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| author | 2019-09-27 01:10:57 -0400 | |
|---|---|---|
| committer | 2019-09-27 01:10:57 -0400 | |
| commit | 62151ec83685dc525b4111d236ebae6e23d91c00 (patch) | |
| tree | c2c2b408bc4ac876cc133fb11f2613422e8e952b /roms/Chip-8X and Hybrids | |
| parent | f7b2c72b2fd9267b300754f4ecff26e4c1edc83b (diff) | |
| download | chip8-62151ec83685dc525b4111d236ebae6e23d91c00.tar.gz chip8-62151ec83685dc525b4111d236ebae6e23d91c00.tar.bz2 chip8-62151ec83685dc525b4111d236ebae6e23d91c00.zip | |
remove roms
Diffstat (limited to 'roms/Chip-8X and Hybrids')
25 files changed, 0 insertions, 320 deletions
diff --git a/roms/Chip-8X and Hybrids/Blockout [Steve Houk].c8x b/roms/Chip-8X and Hybrids/Blockout [Steve Houk].c8x Binary files differdeleted file mode 100644 index ad94432..0000000 --- a/roms/Chip-8X and Hybrids/Blockout [Steve Houk].c8x +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/Blockout [Steve Houk].txt b/roms/Chip-8X and Hybrids/Blockout [Steve Houk].txt deleted file mode 100644 index 71b06ba..0000000 --- a/roms/Chip-8X and Hybrids/Blockout [Steve Houk].txt +++ /dev/null @@ -1,44 +0,0 @@ -16. VIP Blockout
-
-VIP Blockout is a fast action two-player game of skill, strategy, coordination and
-excitement!
-
-Two players each using their own keypad control the movement of their respective
-lines (one solid and one checkered).
-
-The object is for each player to maneuver his/her line in such a manner as to avoid
-collision with another line while at the same time trying to cause the opponent to
-collide with one. As the play continues, the speed of the movement increases
-demanding faster thought and response.
-
-
-How to Play VIP Blockout
-
-1. DO NOT Load the CHIP-8 interpreter! The entire game listing startsing at location
- 0000 is provided. Load game in location 0000 through 048F.
-
-2. Turn RUN switch on.
-
-3. Movement of each player's line is controlled by pressing 2 to move line up, 8 down,
- 4 left and 6 right.
-
-4. If the program is executed in a normal manner, by flipping the toggle switch to run,
- the playing field is defined by a boarder around it's perimeter. However, if key 0
- is pressed while the run switch is flipped, the boarder is not generated and then
- the lines can wrap around the screen.
-
-5. A match consists of nine games, the winner geting the most points.
-
-Notes:
-1. This game is programmed in color and has sound effects. It can be used with the
- VP590 Color Board and VP595 Simple Sound Board, or it will run on a standard VIP
- without color and sound enhancement.
-2. This game requires a minimum of one VIP expansion keyboard (VP580) or two expansion
- keyboards for exciting "Dual action". Expansion keyboards plug directly into the
- VP590 Color graphics board or into the VP585 expansion keyboard interface. For
- these and other VIP accessories, contact your local computer store or:
-
- RCA VIP Marketing
- New Holland Avenue
- Lancaster, PA 17604
-
diff --git a/roms/Chip-8X and Hybrids/Color Kaleidoscope [Steve Houk, 1978].c8x b/roms/Chip-8X and Hybrids/Color Kaleidoscope [Steve Houk, 1978].c8x Binary files differdeleted file mode 100644 index be75b69..0000000 --- a/roms/Chip-8X and Hybrids/Color Kaleidoscope [Steve Houk, 1978].c8x +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/Color Kaleidoscope [Steve Houk, 1978].txt b/roms/Chip-8X and Hybrids/Color Kaleidoscope [Steve Houk, 1978].txt deleted file mode 100644 index 3fc40af..0000000 --- a/roms/Chip-8X and Hybrids/Color Kaleidoscope [Steve Houk, 1978].txt +++ /dev/null @@ -1,3 +0,0 @@ -Color Kaleidoscope:
-
-This program uses the CHIP-aX Interpreter at 0000-02FF. Keys 2, 4, 6 and a are used to program patterns of up to 125 entries until the Kaleidoscope automatically starts. However, you may begin execution of the Kaleidoscope any time during the programming sequence by pressing key 0. The colors are randomly selected by the prog
\ No newline at end of file diff --git a/roms/Chip-8X and Hybrids/ColourTest.c8x b/roms/Chip-8X and Hybrids/ColourTest.c8x Binary files differdeleted file mode 100644 index ca9ebe7..0000000 --- a/roms/Chip-8X and Hybrids/ColourTest.c8x +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Maze 2 (ETI660 Hybrid).ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Maze 2 (ETI660 Hybrid).ch8 Binary files differdeleted file mode 100644 index 07bb106..0000000 --- a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Maze 2 (ETI660 Hybrid).ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].ch8 Binary files differdeleted file mode 100644 index cbb5551..0000000 --- a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].txt b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].txt deleted file mode 100644 index bbf2b58..0000000 --- a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Music Maker (ETI660 Hybrid) [Peter Collins, 198x].txt +++ /dev/null @@ -1,15 +0,0 @@ -Music Maker
-Peter Collins, Springvale South, Vic.
-
-While exploring new uses for the ’660 I decided to write a 'song’ using notes from the 'Song In the Key of Yale' program published with the Programming in CHIP 8 article, November 1981. This was fine, but how could I develop songs in different keys? I then decided to develop the following program to
-assist. Keys on the keyboard are used to control the program and step through the tones, displaying the hex value of each note on the screen. Here’s what each key does:
-
-KEY O: Tone generator starts at the highest tone and steps down in pitch.
-KEY 5: Stops the tone at the step it is on.
-KEY 1: Repeats the tone of a value displayed on the screen.
-KEY 4: Manually increases the tone one step for each key press.
-KEY 6: Manually decreases the tone one step for each key press.
-KEY 2: Causes program to jump to song routine.
-
-You can write a song by setting the duration of the tone required using Variable 1 (V1) and setting the tone using Variable O (VO). Then follow with a 'do tone’ instruction - 27BO if no space between tones is required, or 'do tone with space’ using 278C. If the tone duration and pitch are not changed a further `do tone' instruction will repeat the tone. If a change in either pitch or duration is required, or both, these are changed before the next 'do tone` instruction by settng the values of VO and V1 as required. Spaces are located in routines which can be called as required. A short space is located at 078E and 'special’ spaces are located at 0776, 077A, 077E and 0782 by setting V4 then jumping to a timer loop which controls the duration ofthe space.
-
diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Pong (ETI660 Hybrid).ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Pong (ETI660 Hybrid).ch8 Binary files differdeleted file mode 100644 index 57be32c..0000000 --- a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Pong (ETI660 Hybrid).ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].ch8 Binary files differdeleted file mode 100644 index 013bc52..0000000 --- a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].txt b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].txt deleted file mode 100644 index de34efd..0000000 --- a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Space Invaders (ETI660 Hybrid) [P. Easdown,198x].txt +++ /dev/null @@ -1,16 +0,0 @@ -TRADITIONAL
-SPACE INVADERS
-Master P. Easdown
-Kew, Vic.
-
-Every computer must have a version of the traditional arcade game of ‘Space lnvaders' This one has the familiar row of invading characters marching across and down the screen dropping missiles on you and which you fire at from behind shields at the bottom ol the screen. This is a monochrome program and requires only 1K of memory Sound effects are included.
-Four invaders march across and down the screen, firing at you at random intervals. Your cannon is located at the bottom of the screen, just above which are four shields which help protect you from the invaders' bombs. The bombs dropped by the invaders and your cannon shots are single pixels on the screen, Cannon control is as follows:
-
-KEY 4 LEFT
-KEY 5 FIRE
-KEY 6 RIGHT
-
-The game can end in two ways: one is, if you get shot, the other is if the invaders get so low that it is impossible for you to shoot them - i.e: you`ve been invaded!
-When the game ends, your score is shown on the screen.
-Save this program on tape and save yourself a fortune!
-
diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].ch8 b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].ch8 Binary files differdeleted file mode 100644 index 4ee1a8b..0000000 --- a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].txt b/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].txt deleted file mode 100644 index 625c430..0000000 --- a/roms/Chip-8X and Hybrids/ETI660 Hybrids/Wipeout (ETI660 hybrid) [W.F. Kreykes, 1982].txt +++ /dev/null @@ -1,25 +0,0 @@ -WIPEOUT ’660 STYLE
-W.F. Kreykes
-St. Albans, Vic.
-
-This is not a remake of ‘One handed Pong' as published in the April ’82 ETI. Firstly, this program is in colour and will absorb the player for much longer. Sound effects are included. You'll need to have installed the colour components and have 3K of memory on your ’660.
-You start the game with 200 dots and a large bat. A ball moves around the screen and the object is to position your bat so that the ball bounces from it, and in doing so, wipes out as many dots as possible. For this, you score points. If the ball moves toward you and you don’t get the bat under it, the ball goes off screen. Your progressive score is then displayed and you get another ball. You start the game with 15 balls. You get a bonus of one extra ball if 10 dots are wiped out with one ball. If you wipe out at least 20 dots with one ball you get a bonus of three extra balls. When you have wiped out a total ol 100 dots, the bat size automatically decreases 25% — making the game from that point on a little harder! The game ends when you either run out of balls or run out of dots. The game restarts automatically after ending and the highest score to beat is dlsplayed on—screen.
-
-Use the following keys to control the bat
-KEY A - LEFT
-KEY D - RIGHT
-
-The bat does not go off-screen at extreme left or right travel.
-It you want a monochrome game (or white on blue background), change 2822 at 0600 to 00FF then type in the program from 0600 to 07AC and disregard the rest (and for this you only need 1 K of memory). Here are the colour setups:
-0600 2822: calls colour routines. Set to 00FF for mono.
-0822 O7F7: sets background to black, For blue set to OOFF
-0824 07BB: initiates colour operation
-0828 6007: white — number of hits
-082C 6006: pale blue — flrst divider
-0830 6003: violet— highest score to beat
-0836 6004. green — progressive score
-083C 6005: yelIow—third divider
-0840 6001: red— number of balls left
-0844-085C colours the dots butjumps oolour black
-085A 6001: red — bat
-
diff --git a/roms/Chip-8X and Hybrids/Hybrids/Bingo [Andrew Modla] (hybrid).ch8 b/roms/Chip-8X and Hybrids/Hybrids/Bingo [Andrew Modla] (hybrid).ch8 Binary files differdeleted file mode 100644 index f9fdf9b..0000000 --- a/roms/Chip-8X and Hybrids/Hybrids/Bingo [Andrew Modla] (hybrid).ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/Hybrids/Bingo [Andrew Modla] (hybrid).txt b/roms/Chip-8X and Hybrids/Hybrids/Bingo [Andrew Modla] (hybrid).txt deleted file mode 100644 index d4430bd..0000000 --- a/roms/Chip-8X and Hybrids/Hybrids/Bingo [Andrew Modla] (hybrid).txt +++ /dev/null @@ -1,36 +0,0 @@ -3. VIP BINGO
-
-VIP BINGO automatically calls and verifies BINGO numbers. The computer selects
-numbers randomly and displays the last three numbers drawn. After a player calls
-"BINGO", the computer will check the player's numbers against a list stored in its
-memory. The computer adds the numbers checked to give the player a score for that
-round of play.
-
-There are two modes for drawing numbers. Using the manual mode, the operator must
-press a key to obtain a new number. Using the automatic mode, the computer draws
-numbers every twelve seconds until halted by the operator. Using a third mode, verify,
-the operator enters numbers on the keyboard for the computer to check against the
-list of numbers called.
-
-How to play VIP Bingo
-
-1. Load the CHIP-8 interpreter at 0000-01FF and the game starting at 0200.
-
-2. Turn RUN switch on.
-
-3. Key "A" starts calling numbers in the manual mode. Press key "A" for every new
- number. New numbers appear at the bottom of the display and are rolled upward.
-
-4. Key "B" starts calling the numbers in the automatic mode. New numbers appear every
- twelves seconds until all numbers are called. You can press key "A" to enter manual
- mode, or key "C" to stop calling numbers.
-
-5. Key "C" starts the verify mode. Enter two digits for each number making up a winning
- BINGO card. (Note: press 01 for B-1, 02 for B2, 75 for O-75, etc.) If the number
- was called, "OK" will show; if it was not called, "NO" will show. If all five numbers
- are OK, press key "F" to display the score for the numbers entered. The score will
- be displayed followed by "PT" (point total). You do not have to enter any number for
- "FREE". If one of the numbers verified was not called, you can resume calling numbers
- as in Step 3 or 4. You may also press key "C" to restart verify if you make a mistake
- entering a number.
-
diff --git a/roms/Chip-8X and Hybrids/Hybrids/Blackjack [Andrew Modla] (hybrid).ch8 b/roms/Chip-8X and Hybrids/Hybrids/Blackjack [Andrew Modla] (hybrid).ch8 Binary files differdeleted file mode 100644 index 8e558f7..0000000 --- a/roms/Chip-8X and Hybrids/Hybrids/Blackjack [Andrew Modla] (hybrid).ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/Hybrids/Blackjack [Andrew Modla] (hybrid).txt b/roms/Chip-8X and Hybrids/Hybrids/Blackjack [Andrew Modla] (hybrid).txt deleted file mode 100644 index 4b287ff..0000000 --- a/roms/Chip-8X and Hybrids/Hybrids/Blackjack [Andrew Modla] (hybrid).txt +++ /dev/null @@ -1,62 +0,0 @@ -4. VIP BLACKJACK
-
-VIP Blackjack (also known as Twenty-One) follows standard Blackjack rules. The VIP
-computer is the dealer. Both the dealer and player try to get cards that add up to
-"21". Each number card counts its face value; Ten, Jack, Queen and King count 10;
-and Aces count as either one or eleven. A hand containing an Ace that counts as
-eleven and does not cause the total to exceed 21, is a "soft" hand. All other hands
-are "hard".
-
-The VIP Blackjack dealer draws on soft 17, hard 16 or less. The dealer deals from
-two standard decks. Before dealing a new hand, if the number of cards in the
-combined decks is less than 22, the dealer automatically shuffles the cards. Pair
-splitting and insurance are not allowed. All winning hands pay 1 to 1, except
-blackjack, which pays 2 to 1.
-
-The game ends either when the player has lost his stake, or when he breaks 999.
-
-How to play VIP Blackjack (One-Player)
-
-1. Load the CHIP-8 interpretor at 0000-01FF
- and the game starting at 0200.
-
-2. Turn RUN switch on.
-
-3. Your stakes will appear at the bottom right corner of your TV screen.
-
-4. Whenever "CUT" appears on the screen, the dealer will shuffle the cards and
- wait for you to cut. Press key 0 to continue play.
-
-5. Whenever "BET" appears on the screen, you enter you single-digit bet by pressing
- key 1 through 9, press key 0 to enter a bet of 10. Your bet will be displayed
- slightly above and to the left of your stakes.
-
-6. After all bets are entered, two cards will be dealt to you and the dealer. The
- dealer's cards are on the top of the screen. One of the dealer's cards will be
- face down (hole card).
-
-7. If the dealer has a natural (21) and you do not, you lose your bet. If you also
- have a natural, you get your bet back and a "T" for tie appears in the bet position.
-
-8. If the dealer does not have a natural and you do, you get three times your bet back,
- a "W" for win appears in the bet position.
-
-9. When neither you nor the dealer has a natural, the word "HIT" will appear on your
- screen. You must either stand, hit or double down.
- It is your turn when your bet flashes.
- -You Stand (indicating you have enough cards) by pressing key 0
- -You Hit (indicating you want another card) by pressing key 1
- You can draw up to 5 additional cards for a maximum of 7 cards in your hand.
- -You Double Down (indicating you want one more card and double your bet) by
- pressing key 2. Your bet will change on the screen.
- You keep your turn after Hitting if the card count is 21 or less. You give up
- your turn after Standing, Doubling Down or Busting (going over 21).
-
-10. After you have finished your turn, the dealer turns up his hole (down) card.
- If you are still in the game, the dealer draws cards to his hand whenever it
- adds up to soft 17 or hard 16, or less.
-
-11. If the dealer goes over 21, you win unless you already busted. If you win, a "W"
- appears in the bet positions and you receive twice your bet. IF you tie, the dealer
- (push), a "T" appears and you get your bet back. If your hand is less than the
- dealer's, you lose your bet.
diff --git a/roms/Chip-8X and Hybrids/Hybrids/Boot-128 (hybrid).ch8 b/roms/Chip-8X and Hybrids/Hybrids/Boot-128 (hybrid).ch8 Binary files differdeleted file mode 100644 index d1e7041..0000000 --- a/roms/Chip-8X and Hybrids/Hybrids/Boot-128 (hybrid).ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/Hybrids/Message Center [Andrew Modla] (hybrid).ch8 b/roms/Chip-8X and Hybrids/Hybrids/Message Center [Andrew Modla] (hybrid).ch8 Binary files differdeleted file mode 100644 index ae4efef..0000000 --- a/roms/Chip-8X and Hybrids/Hybrids/Message Center [Andrew Modla] (hybrid).ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/Hybrids/Message Center [Andrew Modla] (hybrid).txt b/roms/Chip-8X and Hybrids/Hybrids/Message Center [Andrew Modla] (hybrid).txt deleted file mode 100644 index 8435c05..0000000 --- a/roms/Chip-8X and Hybrids/Hybrids/Message Center [Andrew Modla] (hybrid).txt +++ /dev/null @@ -1,75 +0,0 @@ -2. VIP Message Center
-The VIP MESSAGE CENTER program permits you to record in the computer memory and display
-letters, numbers and special characters on teh TV. The characters saved in the computer
-memory are recalled for continuous repetitive display of a message on the TV screen.
-You can choose two types of display formats. The typewriter format lets you fill the
-entire screen; the ticker tape format shows a line of characters in motion across the
-screen. This latter format is useful for words longer than ten characters.
-
-The typewriter display is arranged into five lines of ten characters per line. The ticker
-tape display shows a line of ten characters. Up to 256 different characters and display
-commands can be saved in the computer memory. This corresponds to about three completely filled TV screens. There are 56 characters you can select: 0-9, A-Z, space, comma, box, period, colon, ellipsis, exclamation point, question mark, hyphen, dollar sign, cent sign, percent sign, single quote, double quote, plus sign, minus sign, times sign, division sign, slash, and equal sign.
-
-The keyboard controls the selection of a character and starting or stopping the message display. The keyboard also provides the following display commands: the time to delay before displaying more parts of a message, clearing the screen, spacing between characters, and begining a new line.
-
-Should you make a mistake entering a character, you can correct it. Yo go through the message stopping where you made your error. You then overwrite the message with the intended character(s).
-
-How to use VIP Message Center
-
-1. Load the CHIP-8 interpreter at 0000-01FF and the game starting at 0200.
-
-2. Turn RUN switch on.
-
-3. Select type of display:
- Key 1 selects the typewriter format and
- saves the message characters in the computer memory
- Key 2 selects the ticker tapeformat and
- saves the message characters in the computer memory
-
-4. A flashing character indicates teh display position where a character
- will go when selected. The flashing character will not appear in the message
- unless it is saved.
-
-5. Key 1 selects the next character in the character sequence (see instruction 11)
- to the left of the flashing character.
-
- Key 3 selects the next character in the character sequence to the right of the
- flashing character. Holding down either 1 or 3 changes the character continuously.
-
- Key 2 saves the flashing character in memory.
-
- Key 6 stores a time delay corresponding to how long you hold this key down. The
- time may be as brief as a quarter of a second.
-
- Key 7 clears the screen and stores a "clear screen" command.
-
- Key 8 stores a space character and positions for the next character.
-
- Key 9 starts a new line (typewriter format only) and stores this command.
-
- Key 4 is used to step through the message to allow editing.
-
- Key 5 stops the display at a character.
-
-6. When you reach the end of the line (10 characters) in typewriter format no characer
- will flash. You must press key 9 to start a new line.
-
-7. You can select the space character using keys 1 or 3. See character sequence in
- instruction 11.
-
-8 Key 2 is useful for skipping over characters when you are correcting a message.
- Care must be exercised so that you do not overwrite a stored command (such as a
- new line) unintentionally.
-
-10 You can change the time for the ticker tape movement by altering location 04B7.
- Increase this value to increase delay (units of 60th of a second).
-
-11 The character sequence is:
- @0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ .,;:~!-$c%?"
-
- Note: @=SQUARE,
- There is one <space> between Z and .
- ~=Ellipsis
- c=Cents
-
-
diff --git a/roms/Chip-8X and Hybrids/Hybrids/Video Display Drawing Game [Joseph Weisbecker] (hybrid).ch8 b/roms/Chip-8X and Hybrids/Hybrids/Video Display Drawing Game [Joseph Weisbecker] (hybrid).ch8 Binary files differdeleted file mode 100644 index ad975d8..0000000 --- a/roms/Chip-8X and Hybrids/Hybrids/Video Display Drawing Game [Joseph Weisbecker] (hybrid).ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/Hybrids/Video Display Drawing Game [Joseph Weisbecker] (hybrid).txt b/roms/Chip-8X and Hybrids/Hybrids/Video Display Drawing Game [Joseph Weisbecker] (hybrid).txt deleted file mode 100644 index 7b0925a..0000000 --- a/roms/Chip-8X and Hybrids/Hybrids/Video Display Drawing Game [Joseph Weisbecker] (hybrid).txt +++ /dev/null @@ -1,7 +0,0 @@ -Video Display Drawing game, by: Joseph Weisbecker
-
-A flashing spot appears in the upper left corner of the screen.
-You can move the spot by holding key 2, 4, 6, or 8.
-Press key 5 and you can draw a picture with the spot.
-Press key 0 and the spot can be moved without drawing or used to erase a previously drawn
-line.
diff --git a/roms/Chip-8X and Hybrids/Pinball [Andrew Modla].ch8 b/roms/Chip-8X and Hybrids/Pinball [Andrew Modla].ch8 Binary files differdeleted file mode 100644 index 009ae0d..0000000 --- a/roms/Chip-8X and Hybrids/Pinball [Andrew Modla].ch8 +++ /dev/null diff --git a/roms/Chip-8X and Hybrids/Pinball [Andrew Modla].txt b/roms/Chip-8X and Hybrids/Pinball [Andrew Modla].txt deleted file mode 100644 index 3db57ba..0000000 --- a/roms/Chip-8X and Hybrids/Pinball [Andrew Modla].txt +++ /dev/null @@ -1,37 +0,0 @@ -1. VIP PinBall
-
-The VIP PINBALL game simulates the action of real pinball machines.
-The object of the game is to keep your ball in play and score as many
-ponits as you can by ball contact with point bumbers. The point value
-of bumpers changes randomly when hit. Points range from 2 to 9.
-A score greater than 999 stops the game.
-
-VIP PINBALL can be played by one or two persons. Players take turns
-scoring points and control flippers on their onw keyboard throughout
-the game. A player can change the ball direction with a special key.
-However, overuse of this feature will result in a "TILT".
-
-How To Play VIP Pinball
-
-1. Load the CHIP-8 interpretor at 0000-01FF
- and the game starting at 0200.
-2. Turn RUN switch on.
-3. Select the one-player game with key 1.
- Select the two-player game with key 2.
-4. In the two-player game, players alternate turns. PLayers get
- five balls. The number of balls remaining is shown at the right or
- left of the players score. Your turn to put a ball in play is shown
- by a flashing digit (balls remaining) on your side of the TV screen.
-5. To put ball in play, press key 1.
-6. Press key 4 to control the left flipper and key 6 to control the right flipper.
-7. You can press key 0 to reverse the direction of the ball. This feature
- is handy for saving a ball (outside the fipper range) that will go out of
- bounds. This feature simulates physically pushing on a PINBALL game
- cabinet. Pressing key 0 causes the ball to move at high speed. While the
- ball travesl high speed, key 0 has no effect.
-8. If you overuse key 0, you will cause a "TILT" and the game will stop.
- If the two-player option was selected and the other player has balls left,
- press key 1 to put a new ball in play.
-9. The game is over when either player scores more than 999 points, when
- both players have "TILT", or when both use all their balls.
-
diff --git a/roms/Chip-8X and Hybrids/SoundTest.c8x b/roms/Chip-8X and Hybrids/SoundTest.c8x Binary files differdeleted file mode 100644 index a388b8c..0000000 --- a/roms/Chip-8X and Hybrids/SoundTest.c8x +++ /dev/null |