 0 -> 606 bytes | |||
| -rw-r--r-- | roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].txt | 25 |
8 files changed, 56 insertions, 0 deletions
diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Maze 2 (ETI660 Hybrid).ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Maze 2 (ETI660 Hybrid).ch8 Binary files differnew file mode 100644 index 0000000..07bb106 --- /dev/null +++ b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Maze 2 (ETI660 Hybrid).ch8 diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].ch8 Binary files differnew file mode 100644 index 0000000..cbb5551 --- /dev/null +++ b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].ch8 diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].txt b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].txt new file mode 100644 index 0000000..bbf2b58 --- /dev/null +++ b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].txt @@ -0,0 +1,15 @@ +Music Maker
+Peter Collins, Springvale South, Vic.
+
+While exploring new uses for the ’660 I decided to write a 'song’ using notes from the 'Song In the Key of Yale' program published with the Programming in CHIP 8 article, November 1981. This was fine, but how could I develop songs in different keys? I then decided to develop the following program to
+assist. Keys on the keyboard are used to control the program and step through the tones, displaying the hex value of each note on the screen. Here’s what each key does:
+
+KEY O: Tone generator starts at the highest tone and steps down in pitch.
+KEY 5: Stops the tone at the step it is on.
+KEY 1: Repeats the tone of a value displayed on the screen.
+KEY 4: Manually increases the tone one step for each key press.
+KEY 6: Manually decreases the tone one step for each key press.
+KEY 2: Causes program to jump to song routine.
+
+You can write a song by setting the duration of the tone required using Variable 1 (V1) and setting the tone using Variable O (VO). Then follow with a 'do tone’ instruction - 27BO if no space between tones is required, or 'do tone with space’ using 278C. If the tone duration and pitch are not changed a further `do tone' instruction will repeat the tone. If a change in either pitch or duration is required, or both, these are changed before the next 'do tone` instruction by settng the values of VO and V1 as required. Spaces are located in routines which can be called as required. A short space is located at 078E and 'special’ spaces are located at 0776, 077A, 077E and 0782 by setting V4 then jumping to a timer loop which controls the duration ofthe space.
+
diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Pong (ETI660 Hybrid).ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Pong (ETI660 Hybrid).ch8 Binary files differnew file mode 100644 index 0000000..57be32c --- /dev/null +++ b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Pong (ETI660 Hybrid).ch8 diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].ch8 Binary files differnew file mode 100644 index 0000000..013bc52 --- /dev/null +++ b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].ch8 diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].txt b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].txt new file mode 100644 index 0000000..de34efd --- /dev/null +++ b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].txt @@ -0,0 +1,16 @@ +TRADITIONAL
+SPACE INVADERS
+Master P. Easdown
+Kew, Vic.
+
+Every computer must have a version of the traditional arcade game of ‘Space lnvaders' This one has the familiar row of invading characters marching across and down the screen dropping missiles on you and which you fire at from behind shields at the bottom ol the screen. This is a monochrome program and requires only 1K of memory Sound effects are included.
+Four invaders march across and down the screen, firing at you at random intervals. Your cannon is located at the bottom of the screen, just above which are four shields which help protect you from the invaders' bombs. The bombs dropped by the invaders and your cannon shots are single pixels on the screen, Cannon control is as follows:
+
+KEY 4 LEFT
+KEY 5 FIRE
+KEY 6 RIGHT
+
+The game can end in two ways: one is, if you get shot, the other is if the invaders get so low that it is impossible for you to shoot them - i.e: you`ve been invaded!
+When the game ends, your score is shown on the screen.
+Save this program on tape and save yourself a fortune!
+
diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].ch8 Binary files differnew file mode 100644 index 0000000..4ee1a8b --- /dev/null +++ b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].ch8 diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].txt b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].txt new file mode 100644 index 0000000..625c430 --- /dev/null +++ b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].txt @@ -0,0 +1,25 @@ +WIPEOUT ’660 STYLE
+W.F. Kreykes
+St. Albans, Vic.
+
+This is not a remake of ‘One handed Pong' as published in the April ’82 ETI. Firstly, this program is in colour and will absorb the player for much longer. Sound effects are included. You'll need to have installed the colour components and have 3K of memory on your ’660.
+You start the game with 200 dots and a large bat. A ball moves around the screen and the object is to position your bat so that the ball bounces from it, and in doing so, wipes out as many dots as possible. For this, you score points. If the ball moves toward you and you don’t get the bat under it, the ball goes off screen. Your progressive score is then displayed and you get another ball. You start the game with 15 balls. You get a bonus of one extra ball if 10 dots are wiped out with one ball. If you wipe out at least 20 dots with one ball you get a bonus of three extra balls. When you have wiped out a total ol 100 dots, the bat size automatically decreases 25% — making the game from that point on a little harder! The game ends when you either run out of balls or run out of dots. The game restarts automatically after ending and the highest score to beat is dlsplayed on—screen.
+
+Use the following keys to control the bat
+KEY A - LEFT
+KEY D - RIGHT
+
+The bat does not go off-screen at extreme left or right travel.
+It you want a monochrome game (or white on blue background), change 2822 at 0600 to 00FF then type in the program from 0600 to 07AC and disregard the rest (and for this you only need 1 K of memory). Here are the colour setups:
+0600 2822: calls colour routines. Set to 00FF for mono.
+0822 O7F7: sets background to black, For blue set to OOFF
+0824 07BB: initiates colour operation
+0828 6007: white — number of hits
+082C 6006: pale blue — flrst divider
+0830 6003: violet— highest score to beat
+0836 6004. green — progressive score
+083C 6005: yelIow—third divider
+0840 6001: red— number of balls left
+0844-085C colours the dots butjumps oolour black
+085A 6001: red — bat
+
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