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#! /usr/bin/env sh

# https://gist.github.com/Kron4ek/af1bbc1353302751a0941308294ec24a

export STEAM_COMPAT_LAUNCHER_SERVICE=proton

export PROTON_USE_NTSYNC=1
export PROTON_ENABLE_WAYLAND=1

export DXVK_HUD=compiler
export DXVK_LOG_LEVEL=none
export DXVK_DEBUG=none

export VKD3D_DEBUG=none
export VKD3D_SHADER_DEBUG=none

unset SDL_VIDEODRIVER
unset SDL_VIDEO_DRIVER

if [[ ! -z $DISPLAY_MODE_60HZ ]]; then
  swaymsg "output $MAIN_MONITOR mode 2560x1440@60.000Hz"
fi

xrandr --output $MAIN_MONITOR --primary

scxctl start --sched lavd --mode gaming

if [[ $MANGOHUD == 1 || -z $MANGOHUD ]]; then
  # If the old LD_PRELOAD isn't included steam overlay will be disabled. Lag bomb still an issue?
  #env LD_PRELOAD="$LD_PRELOAD:/usr/lib64/libgamemodeauto.so" mangohud "$@"
  env LD_PRELOAD="/usr/lib64/libgamemodeauto.so" mangohud "$@"
else
  env LD_PRELOAD="/usr/lib64/libgamemodeauto.so" "$@"
fi

scxctl stop

if [[ ! -z $DISPLAY_MODE_60HZ ]]; then
  swaymsg "output $MAIN_MONITOR mode 2560x1440@144.000Hz"
fi