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#! /usr/bin/env sh
# https://gist.github.com/Kron4ek/af1bbc1353302751a0941308294ec24a
export STEAM_COMPAT_LAUNCHER_SERVICE=proton
export PROTON_USE_NTSYNC=1
export PROTON_ENABLE_WAYLAND=1
export DXVK_HUD=compiler
export DXVK_LOG_LEVEL=none
export DXVK_DEBUG=none
export VKD3D_DEBUG=none
export VKD3D_SHADER_DEBUG=none
unset SDL_VIDEODRIVER
unset SDL_VIDEO_DRIVER
if [[ ! -z $DISPLAY_MODE_60HZ ]]; then
swaymsg "output $MAIN_MONITOR mode 2560x1440@60.000Hz"
fi
xrandr --output $MAIN_MONITOR --primary
scxctl start --sched lavd --mode gaming
if [[ $MANGOHUD == 1 || -z $MANGOHUD ]]; then
# If the old LD_PRELOAD isn't included steam overlay will be disabled. Lag bomb still an issue?
#env LD_PRELOAD="$LD_PRELOAD:/usr/lib64/libgamemodeauto.so" mangohud "$@"
env LD_PRELOAD="/usr/lib64/libgamemodeauto.so" mangohud "$@"
else
env LD_PRELOAD="/usr/lib64/libgamemodeauto.so" "$@"
fi
scxctl stop
if [[ ! -z $DISPLAY_MODE_60HZ ]]; then
swaymsg "output $MAIN_MONITOR mode 2560x1440@144.000Hz"
fi
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