diff options
Diffstat (limited to 'roms/Chip-8 Hires')
14 files changed, 188 insertions, 0 deletions
diff --git a/roms/Chip-8 Hires/!hires_information.txt b/roms/Chip-8 Hires/!hires_information.txt new file mode 100644 index 0000000..08baf4a --- /dev/null +++ b/roms/Chip-8 Hires/!hires_information.txt @@ -0,0 +1,16 @@ +Roms for the original VIP 2-page hires CHIP8 mode (64x64).
+These roms will work on original machines such as Cosmac Vip and Telmac 1800 without hardware modification.
+
+Emulator programmers can easily support these roms by adding something like the following in front of the opcode handling routine:
+
+ if ((chip_programcounter==0x200) && (opcode==0x1260)) {
+ // Init 64x64 hires mode
+ chip_screenwidth=64;chip_screenheight=64;
+ opcode=0x12C0; // Make the interperter jump to address 0x2c0
+ }
+
+ Additionally, you will need to catch opcode 0x0230 and handle the clearscreen event for 64x64 hires
+
+Kind regards,
+
+ Revival Studios
\ No newline at end of file diff --git a/roms/Chip-8 Hires/Astro Dodge Hires [Revival Studios, 2008].ch8 b/roms/Chip-8 Hires/Astro Dodge Hires [Revival Studios, 2008].ch8 Binary files differnew file mode 100644 index 0000000..4320f51 --- /dev/null +++ b/roms/Chip-8 Hires/Astro Dodge Hires [Revival Studios, 2008].ch8 diff --git a/roms/Chip-8 Hires/Astro Dodge Hires [Revival Studios, 2008].txt b/roms/Chip-8 Hires/Astro Dodge Hires [Revival Studios, 2008].txt new file mode 100644 index 0000000..c1984b8 --- /dev/null +++ b/roms/Chip-8 Hires/Astro Dodge Hires [Revival Studios, 2008].txt @@ -0,0 +1,52 @@ +-----------------------------------------------------------------------------
+ /////////////////
+ //////////////////
+ //// ////
+ //// ///////////
+ //// ///////////
+ //// ////
+ //// ///////////
+ //// //////////
+
+ www.revival-studios.com
+-----------------------------------------------------------------------------
+Title : Astro Dodge
+Author : Martijn Wenting / Revival Studios
+Genre : Game
+System : Chip8 / SuperChip8
+Date : 18/12/2008
+Product ID : RS-C8003
+-----------------------------------------------------------------------------
+
+All the contents of this package are (c)Copyright 2008 Revival Studios.
+
+The contents of the package may only be spread in its original form, and may not be
+published or distributed otherwise without the written permission of the authors.
+
+Description:
+------------
+Astro Dodge is an arcade game for the Chip8 and SuperChip8 systems.
+Both versions of the game are included in this package.
+
+Your goal is to make your way through the asteroids field and dodge the asteroids, scoring points for each asteroid you are able to dodge.
+Button 2,4,6,8 will move your ship, button 5 will start the game.
+
+Running the game(s):
+--------------------
+The CHIP8 version of the game has been programmed to be compatible with original hardware like the Cosmac VIP and Telmac 1800.
+Use the Megachip emulator or any other Chip8/SuperChip compatible emulator to run the game(s).
+
+Credits:
+--------
+Programming and Graphics by: Martijn Wenting
+
+Distribution:
+-------------
+This package can be freely distributed in its original form.
+If you would like to include this game in your rom package, please let me know.
+
+Watch out for more releases soon!
+
+
+ Martijn Wenting / Revival Studios
+
diff --git a/roms/Chip-8 Hires/Hires Maze [David Winter, 199x].ch8 b/roms/Chip-8 Hires/Hires Maze [David Winter, 199x].ch8 Binary files differnew file mode 100644 index 0000000..65af4b7 --- /dev/null +++ b/roms/Chip-8 Hires/Hires Maze [David Winter, 199x].ch8 diff --git a/roms/Chip-8 Hires/Hires Maze [David Winter, 199x].txt b/roms/Chip-8 Hires/Hires Maze [David Winter, 199x].txt new file mode 100644 index 0000000..2cdef41 --- /dev/null +++ b/roms/Chip-8 Hires/Hires Maze [David Winter, 199x].txt @@ -0,0 +1,12 @@ +Maze, by David Winter
+
+Drawing a random maze like this one consists in drawing random diagonal
+lines. There are two possibilities: right-to-left line, and left-to-right
+line. Each line is composed of a 4*4 bitmap. As the lines must form non-
+circular angles, the two bitmaps won't be '/' and '\'. The first one
+(right line) will be a little bit modified. See at the end of this source.
+
+The maze is composed of 16 lines (as the bitmaps are 4 pixels high), each
+line consists of 32 bitmaps.
+Bitmaps are drawn in random mode. We choose a random value (0 or 1).
+If it is 1, we draw a left line bitmap. If it is 0, we draw a right one.
diff --git a/roms/Chip-8 Hires/Hires Particle Demo [zeroZshadow, 2008].ch8 b/roms/Chip-8 Hires/Hires Particle Demo [zeroZshadow, 2008].ch8 Binary files differnew file mode 100644 index 0000000..8e72e4c --- /dev/null +++ b/roms/Chip-8 Hires/Hires Particle Demo [zeroZshadow, 2008].ch8 diff --git a/roms/Chip-8 Hires/Hires Particle Demo [zeroZshadow, 2008].txt b/roms/Chip-8 Hires/Hires Particle Demo [zeroZshadow, 2008].txt new file mode 100644 index 0000000..8835524 --- /dev/null +++ b/roms/Chip-8 Hires/Hires Particle Demo [zeroZshadow, 2008].txt @@ -0,0 +1,6 @@ +This is my particledemo for the Chip-8, Hires Chip-8 (64x64), SuperChip and MegaChip8.
+Works on real hardware as well as emulators
+
+Enjoy!
+
+ zeroZshadow
\ No newline at end of file diff --git a/roms/Chip-8 Hires/Hires Sierpinski [Sergey Naydenov, 2010].ch8 b/roms/Chip-8 Hires/Hires Sierpinski [Sergey Naydenov, 2010].ch8 Binary files differnew file mode 100644 index 0000000..470f683 --- /dev/null +++ b/roms/Chip-8 Hires/Hires Sierpinski [Sergey Naydenov, 2010].ch8 diff --git a/roms/Chip-8 Hires/Hires Stars [Sergey Naydenov, 2010].ch8 b/roms/Chip-8 Hires/Hires Stars [Sergey Naydenov, 2010].ch8 Binary files differnew file mode 100644 index 0000000..a4657a4 --- /dev/null +++ b/roms/Chip-8 Hires/Hires Stars [Sergey Naydenov, 2010].ch8 diff --git a/roms/Chip-8 Hires/Hires Test [Tom Swan, 1979].ch8 b/roms/Chip-8 Hires/Hires Test [Tom Swan, 1979].ch8 Binary files differnew file mode 100644 index 0000000..4a1d2f8 --- /dev/null +++ b/roms/Chip-8 Hires/Hires Test [Tom Swan, 1979].ch8 diff --git a/roms/Chip-8 Hires/Hires Worm V4 [RB-Revival Studios, 2007].ch8 b/roms/Chip-8 Hires/Hires Worm V4 [RB-Revival Studios, 2007].ch8 Binary files differnew file mode 100644 index 0000000..0cf7fa8 --- /dev/null +++ b/roms/Chip-8 Hires/Hires Worm V4 [RB-Revival Studios, 2007].ch8 diff --git a/roms/Chip-8 Hires/Hires Worm V4 [RB-Revival Studios, 2007].txt b/roms/Chip-8 Hires/Hires Worm V4 [RB-Revival Studios, 2007].txt new file mode 100644 index 0000000..ec6759c --- /dev/null +++ b/roms/Chip-8 Hires/Hires Worm V4 [RB-Revival Studios, 2007].txt @@ -0,0 +1,52 @@ +-----------------------------------------------------------------------------
+ /////////////////
+ //////////////////
+ //// ////
+ //// ///////////
+ //// ///////////
+ //// ////
+ //// ///////////
+ //// //////////
+
+ www.revival-studios.com
+-----------------------------------------------------------------------------
+Title : SuperWorm V4
+Author : RB (Original game)
+ Updates and fixes by: Martijn Wenting / Revival Studios
+Genre : Game
+System : Chip-8 / Chip-8 Hires / SuperChip8
+Date : 10/08/2007
+Product ID : RS-C8001
+-----------------------------------------------------------------------------
+
+All the contents of this package are (c)Copyright 2007 Revival Studios.
+Original game: SuperWorm is (c)Copyright 1992 RB
+
+The contents of the package may only be spread in its original form, and may not be
+published or distributed otherwise without the written permission of the authors.
+
+Description:
+------------
+SuperWorm V4 is an update of the SuperChip8 game: Worm3 by RB.
+The original game was only for SuperChip, so i've created a Chip-8 and Hires Chip-8 port.
+It also includes several speed fixes and a new control system.
+
+Running the game:
+-----------------
+Use the Megachip emulator or any other Chip-8/SuperChip compatible emulator to run the game.
+
+Credits:
+--------
+Chip-8 version, Hires Chip-8 version, Updates and fixes by: Martijn Wenting
+Original game by: RB
+
+Distribution:
+-------------
+This package can be freely distributed in its original form.
+If you would like to include this game in your rom package, please let me know.
+
+Watch out for more releases soon!
+
+
+ Martijn Wenting / Revival Studios
+
diff --git a/roms/Chip-8 Hires/Trip8 Hires Demo (2008) [Revival Studios].ch8 b/roms/Chip-8 Hires/Trip8 Hires Demo (2008) [Revival Studios].ch8 Binary files differnew file mode 100644 index 0000000..e21d774 --- /dev/null +++ b/roms/Chip-8 Hires/Trip8 Hires Demo (2008) [Revival Studios].ch8 diff --git a/roms/Chip-8 Hires/Trip8 Hires Demo (2008) [Revival Studios].txt b/roms/Chip-8 Hires/Trip8 Hires Demo (2008) [Revival Studios].txt new file mode 100644 index 0000000..d14ac8b --- /dev/null +++ b/roms/Chip-8 Hires/Trip8 Hires Demo (2008) [Revival Studios].txt @@ -0,0 +1,50 @@ +-----------------------------------------------------------------------------
+ /////////////////
+ //////////////////
+ //// ////
+ //// ///////////
+ //// ///////////
+ //// ////
+ //// ///////////
+ //// //////////
+
+ www.revival-studios.com
+-----------------------------------------------------------------------------
+Title : Trip8 / SuperTrip8 demo
+Author : Martijn Wenting / Revival Studios
+Genre : Demo
+System : Chip-8 / Chip-8 Hires / SuperChip8
+Date : 14/10/2008
+Product ID : RS-C8004
+-----------------------------------------------------------------------------
+
+All the contents of this package are (c)Copyright 2008 Revival Studios.
+
+The contents of the package may only be spread in its original form, and may not be
+published or distributed otherwise without the written permission of the authors.
+
+Description:
+------------
+The Trip8/SuperTrip8 demo are demo's for the Chip-8, Chip-8 Hires and SuperChip8 systems. The demo consists of an intro, 3D vectorballs, and 4 randomized dot-effects.
+
+Writing a demo for the original Chip-8 interpreter was a real pain, since your framerate basically drops in half for every sprite you need to draw. So even clearing and redrawing a few dots will cause the framerate to drop to near zero :) Originally the demo was going to be bigger and there were much more graphical effects programmed/prototyped, but a lot of these effects turned out to be too much for the original unoptimized Chip-8 interpreters to handle.
+The 64x64 Hires version of the demo will also work on the original hardware without modification.
+
+Running the Demo:
+-----------------
+Use the Megachip emulator or any other Chip-8/SuperChip compatible emulator to run the demo.
+
+Credits:
+--------
+Programming/Graphics/Design by: Martijn Wenting
+
+Distribution:
+-------------
+This package can be freely distributed in its original form.
+If you would like to include this slideshow in your rom package, please let me know.
+
+Watch out for more releases soon!
+
+
+ Martijn Wenting / Revival Studios
+
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