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authorAndrew Opalach <andrew@akon.city> 2020-10-01 04:28:13 -0400
committerAndrew Opalach <andrew@akon.city> 2020-10-01 04:28:13 -0400
commit4c200513158ad0b974cda961deffe6192830ecae (patch)
tree110c4fde4b0d47d0a273de7f3cbe98528e8e7e9e /src
parentf114f3ad193313676be1de0d9388b9062a8559ab (diff)
downloadmauri-4c200513158ad0b974cda961deffe6192830ecae.tar.gz
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switch to c++, add dxt5 and dxt1 handling
Diffstat (limited to 'src')
-rw-r--r--src/assets.c181
-rw-r--r--src/assets.cc206
-rw-r--r--src/assets.h145
-rw-r--r--src/context.c27
-rw-r--r--src/context.cc41
-rw-r--r--src/context.h37
-rw-r--r--src/context_glfw.c105
-rw-r--r--src/context_glfw.cc90
-rw-r--r--src/context_glfw.h38
-rw-r--r--src/context_x11.cc290
-rw-r--r--src/context_x11.h86
-rw-r--r--src/engine.c99
-rw-r--r--src/engine.cc138
-rw-r--r--src/engine.h80
-rw-r--r--src/gl.c238
-rw-r--r--src/gl.cc368
-rw-r--r--src/gl.h132
-rw-r--r--src/json.c84
-rw-r--r--src/json.cc21
-rw-r--r--src/json.h21
-rw-r--r--src/log.h17
-rw-r--r--src/mauri.c42
-rw-r--r--src/mauri.cc54
-rw-r--r--src/objects/effect.c133
-rw-r--r--src/objects/effect.cc90
-rw-r--r--src/objects/effect.h49
-rw-r--r--src/objects/material.c87
-rw-r--r--src/objects/material.cc64
-rw-r--r--src/objects/material.h37
-rw-r--r--src/objects/model.c43
-rw-r--r--src/objects/model.cc40
-rw-r--r--src/objects/model.h35
-rw-r--r--src/objects/object.c175
-rw-r--r--src/objects/object.cc174
-rw-r--r--src/objects/object.h110
-rw-r--r--src/objects/pass.c405
-rw-r--r--src/objects/pass.cc346
-rw-r--r--src/objects/pass.h111
-rw-r--r--src/objects/scene.c104
-rw-r--r--src/objects/scene.cc120
-rw-r--r--src/objects/scene.h67
-rw-r--r--src/objects/types.h15
-rw-r--r--src/shader.c306
-rw-r--r--src/shader.cc249
-rw-r--r--src/shader.h74
-rw-r--r--src/texture.c199
-rw-r--r--src/texture.cc201
-rw-r--r--src/texture.h115
-rw-r--r--src/util.c17
-rw-r--r--src/util.cc20
-rw-r--r--src/util.h21
51 files changed, 3261 insertions, 2686 deletions
diff --git a/src/assets.c b/src/assets.c
deleted file mode 100644
index 1e18eb9..0000000
--- a/src/assets.c
+++ /dev/null
@@ -1,181 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "log.h"
-#include "assets.h"
-#include "moro_str.h"
-#include "moro_vec.h"
-#include "util.h"
-
-mri_asset_manager asset_manager;
-
-static mri_asset asset_void = {
- .type = ASSET_VOID,
- .size = 0,
- .pos = 0,
- .data = NULL,
- .hash = 0
-};
-
-static mri_asset asset_from_slice(mstr *path, unsigned char* begin, unsigned char *end) {
- return (mri_asset) {
- .type = ASSET_SLICE,
- .size = end - begin,
- .pos = 0,
- .data = begin,
- .hash = mstr_hash(path)
- };
-}
-
-static void asset_from_path(mstr *path, mri_asset *asset) {
- char *path_c = mstr_to_cstr(path);
-
- FILE *asset_file = fopen(path_c, "rb");
- if (asset_file == NULL) {
- *asset = asset_void;
- free(path_c);
- return;
- }
-
- free(path_c);
-
- asset->type = ASSET_FILE;
- asset->pos = 0;
- asset->hash = mstr_hash(path);
-
- fseek(asset_file, 0, SEEK_END);
-
- asset->size = ftell(asset_file);
- asset->data = (unsigned char *)malloc(asset->size);
-
- rewind(asset_file);
-
- size_t res = fread(asset->data, 1, asset->size, asset_file);
-
- fclose(asset_file);
-
- if (res != asset->size) {
- log_error("failed to read file (%.*s)", MSTR_PRINTF(path));
- free(asset->data);
- return;
- }
-}
-
-static void mri_asset_manager_init() {
- memset(&asset_manager.pkg, 0, sizeof(mri_asset));
- mvec_init(asset_manager.files);
-}
-
-bool mri_asset_manager_load_pkg(mstr *path) {
- mri_asset_manager_init();
-
- asset_from_path(path, &asset_manager.pkg);
-
- if (asset_manager.pkg.type == ASSET_VOID) {
- log_error("failed to load pkg file: (%.*s)", MSTR_PRINTF(path));
- return false;
- }
-
- mstr signature = mri_asset_str(&asset_manager.pkg,
- mri_asset_value(&asset_manager.pkg, int));
-
- if (!mstr_eqn(&signature, mstr_c("PKGV"), 4)) {
- log_error("invalid pkg file: (%.*s)", MSTR_PRINTF(path));
- return false;
- }
-
- int count = mri_asset_value(&asset_manager.pkg, int);
-
- mri_pkg_file *pkg_files = (mri_pkg_file *)malloc(sizeof(mri_pkg_file) * count);
-
- for (int i = 0; i < count; i++) {
- pkg_files[i] = (mri_pkg_file) {
- .path = mri_asset_str(&asset_manager.pkg, mri_asset_value(&asset_manager.pkg, int)),
- .length = mri_asset_value(&asset_manager.pkg, unsigned int),
- .offset = mri_asset_value(&asset_manager.pkg, unsigned int)
- };
- }
-
- for (int i = 0; i < count; i++) {
- mri_pkg_file *file = &pkg_files[i];
-
- mri_asset asset = asset_from_slice(&file->path,
- mri_asset_ptr(&asset_manager.pkg) + file->offset,
- mri_asset_ptr(&asset_manager.pkg) + file->offset + file->length);
-
- log_debug("loaded file (%.*s)", MSTR_PRINTF(&file->path));
-
- mvec_push(asset_manager.files, asset);
- }
-
- log_info("successfully loaded pkg file (%.*s)", MSTR_PRINTF(path));
-
- free(pkg_files);
-
- return true;
-}
-
-mri_asset *mri_asset_manager_get(mstr *part, mri_file_type_hint hint) {
- mstr *path = mstr_clone(part);
-
- switch (hint) {
- case TEXTURE:
- mstr_prepend(path, mstr_c("materials/"));
- mstr_cat(path, mstr_c(".tex"));
- break;
- case SHADER:
- mstr_prepend(path, mstr_c("shaders/"));
- break;
- case FRAGMENT_SHADER:
- mstr_prepend(path, mstr_c("shaders/"));
- mstr_cat(path, mstr_c(".frag"));
- break;
- case VERTEX_SHADER:
- mstr_prepend(path, mstr_c("shaders/"));
- mstr_cat(path, mstr_c(".vert"));
- break;
- case NONE:
- break;
- }
-
- unsigned long path_hash = mstr_hash(path);
-
- // true if this asset has already been loaded
- bool asset_loaded = false;
-
- mri_asset *asset = NULL;
- mvec_loop_ptr(asset_manager.files, asset, i) {
- if (asset->hash == path_hash) {
- asset_loaded = true;
- break;
- }
- }
-
- if (!asset_loaded) {
- mstr_prepend(path, mstr_c("assets/"));
- asset = mvec_next(asset_manager.files);
- asset_from_path(path, asset);
- if (asset->type == ASSET_VOID) {
- asset = &mvec_pop(asset_manager.files);
- }
- }
-
- mstr_free(path);
-
- return asset;
-}
-
-void mri_asset_unload(mri_asset *asset) {
- if (asset->type == ASSET_FILE) {
- free(asset->data);
- }
-}
-
-void mri_asset_manager_unload() {
- mri_asset *asset;
- mvec_loop_ptr(asset_manager.files, asset, i) {
- mri_asset_unload(asset);
- }
- mvec_free(asset_manager.files);
- mri_asset_unload(&asset_manager.pkg);
-}
diff --git a/src/assets.cc b/src/assets.cc
new file mode 100644
index 0000000..6b34c03
--- /dev/null
+++ b/src/assets.cc
@@ -0,0 +1,206 @@
+#include "assets.h"
+#include "log.h"
+#include "util.h"
+
+#include <array>
+#include <fstream>
+#include <iostream>
+
+using namespace Mauri;
+
+Asset::Asset()
+{
+ this->type = ASSET_VOID;
+ this->size = 0;
+ this->pos = 0;
+ this->data = nullptr;
+ this->hash = 0;
+}
+
+static Asset asset_void = Asset();
+
+Asset::Asset(std::string path, byte *begin, byte *end)
+{
+ this->type = ASSET_SLICE;
+ this->size = end - begin;
+ this->pos = 0;
+ this->data = begin;
+ this->hash = std::hash<std::string>{}(path);
+}
+
+Asset::Asset(std::string path)
+{
+ //FILE *file = fopen(path.c_str(), "rb");
+
+ //if (file == NULL)
+ // return;
+
+ //this->type = ASSET_FILE;
+ //this->pos = 0;
+ //this->hash = std::hash<std::string>{}(path);
+
+ //fseek(file, 0, SEEK_END);
+
+ //this->size = ftell(file);
+ //this->data = (unsigned char *)malloc(this->size);
+
+ //rewind(file);
+
+ //size_t res = fread(this->data, 1, this->size, file);
+
+ //fclose(file);
+
+ //if (res != this->size) {
+ // log_error("failed to read file (%s)", path.c_str());
+ // free(this->data);
+ // return;
+ //}
+
+ std::ifstream file(path, std::ios::binary | std::ios::ate);
+
+ if (file.bad() || file.fail())
+ {
+ this->type = ASSET_VOID;
+ file.close();
+ return;
+ }
+
+ this->size = file.tellg();
+ this->data = new byte[this->size];
+
+ file.seekg(0, std::ios::beg);
+ if (!file.read(reinterpret_cast<char *>(this->data), this->size))
+ {
+ this->type = ASSET_VOID;
+ file.close();
+ return;
+ }
+
+ file.close();
+
+ this->pos = 0;
+ this->type = ASSET_FILE;
+
+ this->hash = std::hash<std::string>{}(path);
+}
+
+Asset::~Asset()
+{
+ if (this->type == ASSET_FILE)
+ {
+ delete[] this->data;
+ }
+}
+
+bool AssetManager::load_package(std::string path)
+{
+ this->pkg = new Asset(path);
+
+ if (this->pkg->type == ASSET_VOID)
+ {
+ log_error("failed to load pkg file: (%s)", path.c_str());
+ return false;
+ };
+
+ auto signature = this->pkg->reads(this->pkg->read<u32>());
+
+ if (signature.compare(0, 4, "PKGV") != 0)
+ {
+ log_error("invalid pkg file (%s)", path.c_str());
+ return false;
+ }
+
+ auto count = this->pkg->read<u32>();
+
+ std::vector<PkgFile> pkg_files;
+ pkg_files.reserve(count);
+
+ for (auto i = 0; i < count; i++)
+ {
+ pkg_files.emplace_back((PkgFile) {
+ this->pkg->reads(this->pkg->read<u32>()),
+ this->pkg->read<u32>(),
+ this->pkg->read<u32>()
+ });
+ }
+
+ for (auto file : pkg_files)
+ {
+ this->files.push_back(
+ new Asset(std::string(file.path),
+ this->pkg->ptr() + file.offset,
+ this->pkg->ptr() + file.offset + file.length));
+
+ log_debug("loaded file (%s)", std::string(file.path).c_str());
+ }
+
+ return true;
+}
+
+Asset *AssetManager::get_file(std::string path, FileTypeHint hint)
+{
+ switch (hint)
+ {
+ case FileTypeHint::TEXTURE:
+ path.insert(0, "materials/");
+ path.append(".tex");
+ break;
+ case FileTypeHint::SHADER:
+ path.insert(0, "shaders/");
+ break;
+ case FileTypeHint::FRAGMENT_SHADER:
+ path.insert(0, "shaders/");
+ path.append(".frag");
+ break;
+ case FileTypeHint::VERTEX_SHADER:
+ path.insert(0, "shaders/");
+ path.append(".vert");
+ break;
+ case NONE:
+ default:
+ break;
+ }
+
+ u64 hash = std::hash<std::string>{}(path);
+
+ for (auto &file : this->files)
+ {
+ if (file->hash == hash)
+ {
+ return file;
+ }
+ }
+
+ path.insert(0, "assets/");
+
+ Asset *asset = new Asset(path);
+
+ if (asset->type == ASSET_VOID)
+ {
+ delete asset;
+ return &asset_void;
+ }
+
+ this->files.push_back(std::move(asset));
+
+ return this->files.back();
+}
+
+AssetManager::~AssetManager()
+{
+ for (auto &file : this->files)
+ {
+ delete file;
+ }
+ delete this->pkg;
+}
+
+namespace Mauri
+{
+static AssetManager manager;
+
+AssetManager *asset_manager()
+{
+ return &manager;
+}
+} // namespace Mauri
diff --git a/src/assets.h b/src/assets.h
index 5fbc995..57fde5a 100644
--- a/src/assets.h
+++ b/src/assets.h
@@ -1,76 +1,115 @@
#ifndef _ASSET_H
#define _ASSET_H
-#include <stdbool.h>
-#include <moro.h>
+#include <cstring>
+#include <iostream>
+#include <sstream>
+#include <vector>
+#include <jsoncpp/json/json.h>
#include "util.h"
-typedef enum {
- ASSET_FILE,
- ASSET_SLICE,
- ASSET_VOID
-} mri_asset_type;
+namespace Mauri
+{
+enum AssetType
+{
+ ASSET_FILE,
+ ASSET_SLICE,
+ ASSET_VOID
+};
-typedef enum {
- TEXTURE,
- SHADER,
- FRAGMENT_SHADER,
- VERTEX_SHADER,
- NONE
-} mri_file_type_hint;
+enum FileTypeHint
+{
+ TEXTURE,
+ SHADER,
+ FRAGMENT_SHADER,
+ VERTEX_SHADER,
+ NONE
+};
-typedef struct {
- // If this is ASSET_FILE, the data should be
- // free'd along with this asset.
- mri_asset_type type;
+struct Asset
+{
+ Asset();
+ Asset(std::string path, byte *begin, byte *end);
+ Asset(std::string path);
- unsigned int size;
- unsigned int pos;
- unsigned char *data;
+ ~Asset();
- unsigned long hash;
-} mri_asset;
+ // If this is ASSET_FILE, the data should be
+ // free'd along with this asset.
+ AssetType type;
-typedef struct {
- mstr path;
- unsigned int offset;
- unsigned int length;
-} mri_pkg_file;
+ u32 size;
+ u32 pos;
+ byte *data;
-typedef struct {
- // scene.pkg of the current wallpaper
- mri_asset pkg;
+ u64 hash;
- mvec(mri_asset) files;
-} mri_asset_manager;
+ std::string_view str;
-// not thread-safe
-extern mri_asset_manager asset_manager;
+ void seek(s32 n)
+ {
+ this->pos += n;
+ }
-#define mri_asset_ptr(asset) &((asset)->data[(asset)->pos])
-#define mri_asset_seek(asset, n) (asset)->pos += n
+ byte *ptr() const
+ {
+ return &this->data[this->pos];
+ }
-#define mri_asset_value(asset, type) ({ \
- type val = *((type *)(mri_asset_ptr(asset))); \
- mri_asset_seek((asset), sizeof(type)); \
- val; \
-})
+ template <typename T>
+ T read()
+ {
+ T val = *((T *)this->ptr());
+ this->seek(sizeof(T));
+ return val;
+ }
-#define mri_asset_str(a, n) ({ \
- size_t _n = n; \
- mstr *s = mstr_w(mri_asset_ptr(a), _n); \
- mri_asset_seek(a, _n); \
- (*s); \
-})
+ std::string_view reads(u32 n)
+ {
+ std::string_view s((char *)this->ptr(), n);
+ this->seek(n);
+ return s;
+ }
+
+ std::string as_string()
+ {
+ return std::string((char *)this->ptr(), this->size);
+ }
-#define mri_asset_as_str(a) mstr_w(mri_asset_ptr(a), (a)->size)
+ Json::Value as_json()
+ {
+ Json::Value root;
+ std::stringstream(std::string((char *)this->ptr(), this->size)) >> root;
+ return root;
+ }
+};
-bool mri_asset_manager_load_pkg(mstr *path);
+struct PkgFile
+{
+ std::string_view path;
+ u32 offset;
+ u32 length;
+};
-void mri_asset_unload(mri_asset *asset);
-void mri_asset_manager_unload();
+class AssetManager
+{
+ public:
+ AssetManager() {};
+ ~AssetManager();
-mri_asset *mri_asset_manager_get(mstr *path, mri_file_type_hint hint);
+ bool load_package(std::string path);
+
+ Asset *get_file(std::string path, FileTypeHint hint);
+
+ private:
+ Asset *pkg;
+
+ std::vector<Asset *> files;
+};
+
+extern AssetManager *asset_manager();
+
+} // namespace Mauri
#endif // _ASSET_H
diff --git a/src/context.c b/src/context.c
deleted file mode 100644
index 292061d..0000000
--- a/src/context.c
+++ /dev/null
@@ -1,27 +0,0 @@
-#include <glad/gl.h>
-
-#include "log.h"
-#include "context.h"
-
-void print_gl_info() {
- log_info("OpenGL loaded");
- log_info("Vendor: %s", glGetString(GL_VENDOR));
- log_info("Renderer: %s", glGetString(GL_RENDERER));
- log_info("Version: %s", glGetString(GL_VERSION));
-}
-
-GLenum gl_check_error() {
- GLenum error_code;
- while ((error_code = glGetError()) != GL_NO_ERROR) {
- const char *error;
- switch (error_code) {
- case GL_INVALID_ENUM: error = "INVALID_ENUM"; break;
- case GL_INVALID_VALUE: error = "INVALID_VALUE"; break;
- case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break;
- case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
- case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
- }
- log_debug("%s", error);
- }
- return error_code;
-}
diff --git a/src/context.cc b/src/context.cc
new file mode 100644
index 0000000..6de03a9
--- /dev/null
+++ b/src/context.cc
@@ -0,0 +1,41 @@
+#include "context.h"
+#include "log.h"
+
+using namespace Mauri;
+
+void Context::print_gl_info()
+{
+ log_info("OpenGL loaded");
+ log_info("Vendor: %s", glGetString(GL_VENDOR));
+ log_info("Renderer: %s", glGetString(GL_RENDERER));
+ log_info("Version: %s", glGetString(GL_VERSION));
+}
+
+GLenum Context::check_error()
+{
+ GLenum error_code;
+ while ((error_code = glGetError()) != GL_NO_ERROR)
+ {
+ std::string error;
+ switch (error_code)
+ {
+ case GL_INVALID_ENUM:
+ error = "INVALID_ENUM";
+ break;
+ case GL_INVALID_VALUE:
+ error = "INVALID_VALUE";
+ break;
+ case GL_INVALID_OPERATION:
+ error = "INVALID_OPERATION";
+ break;
+ case GL_OUT_OF_MEMORY:
+ error = "OUT_OF_MEMORY";
+ break;
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ error = "INVALID_FRAMEBUFFER_OPERATION";
+ break;
+ }
+ log_error("%s", error.c_str());
+ }
+ return error_code;
+}
diff --git a/src/context.h b/src/context.h
index a6e4dc0..a4f2342 100644
--- a/src/context.h
+++ b/src/context.h
@@ -1,32 +1,41 @@
#ifndef _CONTEXT_H
#define _CONTEXT_H
-#include <stdbool.h>
#include <glad/gl.h>
+#include <iostream>
#define GL_VERSION_MAJOR 3
#define GL_VERSION_MINOR 3
-typedef struct mri_context mri_context;
+namespace Mauri
+{
-struct mri_context {
- float width, height;
+class Context
+{
+ public:
+ Context(int width, int height, std::string name, bool wallpaper) {}
- bool (*create_window)(mri_context *, float, float, const char *, bool);
- void (*resize_window)(mri_context *, float, float);
+ virtual ~Context() {}
- void (*close_window)(mri_context *);
- bool (*should_close)(mri_context *);
+ int width, height;
- void (*swap_buffers)(mri_context *);
+ virtual void resize_window(int width, int height) = 0;
- void (*process_input)(mri_context *);
- void (*cursor_pos)(mri_context *, float *, float *);
+ virtual void close_window() = 0;
+ virtual bool should_close() const = 0;
- double (*current_time)(mri_context *);
+ virtual void swap_buffers() = 0;
+
+ virtual void process_input() = 0;
+ virtual void cursor_pos(float *x, float *y) = 0;
+
+ virtual double current_time() = 0;
+
+ protected:
+ GLenum check_error();
+ void print_gl_info();
};
-void print_gl_info();
-GLenum gl_check_error();
+} // namespace Mauri
#endif // _CONTEXT_H
diff --git a/src/context_glfw.c b/src/context_glfw.c
deleted file mode 100644
index d40b595..0000000
--- a/src/context_glfw.c
+++ /dev/null
@@ -1,105 +0,0 @@
-#include <stdlib.h>
-#include <glad/gl.h>
-
-#include "log.h"
-#include "context_glfw.h"
-#include "context.h"
-
-static bool create_window(mri_context *c, float width, float height, const char *name, bool wallpaper) {
- if (!glfwInit()) {
- log_error("%s", "failed to init GLFW");
- return false;
- }
-
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, GL_VERSION_MAJOR);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, GL_VERSION_MINOR);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
- glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE);
-
- glfwWindowHint(GLFW_SAMPLES, 2);
-
- c->width = width;
- c->height = height;
-
- GLFWwindow *window = glfwCreateWindow(width, height, name, NULL, NULL);
-
- ((mri_glfw_context *)c)->window = window;
-
- glfwMakeContextCurrent(window);
- glfwSwapInterval(1);
-
- if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress)) {
- log_info("%s", "couldn't load opengl");
- return false;
- }
-
- glEnable(GL_BLEND);
- glEnable(GL_MULTISAMPLE);
-
- glDisable(GL_CULL_FACE);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- print_gl_info();
-
- return true;
-}
-
-static void close_window(mri_context *c) {
- glfwSetWindowShouldClose(((mri_glfw_context *)c)->window, GLFW_TRUE);
-}
-
-static void resize_window(mri_context *c, float width, float height) {
- c->width = width;
- c->height = height;
- glfwSetWindowSize(((mri_glfw_context *)c)->window, width, height);
-}
-
-static bool should_close(mri_context *c) {
- return glfwWindowShouldClose(((mri_glfw_context *)c)->window);
-}
-
-static void cursor_pos(mri_context *c, float *x, float *y) {
- double _x, _y;
- glfwGetCursorPos(((mri_glfw_context *)c)->window, &_x, &_y);
- *x = (float)_x;
- *y = (float)_y;
-}
-
-static void swap_buffers(mri_context *c) {
- glfwSwapBuffers(((mri_glfw_context *)c)->window);
-}
-
-static void process_input(mri_context *c) {
- glfwPollEvents();
-}
-
-static double current_time(mri_context *c) {
- return glfwGetTime();
-}
-
-mri_context *mri_glfw_context_new() {
- mri_glfw_context *c = (mri_glfw_context *)malloc(sizeof(mri_glfw_context));
- mri_glfw_context _c = {
- ._c = {
- .create_window = &create_window,
- .resize_window = &resize_window,
- .close_window = &close_window,
- .should_close = &should_close,
- .swap_buffers = &swap_buffers,
- .process_input = &process_input,
- .cursor_pos = &cursor_pos,
- .current_time = &current_time
- },
- .window = NULL
- };
- memcpy(c, &_c, sizeof(mri_glfw_context));
- return (mri_context *)(c);
-}
-
-void mri_glfw_context_unload(mri_context *c) {
- glfwDestroyWindow(((mri_glfw_context *)c)->window);
- glfwTerminate();
- free((mri_glfw_context *)c);
-}
diff --git a/src/context_glfw.cc b/src/context_glfw.cc
new file mode 100644
index 0000000..2900f15
--- /dev/null
+++ b/src/context_glfw.cc
@@ -0,0 +1,90 @@
+#include "context_glfw.h"
+#include "context.h"
+#include "log.h"
+#include "src/objects/pass.h"
+#include <GLFW/glfw3.h>
+
+using namespace Mauri;
+
+void ContextGLFW::close_window()
+{
+ glfwSetWindowShouldClose(this->window, GLFW_TRUE);
+}
+
+void ContextGLFW::resize_window(int width, int height)
+{
+ this->width = width;
+ this->height = height;
+ glfwSetWindowSize(this->window, width, height);
+}
+
+bool ContextGLFW::should_close() const
+{
+ return glfwWindowShouldClose(this->window);
+}
+
+void ContextGLFW::cursor_pos(f32 *x, f32 *y)
+{
+ f64 _x, _y;
+ glfwGetCursorPos(this->window, &_x, &_y);
+ *x = (f32)_x;
+ *y = (f32)_y;
+}
+
+void ContextGLFW::swap_buffers()
+{
+ glfwSwapBuffers(this->window);
+}
+
+void ContextGLFW::process_input()
+{
+ glfwPollEvents();
+}
+
+double ContextGLFW::current_time()
+{
+ return glfwGetTime();
+}
+
+ContextGLFW::ContextGLFW(int width, int height, std::string name, bool wallpaper)
+ : Context(width, height, name, wallpaper)
+{
+ this->width = width;
+ this->height = height;
+
+ if (!glfwInit())
+ {
+ log_print("err", "failed to init glfw");
+ return;
+ }
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, GL_VERSION_MAJOR);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, GL_VERSION_MINOR);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+
+ glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE);
+
+ glfwWindowHint(GLFW_SAMPLES, 4);
+
+ this->window = glfwCreateWindow(width, height, name.c_str(), nullptr, nullptr);
+
+ glfwMakeContextCurrent(window);
+
+ if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress))
+ {
+ log_print("err", "could not load opengl");
+ return;
+ }
+
+ glEnable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_MULTISAMPLE);
+
+ print_gl_info();
+}
+
+ContextGLFW::~ContextGLFW()
+{
+ glfwDestroyWindow(this->window);
+ glfwTerminate();
+}
diff --git a/src/context_glfw.h b/src/context_glfw.h
index f68b284..30a60f2 100644
--- a/src/context_glfw.h
+++ b/src/context_glfw.h
@@ -1,17 +1,37 @@
-#ifndef _CONTEXT_GLFW_H
-#define _CONTEXT_GLFW_H
+#ifndef _CONTEXT_GLFW_HPP
+#define _CONTEXT_GLFW_HPP
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "context.h"
+#include "util.h"
-typedef struct {
- mri_context _c;
- GLFWwindow *window;
-} mri_glfw_context;
+namespace Mauri
+{
-mri_context *mri_glfw_context_new();
-void mri_glfw_context_unload(mri_context *c);
+class ContextGLFW : public Context
+{
+ public:
+ ContextGLFW(int width, int height, std::string name, bool wallpaper);
+ ~ContextGLFW();
-#endif // _CONTEXT_GLFW_H
+ void close_window();
+ void resize_window(int width, int height);
+
+ bool should_close() const;
+ void process_input();
+
+ void cursor_pos(float *x, float *y);
+
+ void swap_buffers();
+
+ double current_time();
+
+ private:
+ GLFWwindow *window;
+};
+
+} // namespace Mauri
+
+#endif // _CONTEXT_GLFW_HPP
diff --git a/src/context_x11.cc b/src/context_x11.cc
new file mode 100644
index 0000000..898aa86
--- /dev/null
+++ b/src/context_x11.cc
@@ -0,0 +1,290 @@
+#include "context_x11.h"
+
+#include "context.h"
+#include "log.h"
+
+using namespace Mauri;
+
+static Atom ATOM_WM_PROTOCOLS, ATOM_WM_DELETE_WINDOW, ATOM__NET_ACTIVE_WINDOW;
+
+void ContextX11::disable_input()
+{
+ XWMHints wmHint;
+
+ wmHint.flags = InputHint | StateHint;
+ wmHint.input = false;
+ wmHint.initial_state = NormalState;
+
+ XSetWMProperties(x11_d, window, NULL, NULL, NULL,
+ 0, NULL, &wmHint, NULL);
+}
+
+ContextX11::ContextX11(int width, int height, std::string name, bool wallpaper)
+ : Context(width, height, name, wallpaper)
+{
+ this->width = width;
+ this->height = height;
+
+ x11_d = XOpenDisplay(NULL);
+
+ ATOM_WM_DELETE_WINDOW = XInternAtom(x11_d, "WM_DELETE_WINDOW", true);
+
+ if (!x11_d)
+ {
+ log_error("%s", "could not open display");
+ return;
+ }
+
+ int screen = XDefaultScreen(x11_d);
+ Window root = RootWindow(x11_d, screen);
+
+ static int gl_attrs[] = {
+ GLX_X_RENDERABLE, True,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
+ GLX_DOUBLEBUFFER, True,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 8,
+ None
+ };
+
+ GLint context_attrs[] = {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, GL_VERSION_MAJOR,
+ GLX_CONTEXT_MINOR_VERSION_ARB, GL_VERSION_MINOR,
+ None
+ };
+
+ // https://github.com/jarcode-foss/glava/blob/master/glava/glx_wcb.c#L383
+ int fb_sz, best = -1, samp = -1;
+
+ GLXFBConfig *fbc = glXChooseFBConfig(x11_d, screen, gl_attrs, &fb_sz);
+ if (!fbc)
+ return;
+
+ for (int t = 0; t < fb_sz; ++t)
+ {
+ XVisualInfo* xvi = glXGetVisualFromFBConfig(x11_d, fbc[t]);
+ if (xvi)
+ {
+ int samp_buf, samples;
+ glXGetFBConfigAttrib(x11_d, fbc[t], GLX_SAMPLE_BUFFERS, &samp_buf);
+ glXGetFBConfigAttrib(x11_d, fbc[t], GLX_SAMPLES, &samples);
+ XRenderPictFormat* fmt = XRenderFindVisualFormat(x11_d, xvi->visual);
+
+ if (!fmt) continue;
+
+ if (best < 0 || (samp_buf && samples > samp))
+ {
+ best = t;
+ samp = samples;
+ }
+ XFree(xvi);
+ }
+ }
+
+ if (best == -1)
+ {
+ log_error("%s", "XRender could not find suitable format");
+ return;
+ }
+
+ GLXFBConfig config = fbc[best];
+ XFree(fbc);
+
+ XVisualInfo *vi = glXGetVisualFromFBConfig(x11_d, config);
+
+ Colormap cmap = XCreateColormap(x11_d, root, vi->visual, AllocNone);
+
+ XSetWindowAttributes swa;
+
+ swa.colormap = cmap;
+ swa.event_mask = ExposureMask | KeyPressMask | StructureNotifyMask |
+ PropertyChangeMask | VisibilityChangeMask;
+
+ swa.background_pixmap = None;
+ swa.border_pixel = 0;
+
+ window = XCreateWindow(x11_d, root, 0, 0, width, height, 0, vi->depth, InputOutput,
+ vi->visual, CWColormap | CWEventMask | CWBackPixmap | CWBorderPixel, &swa);
+
+ XFree(vi);
+
+ //disable_input();
+
+ XStoreName(x11_d, window, name.c_str());
+
+ glXCreateContextAttribsARBProc glXCreateContextAttribsARB = NULL;
+ glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
+ glXGetProcAddressARB((const GLubyte*) "glXCreateContextAttribsARB");
+
+ if (!glXCreateContextAttribsARB)
+ return;
+
+ if (!(glc = glXCreateContextAttribsARB(x11_d, config, 0, True, context_attrs)))
+ return;
+
+ glXMakeCurrent(x11_d, window, glc);
+
+ if (!gladLoadGL((GLADloadfunc)glXGetProcAddressARB))
+ {
+ log_error("%s", "failed to load glad");
+ return;
+ }
+
+ if (wallpaper)
+ {
+ //Atom desktop = XInternAtom(x11_d, "_NET_WM_DESKTOP", false);
+
+ //unsigned long all_desktops = XWIN_ALL_DESKTOPS;
+ //XChangeProperty(x11_d, window, desktop,
+ // XA_CARDINAL, 32, PropModeReplace, (unsigned char *)&all_desktops, 1);
+
+ Atom desktop_type = XInternAtom(x11_d, "_NET_WM_WINDOW_TYPE_DESKTOP", false);
+
+ XChangeProperty(x11_d, window, XInternAtom(x11_d, "_NET_WM_WINDOW_TYPE", false),
+ XA_ATOM, 32, PropModeReplace, (unsigned char*)&desktop_type, 1);
+
+ //XEvent event;
+ //event.xclient.type = ClientMessage;
+ //event.xclient.serial = 0;
+ //event.xclient.send_event = True;
+ //event.xclient.display = x11_d;
+ //event.xclient.window = window;
+ //event.xclient.message_type = XInternAtom(x11_d, "_NET_WM_STATE", false);
+ //event.xclient.format = 32;
+
+ //event.xclient.data.l[0] = _NET_WM_STATE_ADD;
+ //event.xclient.data.l[1] = XInternAtom(x11_d, "_NET_WM_STATE_BELOW", false);
+ //event.xclient.data.l[2] = 0; //unused.
+ //event.xclient.data.l[3] = 0;
+ //event.xclient.data.l[4] = 0;
+
+ //XSendEvent(x11_d, root, false,
+ // SubstructureRedirectMask|SubstructureNotifyMask, &event);
+
+ //event.xclient.data.l[1] = XInternAtom(x11_d, "_NET_WM_STATE_STICKY", false);
+
+ //XSendEvent(x11_d, root, false,
+ // SubstructureRedirectMask|SubstructureNotifyMask, &event);
+
+ //event.xclient.data.l[1] = XInternAtom(x11_d, "_NET_WM_STATE_FULLSCREEN", false);
+ }
+
+ XSetWMProtocols(x11_d, window, &ATOM_WM_DELETE_WINDOW, 1);
+
+ XMoveWindow(x11_d, window, 1080, 0);
+
+ XMapWindow(x11_d, window);
+ XFlush(x11_d);
+
+ glEnable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_MULTISAMPLE);
+
+ print_gl_info();
+
+ start = system_clock::now();
+}
+
+void ContextX11::resize_window(int w, int h)
+{
+ width = w;
+ height = h;
+}
+
+void ContextX11::swap_buffers()
+{
+ glXSwapBuffers(x11_d, window);
+}
+
+void ContextX11::raise() {
+ XClientMessageEvent ev = {
+ .type = ClientMessage,
+ .serial = 0,
+ .send_event = true,
+ .display = x11_d,
+ .window = window,
+ .message_type = ATOM__NET_ACTIVE_WINDOW,
+ .format = 32,
+ .data = { .l = {
+ 1, /* source indication -- `1` when coming from an application */
+ 0, /* timestamp -- `0` to (attempt to) ignore */
+ (long)window /* requestor's currently active window -- `0` for none */
+ }
+ }
+ };
+ /* Send the client message as defined by EWMH standards (usually works) */
+ XSendEvent(x11_d, DefaultRootWindow(x11_d), false, StructureNotifyMask, (XEvent*) &ev);
+ /* Raise the client in the X11 stacking order (sometimes works, can be blocked by the WM) */
+ XRaiseWindow(x11_d, window);
+ XFlush(x11_d);
+}
+
+void ContextX11::set_clickthrough()
+{
+ Window win = window, root = DefaultRootWindow(x11_d);
+ while (win != None)
+ {
+ Region region;
+ if ((region = XCreateRegion()))
+ {
+ XShapeCombineRegion(x11_d, window, ShapeInput, 0, 0, region, ShapeSet);
+ XDestroyRegion(region);
+ }
+
+ Window parent, *children = NULL;
+ unsigned int num_children;
+
+ if (XQueryTree(x11_d, win, &root, &parent, &children, &num_children))
+ {
+ if (children)
+ XFree(children);
+ }
+
+ win = (parent == root ? None : parent);
+ }
+
+ XFlush(x11_d);
+}
+
+void ContextX11::close_window()
+{
+ this->_should_close = true;
+
+}
+
+void ContextX11::process_input()
+{
+ XEvent xev;
+
+ while (XPending(x11_d) > 0)
+ {
+ XNextEvent(x11_d, &xev);
+
+ switch (xev.type)
+ {
+ case ClientMessage:
+ if (xev.xclient.message_type == ATOM_WM_PROTOCOLS
+ && xev.xclient.data.l[0] == ATOM_WM_DELETE_WINDOW)
+ {
+ _should_close = true;
+ }
+ break;
+ case MapNotify: // make window not clickable
+ //set_clickthrough();
+ XFlush(x11_d);
+ break;
+ }
+ }
+}
+
+ContextX11::~ContextX11()
+{
+ glXMakeCurrent(x11_d, None, NULL);
+ glXDestroyContext(x11_d, glc);
+ XDestroyWindow(x11_d, window);
+ XCloseDisplay(x11_d);
+}
diff --git a/src/context_x11.h b/src/context_x11.h
new file mode 100644
index 0000000..c0fd015
--- /dev/null
+++ b/src/context_x11.h
@@ -0,0 +1,86 @@
+#ifndef _CONTEXT_X11_H
+#define _CONTEXT_X11_H
+
+#include "context.h"
+
+#include <chrono>
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+#include <X11/extensions/Xrender.h>
+#include <X11/extensions/shape.h>
+
+#include <glad/gl.h>
+
+#include <GL/glx.h>
+#include <GL/glu.h>
+
+#define XWIN_ALL_DESKTOPS 0xFFFFFFFF
+
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+
+#define _NET_WM_STATE_REMOVE 0
+#define _NET_WM_STATE_ADD 1
+#define _NET_WM_STATE_TOGGLE 2
+
+
+typedef GLXContext (*glXCreateContextAttribsARBProc)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
+
+using std::chrono::time_point;
+using std::chrono::system_clock;
+
+namespace Mauri {
+
+class ContextX11 : public Context {
+public:
+ ContextX11(int width, int height, std::string name, bool wallpaper);
+ ~ContextX11();
+
+ bool create_window(int width, int height, std::string name, bool wallpaper);
+ void close_window();
+
+ void resize_window(int width, int height);
+
+ bool should_close() const
+ {
+ return _should_close;
+ }
+
+ void swap_buffers();
+ void process_input();
+
+ void cursor_pos(float *x, float *y)
+ {
+ *x = 0.f;
+ *y = 0.f;
+ }
+
+ double current_time()
+ {
+ std::chrono::duration<double> diff = (system_clock::now() - start);
+ return diff.count() * 0.5;
+ }
+
+private:
+ bool _should_close = false;
+
+ time_point<system_clock> start;
+
+ void raise();
+
+ // make the window shape 0x0 so that its unclickable
+ void set_clickthrough();
+
+ // attempt to disable input by setting window hints
+ void disable_input();
+
+ Window window;
+ Display *x11_d;
+
+ GLXContext glc;
+};
+
+} // namespace Mauri
+
+#endif // _CONTEXT_X11_H
diff --git a/src/engine.c b/src/engine.c
deleted file mode 100644
index f8cb450..0000000
--- a/src/engine.c
+++ /dev/null
@@ -1,99 +0,0 @@
-#include "engine.h"
-
-#include "moro_vec.h"
-#include "objects/object.h"
-#include "objects/scene.h"
-#include "src/context.h"
-#include "src/objects/types.h"
-#include "src/shader.h"
-#include "src/texture.h"
-
-#include <unistd.h>
-#include <cglm/cglm.h>
-
-void mri_engine_load(mri_engine *engine, mri_scene *scene) {
- engine->scene = scene;
-
- mvec_init(engine->texture_cache);
- mvec_init(engine->framebuffers);
-
- mvec_reserve(engine->texture_cache, 100);
- mvec_reserve(engine->framebuffers, mri_scene_framebuffer_count(scene) + 1);
-
- engine->width = scene->width;
- engine->height = scene->height;
-
- engine->texel_size[0] = 1.f / engine->width;
- engine->texel_size[1] = 1.f / engine->height;
-
- engine->texel_half_size[0] = .5f / engine->width;
- engine->texel_half_size[1] = .5f / engine->height;
-
- engine->combine_buffer = mri_engine_get_or_new_framebuffer(engine,
- mstr_c("_rt_FullFrameBuffer"), engine->context->width, engine->context->height, 1.f);
-
- create_gl_object(&engine->default_gl_object, DEFAULT, 0, 0);
-}
-
-mri_framebuffer *mri_engine_get_framebuffer(mri_engine *engine, mstr *name) {
- mri_framebuffer *existing_buffer;
- mvec_loop_ptr(engine->framebuffers, existing_buffer, i) {
- if (mstr_eq(existing_buffer->name, name)) {
- return existing_buffer;
- }
- }
- return NULL;
-}
-
-mri_framebuffer *mri_engine_get_or_new_framebuffer(mri_engine *engine, mstr *name,
- float width, float height, float scale) {
-
- mri_framebuffer *buffer = mri_engine_get_framebuffer(engine, name);
-
- if (!buffer) {
- buffer = mvec_next(engine->framebuffers);
- mri_framebuffer_create(buffer, name, width, height, scale);
- mri_framebuffer_load(buffer);
- }
-
- return buffer;
-}
-
-void mri_engine_update(mri_engine *engine) {
- engine->context->process_input(engine->context);
- engine->time = engine->context->current_time(engine->context);
-}
-
-void mri_engine_draw(mri_engine *engine) {
- mri_framebuffer_bind(engine->combine_buffer);
- glClearBufferfv(GL_COLOR, 0, engine->scene->clear_color);
-
- mri_scene_draw(engine, engine->scene);
-
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, engine->combine_buffer->buffer.id);
-
- // Drawing past the dimensions of the read buffer is an error.
- glBlitFramebuffer(0, engine->context->height, engine->context->width, 0, 0, 0,
- engine->context->width, engine->context->height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
-}
-
-void mri_engine_run(mri_engine *engine) {
- const float TARGET_FPS = 60.f;
-
- float time = engine->context->current_time(engine->context);
-
- while (!engine->context->should_close(engine->context)) {
- mri_engine_update(engine);
- mri_engine_draw(engine);
-
- while (engine->context->current_time(engine->context) < time + 1.f / TARGET_FPS) {
- usleep(2000); // 2ms
- }
-
- time = engine->context->current_time(engine->context);
-
- engine->context->swap_buffers(engine->context);
- }
-}
diff --git a/src/engine.cc b/src/engine.cc
new file mode 100644
index 0000000..fc76bdd
--- /dev/null
+++ b/src/engine.cc
@@ -0,0 +1,138 @@
+#include "engine.h"
+#include "context.h"
+#include "shader.h"
+#include "src/gl.h"
+#include "texture.h"
+
+#include "objects/object.h"
+#include "objects/scene.h"
+
+#include <glm/ext.hpp>
+#include <glm/fwd.hpp>
+#include <thread>
+
+using namespace Mauri;
+
+void View::center_scale(float w1, float h1)
+{
+ auto w0 = this->width;
+ auto h0 = this->height;
+
+ auto w_scale = w1 / w0;
+ auto h_scale = h1 / h0;
+
+ auto scale = (w_scale > h_scale) ? w_scale : h_scale;
+
+ auto width = w0 * scale;
+ auto height = h0 * scale;
+
+ auto wpad = (width - w1) / -2.f;
+ auto hpad = (height - h1) / -2.f;
+
+ glViewport(wpad, hpad, width, height);
+}
+
+void View::default_viewport(float w0, float h0)
+{
+ glViewport(0, 0, w0, h0);
+}
+
+Engine::Engine(Scene *scene, Context *context)
+{
+ this->scene = scene;
+ this->context = context;
+
+ this->view.width = scene->width;
+ this->view.height = scene->height;
+
+ this->view.texel_size[0] = 1.f / scene->width;
+ this->view.texel_size[1] = 1.f / scene->height;
+
+ this->view.texel_half_size[0] = .5f / scene->width;
+ this->view.texel_half_size[1] = .5f / scene->height;
+
+ this->texture_cache.reserve(100);
+
+ auto combine = std::string("_rt_FullFrameBuffer");
+
+ this->new_framebuffer(combine, this->context->width, this->context->height, 1.f);
+ this->combine_buffer = this->get_framebuffer(combine);
+
+ this->default_object = new RenderObject(DEFAULT);
+ this->identity = mat4x4(1.f);
+
+ this->scene->load(this);
+}
+
+Framebuffer *Engine::get_framebuffer(std::string name)
+{
+ return this->framebuffers[name];
+}
+
+Texture *Engine::get_framebuffer_texture(std::string name)
+{
+ return this->framebuffers[name]->texture;
+}
+
+void Engine::new_framebuffer(std::string name, f32 width, f32 height, f32 scale)
+{
+ this->framebuffers[name] = new Framebuffer(width, height, scale);
+}
+
+void Engine::update()
+{
+ this->context->process_input();
+ this->time = this->context->current_time();
+
+ for (auto &object: this->scene->objects)
+ {
+ object->update(this);
+ }
+}
+
+void Engine::draw()
+{
+ for (auto& buffer : this->framebuffers)
+ {
+ if (buffer.second != nullptr)
+ buffer.second->buffer->clear((vec4){0.f, 0.f, 0.f, 0.f});
+ }
+
+ if (this->scene->clear_enabled)
+ this->combine_buffer->buffer->clear(this->scene->clear_color);
+
+ this->scene->draw(this);
+
+ this->combine_buffer->buffer->blit(this->context->width, this->context->height);
+}
+
+void Engine::run()
+{
+ const f32 TARGET_FPS = 60.f;
+
+ f32 time = this->context->current_time();
+
+ while (!this->context->should_close())
+ {
+ this->update();
+ this->draw();
+
+ while (this->context->current_time() < time + 1.f / TARGET_FPS)
+ {
+ std::this_thread::sleep_for(std::chrono::milliseconds(2));
+ }
+
+ time = this->context->current_time();
+
+ this->context->swap_buffers();
+ }
+}
+
+Engine::~Engine()
+{
+ for (auto &buffer : this->framebuffers)
+ {
+ delete buffer.second;
+ }
+ delete this->default_object;
+}
diff --git a/src/engine.h b/src/engine.h
index 1b5026a..c663e2d 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -1,49 +1,75 @@
#ifndef _ENGINE_H
#define _ENGINE_H
-#include <cglm/cglm.h>
+#include <glm/glm.hpp>
#include "context.h"
-#include "texture.h"
-#include "shader.h"
#include "gl.h"
+#include "shader.h"
+#include "texture.h"
-#include "objects/types.h"
-#include "objects/object.h"
-
-struct mri_engine {
- mri_context *context;
- mri_scene *scene;
+using namespace glm;
- float width;
- float height;
+static const std::string COMBINE_BUFFER = "_rt_FullFrameBuffer";
- float time;
+namespace Mauri
+{
- vec2 texel_size;
- vec2 texel_half_size;
+class Scene;
+class Object;
- gl_object default_gl_object;
+struct View
+{
+ float width;
+ float height;
- mri_framebuffer *combine_buffer;
+ float shake_y = 0.f;
+ float shake_x = 0.f;
- mvec(mri_framebuffer) framebuffers;
+ bool shake_y_switch = false;
+ bool shake_x_switch = false;
- mvec(mri_texture) texture_cache;
+ vec2 texel_size;
+ vec2 texel_half_size;
- mri_object *current_object;
+ void center_scale(float w0, float h0);
+ void default_viewport(float w0, float h0);
};
-void mri_engine_load(mri_engine *engine, mri_scene *scene);
+class Engine
+{
+ public:
+ Engine(Scene *scene, Context *context);
+ ~Engine();
+
+ View view;
+
+ Context *context;
+
+ float time;
-mri_framebuffer *mri_engine_get_framebuffer(mri_engine *engine, mstr *name);
-mri_framebuffer *mri_engine_get_or_new_framebuffer(mri_engine *engine,
- mstr *name, float width, float height, float scale);
+ RenderObject *default_object;
+ mat4x4 identity;
-void mri_engine_next_pass(mri_engine *engine);
-void mri_engine_next_effect(mri_engine *engine);
-void mri_engine_next_object(mri_engine *engine, mri_object *object);
+ std::vector<Texture> texture_cache;
+
+ std::unordered_map<std::string, Framebuffer *> framebuffers;
+
+ Framebuffer *combine_buffer;
+
+ void new_framebuffer(std::string name, float width, float height, float scale);
+
+ Framebuffer *get_framebuffer(std::string name);
+ Texture *get_framebuffer_texture(std::string name);
+
+ void run();
+ void draw();
+ void update();
+
+ private:
+ Scene *scene;
+};
-void mri_engine_run(mri_engine *engine);
+} // namespace Mauri
#endif // _ENGINE_H
diff --git a/src/gl.c b/src/gl.c
deleted file mode 100644
index b40880a..0000000
--- a/src/gl.c
+++ /dev/null
@@ -1,238 +0,0 @@
-#include <glad/gl.h>
-#include <stddef.h>
-
-#include <moro.h>
-
-#include "cglm/vec4.h"
-#include "gl.h"
-#include "src/log.h"
-
-void bind_gl_texture(gl_texture *tex, unsigned int index) {
- glActiveTexture(GL_TEXTURE0 + index);
- glBindTexture(GL_TEXTURE_2D, tex->id);
-}
-
-void create_gl_texture(gl_texture *tex, bool interp, bool clamp_uv, int mm_count) {
- glGenTextures(1, &tex->id);
-
- bind_gl_texture(tex, 0);
-
- if (interp) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- if (clamp_uv) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mm_count - 1);
-}
-
-void upload_gl_texture(gl_texture *tex, unsigned char *data, int width, int height, int level,
- unsigned int format) {
- bind_gl_texture(tex, 0);
-
- int _width = m_npof2(width);
- int _height = m_npof2(height);
-
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, _width, _height, 0,
- format, GL_UNSIGNED_BYTE, NULL);
-
- glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height,
- format, GL_UNSIGNED_BYTE, data);
-}
-
-void destroy_gl_texture(gl_texture *tex) {
- glDeleteTextures(1, &tex->id);
-}
-
-void bind_gl_framebuffer(gl_framebuffer *buffer) {
- glBindFramebuffer(GL_FRAMEBUFFER, buffer->id);
-}
-
-void create_gl_framebuffer(gl_framebuffer *buffer, float width, float height) {
- glGenFramebuffers(1, &buffer->id);
-
- glGenTextures(1, &buffer->texture.id);
- glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glBindFramebuffer(GL_FRAMEBUFFER, buffer->id);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- buffer->texture.id, 0);
-
- glDrawBuffers(1, (GLenum[]){GL_COLOR_ATTACHMENT0});
-
- glClearBufferfv(GL_COLOR, 0, (vec4){0.f, 0.f, 0.f, 0.f});
-}
-
-void destroy_gl_framebuffer(gl_framebuffer *buffer) {
- glDeleteFramebuffers(1, &buffer->id);
-}
-
-static void set_gl_object(gl_object *obj, float *vertices, int vertex_count) {
- glGenVertexArrays(1, &obj->vao);
- glBindVertexArray(obj->vao);
-
- glGenBuffers(1, &obj->vbo);
- glBindBuffer(GL_ARRAY_BUFFER, obj->vbo);
-
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void *)0);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void *)12);
-
- glBufferData(GL_ARRAY_BUFFER, vertex_count, vertices, GL_STATIC_DRAW);
-}
-
-void create_gl_object(gl_object *obj, gl_obj_type type, float width, float height) {
- switch (type) {
- case DEFAULT: {
- float vertices[] = {
- -1.f, 1.f, 0.f, 0.f, 1.f,
- 1.f, -1.f, 0.f, 1.f, 0.f,
- -1.f, -1.f, 0.f, 0.f, 0.f,
- -1.f, 1.f, 0.f, 0.f, 1.f,
- 1.f, 1.f, 0.f, 1.f, 1.f,
- 1.f, -1.f, 0.f, 1.f, 0.f
- };
-
- set_gl_object(obj, vertices, sizeof(vertices));
- break;
- }
- case UV_SCALE: {
- // Adjust UV coords here so that on the pass where this object is loadn
- // the UV cuts out the padding used to make the texture dimensions powers of two.
- float x_scale = width / (float)m_npof2(width);
- float y_scale = height / (float)m_npof2(height);
-
- float vertices[] = {
- -width, height, 0.f, 0.f, y_scale,
- width, -height, 0.f, x_scale, 0.f,
- -width, -height, 0.f, 0.f, 0.f,
- -width, height, 0.f, 0.f, y_scale,
- width, height, 0.f, x_scale, y_scale,
- width, -height, 0.f, x_scale, 0.f
- };
-
- set_gl_object(obj, vertices, sizeof(vertices));
- break;
- }
- case OBJECT: {
- float vertices[] = {
- -width, -height, 0.f, 0.f, 1.f,
- width, height, 0.f, 1.f, 0.f,
- -width, height, 0.f, 0.f, 0.f,
- -width, -height, 0.f, 0.f, 1.f,
- width, -height, 0.f, 1.f, 1.f,
- width, height, 0.f, 1.f, 0.f
- };
-
- set_gl_object(obj, vertices, sizeof(vertices));
- break;
- }
- }
-}
-
-void bind_gl_object(gl_object *obj) {
- glBindVertexArray(obj->vao);
- glBindBuffer(GL_ARRAY_BUFFER, obj->vbo);
-}
-
-static bool compile_check_error(unsigned int shader, char *source, char *error) {
- glShaderSource(shader, 1, (const char * const*)&source, 0);
- glCompileShader(shader);
-
- int status;
-
- glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
-
- if (status == GL_FALSE) {
- glGetShaderInfoLog(shader, 256, NULL, error);
- glDeleteShader(shader);
-
- return false;
- }
-
- return true;
-}
-
-void create_gl_shader(gl_shader *shader, char *vs_source, char *fs_source) {
- shader->program = glCreateProgram();
-
- char error[256];
-
- unsigned int vs_shader = glCreateShader(GL_VERTEX_SHADER);
- if (!compile_check_error(vs_shader, vs_source, error)) {
- log_error("failed to compile vertex shader (%s)", error);
- return;
- }
-
- unsigned int fs_shader = glCreateShader(GL_FRAGMENT_SHADER);
- if (!compile_check_error(fs_shader, fs_source, error)) {
- log_error("failed to compile fragment shader (%s)", error);
- return;
- }
-
- glAttachShader(shader->program, vs_shader);
- glAttachShader(shader->program, fs_shader);
-
- glLinkProgram(shader->program);
-}
-
-void bind_gl_shader(gl_shader *shader) {
- glUseProgram(shader->program);
-}
-
-void destroy_gl_shader(gl_shader *shader) {
- glDeleteProgram(shader->program);
-}
-
-void set_gl_uniform(unsigned int loc, uniform_type type, float *value) {
- switch (type) {
- case TYPE_FLOAT:
- glUniform1f(loc, *value);
- break;
- case TYPE_SAMPLER2D:
- glUniform1i(loc, (int)*value);
- break;
- case TYPE_VEC2:
- glUniform2fv(loc, 1, value);
- break;
- case TYPE_VEC3:
- glUniform3fv(loc, 1, value);
- break;
- case TYPE_VEC4:
- glUniform4fv(loc, 1, value);
- break;
- case TYPE_MAT4:
- glUniformMatrix4fv(loc, 1, GL_FALSE, value);
- break;
- }
-}
-
-unsigned int get_uniform_loc(const char *name, gl_shader *shader) {
- return glGetUniformLocation(shader->program, name);
-}
-
-void set_gl_uniform_named(const char *name, gl_shader *shader, uniform_type type,
- float *value) {
- set_gl_uniform(get_uniform_loc(name, shader), type, value);
-}
diff --git a/src/gl.cc b/src/gl.cc
new file mode 100644
index 0000000..9da7974
--- /dev/null
+++ b/src/gl.cc
@@ -0,0 +1,368 @@
+#include <glm/glm.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
+#include <glad/gl.h>
+
+#include "gl.h"
+#include "log.h"
+#include "util.h"
+
+using namespace Mauri;
+
+void RenderObject::set_data(f32 *vertices, s32 vertex_count)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glGenVertexArrays(1, &this->vao);
+ glBindVertexArray(this->vao);
+
+ glGenBuffers(1, &this->vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, this->vbo);
+
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(f32), (void *)0);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(f32), (void *)12);
+
+ glBufferData(GL_ARRAY_BUFFER, vertex_count, vertices, GL_STATIC_DRAW);
+}
+
+void RenderObject::bind()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glBindVertexArray(this->vao);
+ glBindBuffer(GL_ARRAY_BUFFER, this->vbo);
+}
+
+RenderObject::RenderObject(RenderObjType type, f32 width, f32 height)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ switch (type)
+ {
+ case RenderObjType::DEFAULT: {
+ f32 vertices[] = {
+ -1.f, 1.f, 0.f, 0.f, 1.f,
+ 1.f, -1.f, 0.f, 1.f, 0.f,
+ -1.f, -1.f, 0.f, 0.f, 0.f,
+ -1.f, 1.f, 0.f, 0.f, 1.f,
+ 1.f, 1.f, 0.f, 1.f, 1.f,
+ 1.f, -1.f, 0.f, 1.f, 0.f
+ };
+ this->set_data(vertices, sizeof(vertices));
+ break;
+ }
+ case RenderObjType::UV_SCALE: {
+ // Adjust UV coords here so that on the pass where this object is loadn
+ // the UV cuts out the padding used to make the texture dimensions powers of two.
+ f32 x_scale = width / (f32)next_power_of_two(width);
+ f32 y_scale = height / (f32)next_power_of_two(height);
+
+ f32 vertices[] = {
+ -width, height, 0.f, 0.f, y_scale,
+ width, -height, 0.f, x_scale, 0.f,
+ -width, -height, 0.f, 0.f, 0.f,
+ -width, height, 0.f, 0.f, y_scale,
+ width, height, 0.f, x_scale, y_scale,
+ width, -height, 0.f, x_scale, 0.f
+ };
+ this->set_data(vertices, sizeof(vertices));
+ break;
+ }
+ case RenderObjType::OBJECT: {
+ f32 vertices[] = {
+ -width, -height, 0.f, 0.f, 1.f,
+ width, height, 0.f, 1.f, 0.f,
+ -width, height, 0.f, 0.f, 0.f,
+ -width, -height, 0.f, 0.f, 1.f,
+ width, -height, 0.f, 1.f, 1.f,
+ width, height, 0.f, 1.f, 0.f
+ };
+ this->set_data(vertices, sizeof(vertices));
+ break;
+ }
+ }
+}
+
+RenderObject::~RenderObject()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glDeleteVertexArrays(1, &this->vao);
+ glDeleteBuffers(1, &this->vbo);
+}
+
+bool RenderShader::compile(u32 program, const char *source, char *error)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glShaderSource(program, 1, &source, 0);
+ glCompileShader(program);
+
+ s32 status;
+
+ glGetShaderiv(program, GL_COMPILE_STATUS, &status);
+
+ if (status == GL_FALSE)
+ {
+ glGetShaderInfoLog(program, 256, NULL, error);
+ glDeleteShader(program);
+ return false;
+ }
+
+ return true;
+}
+
+RenderShader::RenderShader(std::string vs_source, std::string fs_source)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ this->uniform_locations.clear();
+ this->program = glCreateProgram();
+
+ char error[256];
+
+ u32 vs_shader = glCreateShader(GL_VERTEX_SHADER);
+ if (!this->compile(vs_shader, vs_source.c_str(), error))
+ {
+ log_error("failed to compile vertex shader (%s)", error);
+ return;
+ }
+
+ u32 fs_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ if (!this->compile(fs_shader, fs_source.c_str(), error))
+ {
+ log_error("failed to compile fragment shader (%s)", error);
+ return;
+ }
+
+ glAttachShader(this->program, vs_shader);
+ glAttachShader(this->program, fs_shader);
+
+ glLinkProgram(this->program);
+}
+
+void RenderShader::bind()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glUseProgram(this->program);
+}
+
+RenderShader::~RenderShader()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glDeleteShader(this->program);
+}
+
+s32 RenderShader::uniform_loc(std::string &name)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ auto loc = this->uniform_locations.find(name);
+
+ if (loc == this->uniform_locations.end())
+ {
+ this->uniform_locations[name] = glGetUniformLocation(this->program, name.c_str());
+ return this->uniform_locations[name];
+ }
+ else
+ return loc->second;
+}
+
+void RenderShader::set_uniform(std::string name, UniformType type, f32 *value)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ auto loc = this->uniform_loc(name);
+
+ switch (type)
+ {
+ case TYPE_FLOAT:
+ glUniform1f(loc, *value);
+ break;
+ case TYPE_SAMPLER2D:
+ glUniform1i(loc, (s32)*value);
+ break;
+ case TYPE_VEC2:
+ glUniform2fv(loc, 1, value);
+ break;
+ case TYPE_VEC3:
+ glUniform3fv(loc, 1, value);
+ break;
+ case TYPE_VEC4:
+ glUniform4fv(loc, 1, value);
+ break;
+ case TYPE_MAT4:
+ glUniformMatrix4fv(loc, 1, GL_FALSE, value);
+ break;
+ case TYPE_INVALID:
+ break;
+ }
+}
+
+void RenderTexture::bind(s32 index)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glActiveTexture(GL_TEXTURE0 + index);
+ glBindTexture(GL_TEXTURE_2D, this->id);
+}
+
+RenderTexture::RenderTexture(bool interp, bool clamp_uv, s32 mm_count)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glGenTextures(1, &this->id);
+
+ glBindTexture(GL_TEXTURE_2D, this->id);
+
+ if (interp)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ else
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ if (clamp_uv)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ else
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mm_count - 1);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+void RenderTexture::upload(byte *data, s32 width, s32 height, s32 level, u32 format, bool scale, bool dxt)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ this->bind(0);
+
+ if (scale)
+ {
+ s32 _width = next_power_of_two(width);
+ s32 _height = next_power_of_two(height);
+
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, _width, _height, 0,
+ format, GL_UNSIGNED_BYTE, nullptr);
+
+ if (dxt)
+ {
+ glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height,
+ format, GL_UNSIGNED_INT_8_8_8_8, data);
+ }
+ else
+ {
+ glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height,
+ format, GL_UNSIGNED_BYTE, data);
+ }
+ }
+ else
+ {
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, width, height, 0,
+ format, GL_UNSIGNED_BYTE, data);
+ }
+}
+
+RenderTexture::~RenderTexture()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glDeleteTextures(1, &this->id);
+}
+
+RenderFramebuffer::RenderFramebuffer(f32 width, f32 height, f32 scale)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ this->width = width / scale;
+ this->height = height / scale;
+
+ this->texture = new RenderTexture(false, false, 1);
+
+ glGenFramebuffers(1, &this->id);
+
+ this->texture->upload(nullptr, this->width, this->height, 0, GL_RGBA, false);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, this->id);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, this->texture->id, 0);
+
+ GLenum attatchment[] = {GL_COLOR_ATTACHMENT0};
+ glDrawBuffers(1, attatchment);
+}
+
+void RenderFramebuffer::bind()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glBindFramebuffer(GL_FRAMEBUFFER, this->id);
+}
+
+void RenderFramebuffer::blit(f32 width, f32 height)
+{
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, this->id);
+ glBlitFramebuffer(0, this->height, this->width, 0, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+}
+
+void RenderFramebuffer::clear(vec4 color)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, this->id);
+ glClearBufferfv(GL_COLOR, 0, glm::value_ptr(color));
+}
+
+RenderFramebuffer::~RenderFramebuffer()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ delete this->texture;
+ glDeleteFramebuffers(1, &this->id);
+}
+
diff --git a/src/gl.h b/src/gl.h
index 9d56378..67e4649 100644
--- a/src/gl.h
+++ b/src/gl.h
@@ -1,61 +1,103 @@
#ifndef _GL_H
#define _GL_H
-#include <stdbool.h>
-#include <cglm/cglm.h>
+#include <iostream>
+#include <unordered_map>
-typedef enum {
- DEFAULT,
- UV_SCALE,
- OBJECT
-} gl_obj_type;
+#include <glm/glm.hpp>
-typedef enum {
- TYPE_FLOAT,
- TYPE_VEC4,
- TYPE_VEC3,
- TYPE_VEC2,
- TYPE_MAT4,
- TYPE_SAMPLER2D
-} uniform_type;
+#include "util.h"
-typedef struct {
- unsigned int vao;
- unsigned int vbo;
-} gl_object;
+using namespace glm;
-typedef struct {
- unsigned int program;
-} gl_shader;
+namespace Mauri
+{
-typedef struct {
- unsigned int id;
-} gl_texture;
+#ifdef __DEBUG__
+static bool gl_initialized = false;
+#endif
-typedef struct {
- unsigned int id;
- gl_texture texture;
-} gl_framebuffer;
+enum RenderObjType
+{
+ DEFAULT,
+ UV_SCALE,
+ OBJECT
+};
-void bind_gl_texture(gl_texture *tex, unsigned int index);
-void create_gl_texture(gl_texture *tex, bool interp, bool clamp_uv, int mm_count);
-void upload_gl_texture(gl_texture *tex, unsigned char *data, int width, int height, int level,
- unsigned int format);
-void destroy_gl_texture(gl_texture *tex);
+enum UniformType
+{
+ TYPE_FLOAT,
+ TYPE_VEC4,
+ TYPE_VEC3,
+ TYPE_VEC2,
+ TYPE_MAT4,
+ TYPE_SAMPLER2D,
+ TYPE_INVALID
+};
-void bind_gl_framebuffer(gl_framebuffer *buffer);
-void create_gl_framebuffer(gl_framebuffer *buffer, float width, float height);
-void destroy_gl_framebuffer(gl_framebuffer *buffer);
+class RenderObject
+{
+ public:
+ RenderObject(RenderObjType type, f32 width = 0.f, f32 height = 0.f);
+ ~RenderObject();
-void create_gl_object(gl_object *obj, gl_obj_type type, float width, float height);
-void bind_gl_object(gl_object *obj);
+ void bind();
+ void set_data(float *vertices, s32 vertex_count);
-void create_gl_shader(gl_shader *shader, char *vs_source, char *fs_source);
-void bind_gl_shader(gl_shader *shader);
-void destroy_gl_shader(gl_shader *shader);
+ private:
+ u32 vao;
+ u32 vbo;
+};
-void set_gl_uniform(unsigned int loc, uniform_type type, float *value);
-unsigned int get_uniform_loc(const char *name, gl_shader *shader);
-void set_gl_uniform_named(const char *name, gl_shader *shader, uniform_type type, float *value);
+class RenderShader
+{
+ public:
+ RenderShader(std::string vs_source, std::string fs_source);
+ ~RenderShader();
+
+ bool compile(u32 program, const char *source, char *error);
+
+ void set_uniform(std::string name, UniformType type, f32 *value);
+ s32 uniform_loc(std::string &name);
+
+ void bind();
+
+ private:
+ u32 program = 0;
+
+ std::unordered_map<std::string, s32> uniform_locations;
+};
+
+class RenderTexture
+{
+ public:
+ RenderTexture(bool interp, bool clamp_uv, s32 mm_count);
+ ~RenderTexture();
+
+ u32 id = 0;
+
+ void bind(int index);
+ void upload(byte *data, s32 width, s32 height, s32 level, u32 format, bool scale, bool dxt = false);
+};
+
+class RenderFramebuffer
+{
+ public:
+ RenderFramebuffer(f32 width, f32 height, f32 scale);
+ ~RenderFramebuffer();
+
+ u32 id = 0;
+
+ f32 width;
+ f32 height;
+
+ RenderTexture *texture = nullptr;
+
+ void bind();
+ void blit(f32 width, f32 height);
+ void clear(vec4 color);
+};
+
+} // namespace Mauri
#endif // _GL_H
diff --git a/src/json.c b/src/json.c
deleted file mode 100644
index ddebcc9..0000000
--- a/src/json.c
+++ /dev/null
@@ -1,84 +0,0 @@
-#include <cglm/cglm.h>
-#include <jansson.h>
-
-#include "json.h"
-#include "log.h"
-
-json_t *json_load_mstr(mstr *s) {
- json_error_t error;
- json_t *root = json_loadb(s->ptr, s->len, 0, &error);
-
- if (!root) {
- log_error("err: failed to parse json on line %d: %s", error.line, error.text);
- return NULL;
- }
-
- return root;
-}
-
-static json_t *json_value_user(json_t *value) {
- if (json_is_object(value)) {
- return json_object_get(value, "value");
- }
- return value;
-}
-
-void json_get_bool(bool *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_boolean(value)) {
- *result = json_boolean_value(value);
- } else {
- *result = false;
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_int(int *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_integer(value)) {
- *result = json_integer_value(value);
- } else {
- *result = 0;
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_float(float *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_number(value)) {
- *result = json_number_value(value);
- } else {
- *result = 0.f;
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_vec2(vec2 *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_string(value)) {
- sscanf_vec2(json_string_value(value), *result);
- } else {
- memset(*result, 0, sizeof(vec2));
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_vec3(vec3 *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_string(value)) {
- sscanf_vec3(json_string_value(value), *result);
- } else {
- memset(*result, 0, sizeof(vec3));
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_vec4(vec4 *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_string(value)) {
- sscanf_vec4(json_string_value(value), *result);
- } else {
- memset(*result, 0, sizeof(vec4));
- //log_debug("using default value for (%s)", name);
- }
-}
diff --git a/src/json.cc b/src/json.cc
new file mode 100644
index 0000000..2be9a0e
--- /dev/null
+++ b/src/json.cc
@@ -0,0 +1,21 @@
+#include "json.h"
+
+namespace Mauri {
+
+Json::Value json_user_value(Json::Value value)
+{
+ if (value.isObject()) {
+ return value["value"];
+ }
+ return value;
+}
+
+void json_number(Json::Value value, float *res)
+{
+ if (value.isNumeric())
+ *res = value.asFloat();
+ else if (value.isString())
+ sscanf_vec4(value.asCString(), res);
+}
+
+}
diff --git a/src/json.h b/src/json.h
index 294d8a4..5736098 100644
--- a/src/json.h
+++ b/src/json.h
@@ -1,24 +1,17 @@
#ifndef _JSON_H
#define _JSON_H
-#include <cglm/cglm.h>
-#include <stdbool.h>
-#include <moro_str.h>
+#include <jsoncpp/json/json.h>
-json_t *json_load_mstr(mstr *s);
-
-#define json_array(value, array) \
- for (size_t i = 0; i < json_array_size(array) && (value = json_array_get(array, i), 1); i++)
+namespace Mauri {
#define sscanf_vec4(s, v) sscanf(s, "%f %f %f %f", &(v)[0], &(v)[1], &(v)[2], &(v)[3])
#define sscanf_vec3(s, v) sscanf(s, "%f %f %f", &(v)[0], &(v)[1], &(v)[2])
#define sscanf_vec2(s, v) sscanf(s, "%f %f", &(v)[0], &(v)[1])
-
-void json_get_bool(bool *result, json_t *root, const char *name);
-void json_get_int(int *result, json_t *root, const char *name);
-void json_get_float(float *result, json_t *root, const char *name);
-void json_get_vec2(vec2 *result, json_t *root, const char *name);
-void json_get_vec3(vec3 *result, json_t *root, const char *name);
-void json_get_vec4(vec4 *result, json_t *root, const char *name);
+
+extern Json::Value json_user_value(Json::Value value);
+extern void json_number(Json::Value value, float *res);
+
+} // namespace Mauri
#endif // _JSON_H
diff --git a/src/log.h b/src/log.h
index 690e21d..8c97bc5 100644
--- a/src/log.h
+++ b/src/log.h
@@ -8,16 +8,15 @@
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILE__)
-#define log_print(t, fmt, ...) \
- do \
- { \
- PRINT("%s:%d %s(): ", __FILENAME__, __LINE__, __FUNCTION__); \
- PRINT("%s -> " fmt "\n", t, ##__VA_ARGS__); \
- } \
- while(0)
+#define log_print(t, fmt, ...) \
+ do \
+ { \
+ PRINT("%s:%d %s(): ", __FILENAME__, __LINE__, __FUNCTION__); \
+ PRINT("%s -> " fmt "\n", t, ##__VA_ARGS__); \
+ } while (0)
-#define log_info(fmt, ...) log_print("info", fmt, ##__VA_ARGS__)
-#define log_warn(fmt, ...) log_print("warn", fmt, ##__VA_ARGS__)
+#define log_info(fmt, ...) log_print("info", fmt, ##__VA_ARGS__)
+#define log_warn(fmt, ...) log_print("warn", fmt, ##__VA_ARGS__)
#define log_error(fmt, ...) log_print("error", fmt, ##__VA_ARGS__)
#ifdef _DEBUG_
diff --git a/src/mauri.c b/src/mauri.c
deleted file mode 100644
index 75d9d47..0000000
--- a/src/mauri.c
+++ /dev/null
@@ -1,42 +0,0 @@
-#include <stdio.h>
-#include <moro_str.h>
-
-#include "assets.h"
-#include "context.h"
-#include "engine.h"
-#include "context_glfw.h"
-#include "objects/scene.h"
-
-int main(int argc, char* argv[]) {
- mri_context *context = mri_glfw_context_new();
- context->create_window(context, 1920, 1080, "mauri", false);
-
- if (argc == 2) {
- if (!mri_asset_manager_load_pkg(mstr_c(argv[1]))) {
- return 1;
- }
-
- mri_scene scene = {0};
- mri_scene_parse(&scene);
-
- //context->resize_window(context, scene.width, scene.height);
-
- mri_engine engine = {0};
-
- engine.context = context;
-
- mri_engine_load(&engine, &scene);
-
- mri_scene_load(&engine, &scene);
-
- mri_engine_run(&engine);
-
- mri_scene_unload(&scene);
- mri_asset_manager_unload();
- }
-
- context->close_window(context);
- mri_glfw_context_unload(context);
-
- return 0;
-}
diff --git a/src/mauri.cc b/src/mauri.cc
new file mode 100644
index 0000000..f6f6703
--- /dev/null
+++ b/src/mauri.cc
@@ -0,0 +1,54 @@
+#include "assets.h"
+#include "engine.h"
+#include "gl.h"
+#include "util.h"
+
+#include "context.h"
+#include "context_glfw.h"
+#include "context_x11.h"
+
+#include "objects/scene.h"
+
+#include <iostream>
+
+using namespace Mauri;
+
+static std::string scene_path = std::string("scene.json");
+
+s32 main(s32 argc, char *argv[])
+{
+ srand(time(NULL));
+
+#ifdef __DEBUG__
+ gl_initialized = true;
+#endif
+
+ //Context *context = new ContextX11(2560, 1440, "mauri", true);
+ Context *context = new ContextGLFW(720, 1280, "mauri", false);
+ //Context *context = new ContextGLFW(1920, 1080, "mauri", false);
+
+ if (argc == 2)
+ {
+ if (!asset_manager()->load_package(std::string(argv[1])))
+ {
+ delete context;
+ return 1;
+ }
+
+ Scene *scene = new Scene(scene_path);
+
+ //context->resize_window(scene->width, scene->height);
+
+ Engine engine(scene, context);
+
+ engine.run();
+
+ delete scene;
+ }
+
+ context->close_window();
+
+ delete context;
+
+ return 0;
+}
diff --git a/src/objects/effect.c b/src/objects/effect.c
deleted file mode 100644
index d5fb747..0000000
--- a/src/objects/effect.c
+++ /dev/null
@@ -1,133 +0,0 @@
-#include "effect.h"
-
-#include "../engine.h"
-#include "../json.h"
-#include "../log.h"
-
-#include "cglm/mat4.h"
-#include "moro_str.h"
-#include "moro_vec.h"
-#include "src/objects/pass.h"
-#include "src/objects/types.h"
-#include <jansson.h>
-
-void mri_effect_parse(mri_effect *effect, json_t *root) {
- mvec_init(effect->passes);
- mvec_init(effect->passes0);
- mvec_init(effect->passes1);
-
- json_get_int(&effect->id, root, "id");
-
- json_get_bool(&effect->visible, root, "visible");
-
- json_t *pass0;
- json_t *passes0 = json_object_get(root, "passes");
- json_array(pass0, passes0) {
- mri_pass_parse(mvec_next(effect->passes0), pass0, EFFECT0_PASS);
- }
-
- json_t *file = json_object_get(root, "file");
- if (json_is_string(file)) {
- mri_asset *effect_asset = mri_asset_manager_get(mstr_c(json_string_value(file)), NONE);
-
- if (effect_asset->type == ASSET_VOID)
- return;
-
- json_t *_root = json_load_mstr(mri_asset_as_str(effect_asset));
-
- effect->name = mstr_from(json_string_value(json_object_get(_root, "name")));
-
- json_t *pass1;
- json_t *passes1 = json_object_get(_root, "passes");
- json_array(pass1, passes1) {
- mri_pass_parse(mvec_next(effect->passes1), pass1, EFFECT1_PASS);
- }
-
- mvec_init(effect->fbos);
-
- json_t *fbo;
- json_t *fbos = json_object_get(_root, "fbos");
- json_array(fbo, fbos) {
- mri_effect_buffer buffer = {
- .name = mstr_from(json_string_value(json_object_get(fbo, "name"))),
- .scale = json_number_value(json_object_get(fbo, "scale"))
- };
- mvec_push(effect->fbos, buffer);
- }
- }
-}
-
-mri_render_pass *mri_effect_next_pass(mri_effect *effect) {
- mri_render_pass *pass = mvec_next(effect->passes);
- mvec_init(pass->uniforms);
- mvec_init(pass->combos);
- return pass;
-}
-
-void mri_effect_load(mri_engine *engine, mri_effect *effect, bool last_effect) {
- mri_effect_buffer *buffer;
- mvec_loop_ptr(effect->fbos, buffer, i) {
- mri_object *object = engine->current_object;
-
- mstr *effect_buffer_id = mstr_sprintf("%i_%i", effect->id, object->id);
- mstr_cat(buffer->name, effect_buffer_id);
- mstr_free(effect_buffer_id);
-
- mri_engine_get_or_new_framebuffer(engine, buffer->name,
- object->size[0], object->size[1], buffer->scale);
- }
-
- for (unsigned int i = 0; i < mvec_size(effect->passes0); i++) {
- mri_render_pass *pass = mri_effect_next_pass(effect);
-
- pass->object = engine->current_object;
- pass->effect = effect;
-
- pass->combine = (i == mvec_size(effect->passes0) - 1) && last_effect;
-
- if (pass->combine) {
- pass->gl_object = &engine->current_object->gl_object;
- glm_mat4_copy(engine->current_object->model, pass->model);
- } else {
- pass->gl_object = &engine->default_gl_object;
- glm_mat4_identity(pass->model);
- }
-
- mri_pass_load(engine, mvec_at(effect->passes0, i), EFFECT0_PASS, pass);
- mri_pass_load(engine, mvec_at(effect->passes1, i), EFFECT1_PASS, pass);
- }
-}
-
-void mri_effect_draw(mri_engine *engine, mri_effect *effect) {
- mri_render_pass *pass;
- mvec_loop_ptr(effect->passes, pass, i) {
- //log_debug("effect (%.*s): %.*s %i", pass->object->name->len, pass->object->name->ptr,
- // effect->name->len, effect->name->ptr, i + 1);
- mri_render_pass_draw(engine, pass);
- }
-}
-
-void mri_effect_unload(mri_effect *effect) {
- mstr_free(effect->name);
-
- mri_pass *pass;
-
- mvec_loop_ptr(effect->passes0, pass, i) {
- mri_pass_unload(pass);
- }
-
- mvec_loop_ptr(effect->passes1, pass, i) {
- mri_pass_unload(pass);
- }
-
- mvec_free(effect->passes0);
- mvec_free(effect->passes1);
-
- mri_effect_buffer *buffer;
- mvec_loop_ptr(effect->fbos, buffer, i) {
- if (buffer->name)
- mstr_free(buffer->name);
- }
-
- mvec_free(effect->fbos);
-}
diff --git a/src/objects/effect.cc b/src/objects/effect.cc
new file mode 100644
index 0000000..7f22ef0
--- /dev/null
+++ b/src/objects/effect.cc
@@ -0,0 +1,90 @@
+#include "../assets.h"
+#include "../engine.h"
+#include "../json.h"
+#include "../log.h"
+
+#include "effect.h"
+#include "fmt/core.h"
+#include "object.h"
+
+#include "objects/pass.h"
+
+#include <jsoncpp/json/reader.h>
+
+#include <fmt/format.h>
+#include <glm/fwd.hpp>
+
+using namespace Mauri;
+
+Effect::Effect(Json::Value root)
+{
+ this->id = root["id"].asInt();
+
+ this->visible = json_user_value(root.get("visible", true)).asBool();
+
+ for (auto &pass0 : root["passes"])
+ {
+ this->passes0.emplace_back(new Pass(pass0, EFFECT0_PASS));
+ }
+
+ auto asset = asset_manager()->get_file(root["file"].asString(), NONE);
+
+ if (asset->type == ASSET_VOID)
+ return;
+
+ Json::Value file = asset->as_json();
+
+ this->name = file["name"].asString();
+
+ for (auto &pass1 : file["passes"])
+ {
+ this->passes1.emplace_back(new Pass(pass1, EFFECT1_PASS));
+ }
+
+ for (auto &fbo : file["fbos"])
+ {
+ this->fbos.emplace_back((EffectBuffer) { fbo["name"].asString(), fbo["scale"].asFloat() });
+ }
+}
+
+void Effect::load(Engine *engine, Object *object, bool last_effect)
+{
+ if (!this->visible)
+ return;
+
+ this->buffer_id = fmt::format("{}_{}", this->id, object->id);
+
+ for (auto &fbo : this->fbos)
+ {
+ fbo.name.append(this->buffer_id);
+ engine->new_framebuffer(fbo.name, object->size[0], object->size[1], fbo.scale);
+ }
+
+ for (int i = 0; i < this->passes0.size(); i++)
+ {
+ Pass *pass = new Pass();
+
+ pass->combine = (i == (this->passes0.size() - 1)) && last_effect;
+
+ pass->object = object;
+ pass->effect = this;
+
+ this->passes0[i]->load(EFFECT0_PASS, pass);
+ this->passes1[i]->load(EFFECT1_PASS, pass);
+
+ object->passes.push_back(pass);
+ }
+}
+
+Effect::~Effect()
+{
+ for (auto &pass0 : this->passes0)
+ {
+ delete pass0;
+ }
+
+ for (auto &pass1 : this->passes1)
+ {
+ delete pass1;
+ }
+}
diff --git a/src/objects/effect.h b/src/objects/effect.h
index 4d31081..9edeea7 100644
--- a/src/objects/effect.h
+++ b/src/objects/effect.h
@@ -1,32 +1,43 @@
#ifndef _EFFECT_H
#define _EFFECT_H
-#include <moro.h>
+#include <vector>
-#include "types.h"
-#include "pass.h"
+#include "engine.h"
-typedef struct {
- mstr *name;
- float scale;
-} mri_effect_buffer;
+namespace Mauri
+{
-struct mri_effect {
- mstr *name;
- int id;
+class Pass;
+
+struct EffectBuffer
+{
+ std::string name;
+ float scale;
+};
+
+class Effect
+{
+ public:
+ Effect(Json::Value root);
+ ~Effect();
+
+ u32 id;
+ std::string name;
+
+ std::string buffer_id;
+
+ void load(Engine *engine, Object *object, bool last_effect);
- bool visible;
+ private:
+ bool visible;
- mvec(mri_pass) passes0;
- mvec(mri_pass) passes1;
- mvec(mri_render_pass) passes;
+ std::vector<Pass *> passes0;
+ std::vector<Pass *> passes1;
- mvec(mri_effect_buffer) fbos;
+ std::vector<EffectBuffer> fbos;
};
-void mri_effect_parse(mri_effect *effect, json_t *root);
-void mri_effect_load(mri_engine *engine, mri_effect *effect, bool last_effect);
-void mri_effect_draw(mri_engine *engine, mri_effect *effect);
-void mri_effect_unload(mri_effect *effect);
+} // namespace Mauri
#endif // _EFFECT_H
diff --git a/src/objects/material.c b/src/objects/material.c
deleted file mode 100644
index 75422d1..0000000
--- a/src/objects/material.c
+++ /dev/null
@@ -1,87 +0,0 @@
-#include "material.h"
-#include "cglm/mat4.h"
-#include "pass.h"
-
-#include <moro_str.h>
-
-#include "../log.h"
-#include "../json.h"
-#include "../engine.h"
-#include "src/objects/types.h"
-
-void mri_material_parse(mri_material *material, json_t *value) {
- mvec_init(material->passes);
- mvec_init(material->passes0);
-
- if (json_is_string(value)) {
- mri_asset *material_asset = mri_asset_manager_get(mstr_c(json_string_value(value)), NONE);
-
- if (material_asset->type == ASSET_VOID)
- return;
-
- json_t *root = json_load_mstr(mri_asset_as_str(material_asset));
-
- json_t *pass;
- json_t *passes = json_object_get(root, "passes");
- json_array(pass, passes) {
- mri_pass_parse(mvec_next(material->passes0), pass, MATERIAL_PASS);
- }
-
- json_decref(root);
- }
-}
-
-mri_render_pass *mri_material_next_pass(mri_material *material) {
- mri_render_pass *pass = mvec_next(material->passes);
- mvec_init(pass->uniforms);
- mvec_init(pass->combos);
- return pass;
-}
-
-void mri_material_load(mri_engine *engine, mri_material *material, mri_material_type t,
- mri_render_pass *pass, bool no_effects) {
- mri_pass *pass0;
- mvec_loop_ptr(material->passes0, pass0, i) {
- switch (t) {
- case MATERIAL_EFFECT:
- mri_pass_load(engine, pass0, MATERIAL_PASS, pass);
- break;
- case MATERIAL_MODEL:
- pass = mri_material_next_pass(material);
-
- pass->object = engine->current_object;
- pass->combine = no_effects;
-
- if (engine->current_object->passthrough || no_effects) {
- glm_mat4_copy(engine->current_object->model, pass->model);
- } else {
- glm_mat4_copy(engine->current_object->ortho, pass->model);
- }
-
- if (engine->current_object->passthrough) {
- pass->gl_object = &engine->current_object->gl_object;
- } else {
- pass->gl_object = &engine->current_object->gl_uv_object;
- }
-
- mri_pass_load(engine, pass0, MATERIAL_ONLY_PASS, pass);
- break;
- }
- }
-}
-
-void mri_material_draw(mri_engine *engine, mri_material *material) {
- mri_render_pass *pass;
- mvec_loop_ptr(material->passes, pass, i) {
- //log_debug("background (%.*s): %i", pass->object->name->len, pass->object->name->ptr, i);
- mri_render_pass_draw(engine, pass);
- }
-}
-
-void mri_material_unload(mri_material *material) {
- mri_pass *pass0;
- mvec_loop_ptr(material->passes0, pass0, i) {
- mri_pass_unload(pass0);
- }
- mvec_free(material->passes);
-}
diff --git a/src/objects/material.cc b/src/objects/material.cc
new file mode 100644
index 0000000..4c61cbc
--- /dev/null
+++ b/src/objects/material.cc
@@ -0,0 +1,64 @@
+#include <jsoncpp/json/json.h>
+
+#include "assets.h"
+#include "engine.h"
+#include "json.h"
+#include "log.h"
+
+#include "objects/material.h"
+#include "objects/object.h"
+#include "objects/pass.h"
+
+using namespace Mauri;
+
+Material::Material(std::string path)
+{
+ auto asset = asset_manager()->get_file(path, NONE);
+
+ if (asset->type == ASSET_VOID)
+ {
+ log_error("failed to load material.json (%s)", path.c_str());
+ return;
+ }
+
+ Json::Value root = asset->as_json();
+
+ for (auto &pass : root["passes"])
+ {
+ this->passes0.push_back(new Pass(pass, MATERIAL_PASS));
+ }
+}
+
+void Material::load(Object *object, MaterialType type, Pass *pass, bool no_effects)
+{
+ for (auto &pass0 : this->passes0)
+ {
+ switch (type)
+ {
+ case MATERIAL_EFFECT:
+ pass0->load(MATERIAL_PASS, pass);
+ break;
+ case MATERIAL_MODEL:
+ Pass *pass = new Pass();
+
+ pass->combine = no_effects;
+
+ pass->object = object;
+ pass->effect = nullptr;
+
+ pass0->load(MATERIAL_ONLY_PASS, pass);
+
+ object->passes.push_back(pass);
+
+ break;
+ }
+ }
+}
+
+Material::~Material()
+{
+ for (auto &pass0 : this->passes0)
+ {
+ delete pass0;
+ }
+}
diff --git a/src/objects/material.h b/src/objects/material.h
index e8bc13d..31b3be0 100644
--- a/src/objects/material.h
+++ b/src/objects/material.h
@@ -1,25 +1,32 @@
#ifndef _MATERIAL_H
#define _MATERIAL_H
-#include <jansson.h>
+#include <iostream>
-#include "types.h"
-#include "pass.h"
+#include "engine.h"
-typedef enum {
- MATERIAL_MODEL,
- MATERIAL_EFFECT
-} mri_material_type;
+namespace Mauri
+{
-struct mri_material {
- mvec(mri_pass) passes0;
- mvec(mri_render_pass) passes;
+class Pass;
+
+enum MaterialType
+{
+ MATERIAL_MODEL,
+ MATERIAL_EFFECT
+};
+
+class Material
+{
+ public:
+ Material(std::string path);
+ ~Material();
+
+ void load(Object *object, MaterialType type, Pass *pass, bool no_effects);
+
+ std::vector<Pass *> passes0;
};
-void mri_material_parse(mri_material *material, json_t *value);
-void mri_material_load(mri_engine *engine, mri_material *material, mri_material_type t, mri_render_pass *pass,
- bool no_effects);
-void mri_material_draw(mri_engine *engine, mri_material *material);
-void mri_material_unload(mri_material *material);
+} // namespace Mauri
#endif // MATERIAL_H
diff --git a/src/objects/model.c b/src/objects/model.c
deleted file mode 100644
index 45317f2..0000000
--- a/src/objects/model.c
+++ /dev/null
@@ -1,43 +0,0 @@
-#include <jansson.h>
-#include <moro_str.h>
-
-#include "../json.h"
-#include "../assets.h"
-#include "../log.h"
-#include "../engine.h"
-
-#include "model.h"
-#include "src/objects/types.h"
-
-void mri_model_parse(mri_model *model, json_t *value) {
- if (json_is_string(value)) {
- mri_asset *model_asset = mri_asset_manager_get(mstr_c(json_string_value(value)), NONE);
-
- if (model_asset->type == ASSET_VOID)
- return;
-
- json_t *root = json_load_mstr(mri_asset_as_str(model_asset));
-
- json_get_bool(&model->autosize, root, "autosize");
- json_get_bool(&model->fullscreen, root, "fullscreen");
- json_get_bool(&model->passthrough, root, "passthrough");
-
- mri_material_parse(&model->material, json_object_get(root, "material"));
-
- json_decref(root);
- } else {
- memset(model, 0, sizeof(mri_model));
- }
-}
-
-void mri_model_load(mri_engine *engine, mri_model *model, bool no_effects) {
- mri_material_load(engine, &model->material, MATERIAL_MODEL, NULL, no_effects);
-}
-
-void mri_model_draw(mri_engine *engine, mri_model *model) {
- mri_material_draw(engine, &model->material);
-}
-
-void mri_model_unload(mri_model *model) {
- mri_material_unload(&model->material);
-}
diff --git a/src/objects/model.cc b/src/objects/model.cc
new file mode 100644
index 0000000..59c1cb3
--- /dev/null
+++ b/src/objects/model.cc
@@ -0,0 +1,40 @@
+#include <jsoncpp/json/json.h>
+
+#include "assets.h"
+#include "json.h"
+#include "log.h"
+
+#include "objects/material.h"
+#include "objects/model.h"
+
+using namespace Mauri;
+
+Model::Model(std::string path)
+{
+ auto asset = asset_manager()->get_file(path, NONE);
+
+ if (asset->type == ASSET_VOID)
+ {
+ log_error("failed to load model.json (%s)", path.c_str());
+ return;
+ }
+
+ Json::Value root = asset->as_json();
+
+ this->autosize = root.get("autosize", true).asBool();
+ this->fullscreen = root.get("fullscreen", false).asBool();
+ this->passthrough = root.get("passthrough", false).asBool();
+
+ this->material = new Material(root["material"].asString());
+}
+
+void Model::load(Object *object, bool no_effects)
+{
+ this->material->load(object, MATERIAL_MODEL, NULL, no_effects);
+}
+
+Model::~Model()
+{
+ if (this->material != nullptr)
+ delete this->material;
+}
diff --git a/src/objects/model.h b/src/objects/model.h
index 9daed21..e25a592 100644
--- a/src/objects/model.h
+++ b/src/objects/model.h
@@ -1,22 +1,31 @@
#ifndef _MODEL_H
#define _MODEL_H
-#include <jansson.h>
+#include <iostream>
-#include "types.h"
-#include "pass.h"
-#include "material.h"
+#include "engine.h"
-struct mri_model {
- bool autosize;
- bool fullscreen;
- bool passthrough;
- mri_material material;
+#include "objects/material.h"
+
+namespace Mauri
+{
+
+class Model
+{
+ public:
+ Model(std::string path);
+ ~Model();
+
+ bool autosize;
+ bool fullscreen;
+ bool passthrough;
+
+ void load(Object *object, bool no_effects);
+
+ private:
+ Material *material = nullptr;
};
-void mri_model_parse(mri_model *model, json_t *value);
-void mri_model_load(mri_engine *engine, mri_model *model, bool no_effects);
-void mri_model_draw(mri_engine *engine, mri_model *model);
-void mri_model_unload(mri_model *model);
+} // namespace Mauri
#endif // _MODEL_H
diff --git a/src/objects/object.c b/src/objects/object.c
index 431852e..69c5411 100644
--- a/src/objects/object.c
+++ b/src/objects/object.c
@@ -1,174 +1 @@
-#include <jansson.h>
-#include <cglm/cglm.h>
-
-#include "moro_str.h"
-#include "src/shader.h"
-#include "src/texture.h"
-
-#include "types.h"
-#include "object.h"
-#include "model.h"
-#include "scene.h"
-
-#include "../log.h"
-#include "../gl.h"
-#include "../engine.h"
-#include "../json.h"
-
-void mri_object_parse(mri_object *object, json_t *root) {
- json_get_int(&object->id, root, "id");
-
- object->name = mstr_from(json_string_value(json_object_get(root, "name")));
-
- mvec_init(object->deps);
-
- json_t *dep;
- json_t *deps = json_object_get(root, "dependencies");
- json_array(dep, deps) {
- int value = json_integer_value(dep);
- mvec_push(object->deps, value);
- }
-
- json_get_float(&object->alpha, root, "alpha");
- json_get_vec3(&object->angles, root, "angles");
- json_get_vec3(&object->color, root, "color");
- json_get_vec2(&object->size, root, "size");
- json_get_vec3(&object->scale, root, "scale");
- json_get_vec3(&object->origin, root, "origin");
- object->origin[2] = 0.f;
-
- json_get_int(&object->color_blend_mode, root, "colorblendmode");
- json_get_bool(&object->copy_background, root, "copybackground");
-
- json_get_bool(&object->visible, root, "visible");
-
- json_t *config = json_object_get(root, "config");
- if (json_is_object(config)) {
- json_get_bool(&object->passthrough, config, "passthrough");
- }
-
- mri_model_parse(&object->image, json_object_get(root, "image"));
-
- mvec_init(object->effects);
-
- json_t *effect;
- json_t *effects = json_object_get(root, "effects");
- json_array(effect, effects) {
- mri_effect_parse(mvec_next(object->effects), effect);
- }
-}
-
-void mri_object_get_model(mri_object *object, mat4 model, float width, float height) {
- glm_mat4_identity(model);
-
- glm_translate_to(model, (vec3){-width, -height, 0.f}, model);
-
- vec3 origin;
- glm_vec3_scale(object->origin, 2.f, origin);
- glm_translate_to(model, origin, model);
-
- glm_rotate(model, object->angles[0], (vec3){1.f, 0.f, 0.f});
- glm_rotate(model, object->angles[1], (vec3){0.f, 1.f, 0.f});
- glm_rotate(model, object->angles[2], (vec3){0.f, 0.f, 1.f});
-
- glm_scale(model, object->scale);
-
- mat4 ortho;
- glm_ortho(-width, width, height, -height, 0.f, 1.f, ortho);
- glm_mat4_mul(ortho, model, model);
-}
-
-void mri_object_load(mri_engine *engine, mri_object *object) {
- if (object->loaded) return;
-
- engine->current_object = object;
-
- float width = object->size[0];
- float height = object->size[1];
-
- mstr *abuffer = mstr_sprintf("_rt_imageLayerComposite_%i_a", object->id);
- mstr *bbuffer = mstr_sprintf("_rt_imageLayerComposite_%i_b", object->id);
-
- object->abuffer = mri_engine_get_or_new_framebuffer(engine,
- abuffer, width, height, 1.f);
-
- object->bbuffer = mri_engine_get_or_new_framebuffer(engine,
- bbuffer, width, height, 1.f);
-
- mstr_free(abuffer);
- mstr_free(bbuffer);
-
- object->buffer_switch = false;
-
- mri_object_get_model(object, engine->current_object->model,
- engine->width, engine->height);
-
- glm_ortho(-width, width, -height, height, 0.f, 1.f,
- engine->current_object->ortho);
-
- create_gl_object(&engine->current_object->gl_uv_object,
- UV_SCALE, width, height);
-
- create_gl_object(&engine->current_object->gl_object,
- OBJECT, width, height);
-
- mri_model_load(engine, &object->image, mvec_size(object->effects) == 0);
-
- if (object->image.fullscreen) {
- object->fullscreen = true;
- object->size[0] = engine->width;
- object->size[1] = engine->height;
- object->origin[0] = object->size[0] / 2.f;
- object->origin[1] = object->size[1] / 2.f;
- }
-
- if (object->image.passthrough) {
- object->passthrough = true;
- }
-
- mri_effect *effect;
- mvec_loop_ptr(object->effects, effect, i) {
- mri_effect_load(engine, effect, i == (mvec_size(object->effects) - 1));
- }
-
- object->loaded = true;
-}
-
-void mri_object_switch_buffer(mri_object *object) {
- object->buffer_switch = !object->buffer_switch;
-}
-
-mri_framebuffer *mri_object_get_target_buffer(mri_object *object) {
- return (object->buffer_switch) ? object->abuffer : object->bbuffer;
-}
-
-mri_texture *mri_object_get_texture_buffer(mri_object *object) {
- return &((object->buffer_switch) ? object->bbuffer : object->abuffer)->texture;
-}
-
-void mri_object_draw(mri_engine *engine, mri_object *object) {
- mri_model_draw(engine, &object->image);
-
- mri_effect *effect;
- mvec_loop_ptr(object->effects, effect, i) {
- mri_effect_draw(engine, effect);
- }
-}
-
-void mri_object_unload(mri_object *object) {
- mstr_free(object->name);
-
- mri_effect *effect;
- mvec_loop_ptr(object->effects, effect, i) {
- mri_effect_unload(effect);
- }
-
- mvec_free(object->effects);
- mvec_free(object->deps);
-
- mri_framebuffer_unload(object->abuffer);
- mri_framebuffer_unload(object->bbuffer);
-
- mri_model_unload(&object->image);
-}
-
+//#include "../engine.h"
diff --git a/src/objects/object.cc b/src/objects/object.cc
new file mode 100644
index 0000000..a356637
--- /dev/null
+++ b/src/objects/object.cc
@@ -0,0 +1,174 @@
+#include <glm/fwd.hpp>
+#include <glm/trigonometric.hpp>
+#include <jsoncpp/json/json.h>
+
+#include <glm/ext/matrix_transform.hpp>
+#include <glm/glm.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
+#include <fmt/core.h>
+
+#include "../gl.h"
+#include "../json.h"
+#include "../log.h"
+
+#include "objects/effect.h"
+#include "objects/object.h"
+#include "objects/scene.h"
+#include "objects/pass.h"
+
+using namespace Mauri;
+
+Object::Object(Json::Value root)
+{
+ this->id = root["id"].asInt();
+ this->name = root["name"].asString();
+
+ for (auto &id : root["dependencies"])
+ this->deps.push_back(id.asInt());
+
+ sscanf_vec3(json_user_value(root.get("angles", "")).asCString(), this->angles);
+ sscanf_vec3(json_user_value(root.get("colors", "")).asCString(), this->color);
+ sscanf_vec2(json_user_value(root.get("size", "")).asCString(), this->size);
+ sscanf_vec3(json_user_value(root.get("scale", "")).asCString(), this->scale);
+ sscanf_vec3(json_user_value(root.get("origin", "")).asCString(), this->origin);
+
+ this->color_blend_mode = (BlendMode)root.get("colorblendmode", 0).asInt();
+
+ this->visible = json_user_value(root.get("visible", true)).asBool();
+
+ auto _image = root["image"];
+
+ if (!_image.isNull())
+ this->image = new Model(_image.asString());
+
+ auto config = root["config"];
+
+ if (!config.isNull())
+ this->passthrough = config.get("passthrough", false).asBool();
+
+ for (auto &effect : root["effects"])
+ {
+ this->effects.emplace_back(new Effect(effect));
+ }
+}
+
+void Object::get_model(f32 width, f32 height, bool flip)
+{
+ this->model = mat4x4(1.f);
+
+ this->model = glm::translate(this->model, (vec3){-width, -height, 0.f});
+ this->model = glm::translate(this->model, this->origin * 2.f);
+
+ this->model = glm::rotate(this->model, this->angles[0], (vec3){1.f, 0.f, 0.f});
+ this->model = glm::rotate(this->model, this->angles[1], (vec3){0.f, 1.f, 0.f});
+ this->model = glm::rotate(this->model, this->angles[2], (vec3){0.f, 0.f, 1.f});
+
+ this->model = glm::scale(this->model, this->scale);
+
+ mat4x4 _ortho = glm::ortho(-width, width, height, -height, 0.f, 1.f);
+
+ if (flip)
+ {
+ this->model = glm::scale(this->model, (vec3){1.f, -1.f, 1.f});
+ }
+
+ this->model = _ortho * this->model;
+}
+
+void Object::load(Engine *engine)
+{
+ if (this->loaded || !this->visible)
+ return;
+
+ f32 width = this->size[0];
+ f32 height = this->size[1];
+
+ this->abuffer = fmt::format("_rt_imageLayerComposite_{}_a", this->id);
+ this->bbuffer = fmt::format("_rt_imageLayerComposite_{}_b", this->id);
+
+ engine->new_framebuffer(this->abuffer, width, height, 1.f);
+ engine->new_framebuffer(this->bbuffer, width, height, 1.f);
+
+ this->get_model(engine->view.width, engine->view.height, this->effects.size() == 0);
+
+ this->ortho = glm::ortho(-width, width, -height, height, 0.f, 1.f);
+
+ this->gl_object = new RenderObject(OBJECT, width, height);
+ this->gl_uv_object = new RenderObject(UV_SCALE, width, height);
+
+ if (this->image)
+ {
+ this->image->load(this, this->effects.size() == 0);
+
+ if (this->image->fullscreen)
+ {
+ this->fullscreen = true;
+ this->size[0] = engine->view.width;
+ this->size[1] = engine->view.height;
+ this->origin[0] = this->size[0] / 2.f;
+ this->origin[1] = this->size[1] / 2.f;
+ }
+
+ if (this->image->passthrough)
+ this->passthrough = true;
+ }
+
+ for (int i = 0; i < this->effects.size(); i++)
+ {
+ this->effects[i]->load(engine, this, i == (this->effects.size() - 1));
+ }
+
+ this->loaded = true;
+}
+
+void Object::update(Engine *engine)
+{
+ //if (engine->time > this->shake_tick)
+ //{
+ //}
+}
+
+void Object::draw(Engine *engine)
+{
+ if (!this->visible)
+ return;
+
+ for (auto &pass : this->passes)
+ {
+ pass->draw(engine);
+ }
+}
+
+std::string Object::get_target_buffer() const
+{
+ if (this->buffer_switch)
+ return this->abuffer;
+ else
+ return this->bbuffer;
+}
+
+std::string Object::get_texture_buffer() const
+{
+ if (this->buffer_switch)
+ return this->bbuffer;
+ else
+ return this->abuffer;
+}
+
+Object::~Object()
+{
+ if (this->image != nullptr)
+ delete this->image;
+
+ if (this->gl_object != nullptr)
+ delete this->gl_object;
+
+ if (this->gl_uv_object != nullptr)
+ delete this->gl_uv_object;
+
+ for (auto &effect : this->effects)
+ {
+ delete effect;
+ }
+}
diff --git a/src/objects/object.h b/src/objects/object.h
index fbaae60..fe44e03 100644
--- a/src/objects/object.h
+++ b/src/objects/object.h
@@ -1,76 +1,90 @@
#ifndef _OBJECT_H
#define _OBJECT_H
-#include <moro.h>
-#include <jansson.h>
-#include <stdbool.h>
-#include <cglm/cglm.h>
+#include <glm/glm.hpp>
+#include <jsoncpp/json/json.h>
+
+#include "../engine.h"
-#include "src/texture.h"
-#include "types.h"
-#include "model.h"
-#include "pass.h"
#include "effect.h"
+#include "model.h"
-#include "../gl.h"
+using namespace glm;
-typedef enum {
- CENTER,
-} mri_object_alignment;
+namespace Mauri
+{
-struct mri_object {
- int id;
- mstr *name;
+enum ObjectAlignment
+{
+ CENTER,
+};
- mvec(int) deps;
+enum BlendMode
+{
+ TRANSLUCENT = 0,
+ NORMAL = 1
+};
- mri_object_alignment alignment;
+class Object
+{
+ public:
+ Object(Json::Value root);
+ ~Object();
- float alpha;
+ u32 id;
+ std::string name;
- vec3 angles;
- vec3 color;
+ std::vector<int> deps;
- int color_blend_mode;
+ bool passthrough = false;
+ bool fullscreen = false;
- bool copy_background;
+ vec2 size;
- mri_model image;
+ void get_model(f32 width, f32 height, bool flip);
- vec2 size;
- vec3 origin;
- vec3 scale;
+ mat4x4 ortho;
+ mat4x4 model;
- bool visible;
+ RenderObject *gl_uv_object = nullptr;
+ RenderObject *gl_object = nullptr;
- bool passthrough;
- bool fullscreen;
+ BlendMode color_blend_mode;
- gl_object gl_uv_object;
- gl_object gl_object;
-
- mat4 ortho;
- mat4 model;
+ std::string get_target_buffer() const;
+ std::string get_texture_buffer() const;
- mri_framebuffer *abuffer;
- mri_framebuffer *bbuffer;
+ void swap_buffer() {
+ this->buffer_switch = !this->buffer_switch;
+ }
- bool buffer_switch;
+ std::vector<Pass *> passes;
- bool loaded;
+ void load(Engine *engine);
+ void update(Engine *engine);
+ void draw(Engine *engine);
- mvec(mri_effect) effects;
-};
+ private:
+ bool visible;
-void mri_object_get_model(mri_object *object, mat4 model, float width, float height);
+ Model *image = nullptr;
-void mri_object_switch_buffer(mri_object *object);
-mri_framebuffer *mri_object_get_target_buffer(mri_object *object);
-mri_texture *mri_object_get_texture_buffer(mri_object *object);
+ vec3 angles;
+ vec3 color;
+
+ vec3 origin;
+ vec3 scale;
+
+ std::string abuffer;
+ std::string bbuffer;
+
+ bool buffer_switch = false;
+
+ bool loaded = false;
+
+ std::vector<Effect *> effects;
+};
-void mri_object_parse(mri_object *object, json_t *root);
-void mri_object_load(mri_engine *engine, mri_object *object);
-void mri_object_draw(mri_engine *engine, mri_object *object);
-void mri_object_unload(mri_object *object);
+} // namespace Mauri
#endif // _OBJECT_H
diff --git a/src/objects/pass.c b/src/objects/pass.c
deleted file mode 100644
index df3b70d..0000000
--- a/src/objects/pass.c
+++ /dev/null
@@ -1,405 +0,0 @@
-#include <jansson.h>
-#include <unistd.h>
-
-#include "moro_str.h"
-#include "moro_vec.h"
-#include "pass.h"
-#include "material.h"
-#include "model.h"
-#include "object.h"
-#include "scene.h"
-
-#include "../json.h"
-#include "../texture.h"
-#include "../engine.h"
-#include "../assets.h"
-#include "../gl.h"
-#include "../objects/types.h"
-#include "../shader.h"
-
-void mri_pass_parse(mri_pass *pass, json_t *root, mri_pass_stage stage) {
- memset(pass, 0, sizeof(mri_pass));
-
- switch (stage) {
- case EFFECT0_PASS: {
- mvec_init(pass->uniforms);
-
- json_t *uniform;
- json_t *uniforms = json_object_get(root, "constantshadervalues");
-
- void *iter = json_object_iter(uniforms);
-
- while (iter) {
- uniform = json_object_iter_value(iter);
-
- mri_uniform u = {
- .name = mstr_from(json_object_iter_key(iter))
- };
-
- if (json_is_object(uniform)) {
- uniform = json_object_get(uniform, "value");
- }
-
- if (json_is_number(uniform)) {
- u.value[0] = json_number_value(uniform);
- } else if (json_is_string(uniform)) {
- sscanf_vec4(json_string_value(uniform), u.value);
- }
-
- mvec_push(pass->uniforms, u);
-
- iter = json_object_iter_next(uniforms, iter);
- }
-
- break;
- }
- case EFFECT1_PASS: {
- json_t *material = json_object_get(root, "material");
- if (json_is_string(material)) {
- pass->material = (mri_material *)calloc(1, sizeof(mri_material));
- mri_material_parse(pass->material, material);
- }
-
- json_t *target = json_object_get(root, "target");
- if (json_is_string(target)) {
- pass->target = mstr_from(json_string_value(target));
- }
-
- json_t *bind;
- json_t *binds = json_object_get(root, "bind");
- json_array(bind, binds) {
- int index = json_integer_value(json_object_get(bind, "index"));
- pass->binds[index] = mstr_from(json_string_value(json_object_get(bind, "name")));
- }
-
- break;
- }
- case MATERIAL_ONLY_PASS:
- case MATERIAL_PASS: {
- json_t *shader = json_object_get(root, "shader");
- if (json_is_string(shader)) {
- pass->shader = (mri_shader *)calloc(1, sizeof(mri_shader));
- mri_shader_load(pass->shader, mstr_c(json_string_value(shader)));
- }
-
- json_t *blend = json_object_get(root, "blending");
- if (json_is_string(blend)) {
- if (mstr_eq(mstr_c(json_string_value(blend)), mstr_c("normal"))) {
- pass->blend = NORMAL;
- } else if (mstr_eq(mstr_c(json_string_value(blend)), mstr_c("translucent"))) {
- pass->blend = TRANSLUCENT;
- }
- }
-
- break;
- }
- }
-
- json_t *texture;
- json_t *textures = json_object_get(root, "textures");
- json_array(texture, textures) {
- if (json_is_string(texture)) {
- pass->textures[i] = mstr_from(json_string_value(texture));
- }
- }
-
- mvec_init(pass->combos);
-
- json_t *combo;
- json_t *combos = json_object_get(root, "combos");
-
- void *iter = json_object_iter(combos);
-
- while (iter) {
- combo = json_object_iter_value(iter);
-
- mri_combo c = {
- .name = mstr_from(json_object_iter_key(iter))
- };
-
- if (json_is_integer(combo)) {
- c.value = json_integer_value(combo);
- }
-
- mvec_push(pass->combos, c);
-
- iter = json_object_iter_next(combo, iter);
- }
-}
-
-void mri_pass_load(mri_engine *engine, mri_pass *pass, mri_pass_stage stage, mri_render_pass *rpass) {
- mri_object *object = engine->current_object;
-
- for (int i = 0; i < 7; i++) {
- if (pass->textures[i]) {
- mri_asset *texture_asset = mri_asset_manager_get(
- pass->textures[i], TEXTURE);
- if (texture_asset->type != ASSET_VOID) {
- rpass->textures[i] = mri_texture_load(engine, texture_asset);
- } else {
- mri_framebuffer *buffer = mri_engine_get_framebuffer(
- engine, pass->textures[i]);
- if (buffer) {
- rpass->textures[i] = &buffer->texture;
- }
- }
- }
- }
-
- mri_combo *combo;
- mvec_loop_ptr(pass->combos, combo, i) {
- mvec_push(rpass->combos, *combo);
- }
-
- switch (stage) {
- case EFFECT0_PASS: {
- mri_uniform *uniform;
- mvec_loop_ptr(pass->uniforms, uniform, i) {
- mvec_push(rpass->uniforms, *uniform);
- }
- break;
- }
- case EFFECT1_PASS:
- // If there is an explicit target framebuffer, set it.
- if (!pass->target) {
- if (rpass->combine) {
- rpass->target = engine->combine_buffer;
- } else {
- // If no target was specified pick the next buffer in the
- // alternating AB buffers.
- rpass->target = mri_object_get_target_buffer(object);
- }
- rpass->textures[0] = mri_object_get_texture_buffer(object);
- } else {
- mstr *effect_buffer_id = mstr_sprintf("%i_%i", rpass->effect->id, rpass->object->id);
-
- mstr_cat(pass->target, effect_buffer_id);
- mstr_free(effect_buffer_id);
-
- rpass->target = mri_engine_get_framebuffer(engine, pass->target);
- }
-
- for (int i = 0; i < 7; i++) {
- if (!pass->binds[i]) continue;
- // If there are explicit binds given for this pass, set them.
- if (mstr_eq(pass->binds[i], mstr_c("previous"))) {
- rpass->textures[i] = mri_object_get_texture_buffer(object);
- } else {
- mstr *effect_buffer_id = mstr_sprintf("%i_%i", rpass->effect->id, rpass->object->id);
-
- mstr_cat(pass->binds[i], effect_buffer_id);
- mstr_free(effect_buffer_id);
-
- rpass->textures[i] = &mri_engine_get_framebuffer(engine, pass->binds[i])->texture;
- }
- }
-
- // If we selected one of the AB buffers, switch the flag _after_
- // setting binds to keep the ordering correct.
- if (!pass->target) mri_object_switch_buffer(object);
-
- // EFFECT1 passes has the material with the final draw passes.
- mri_material_load(engine, pass->material, MATERIAL_EFFECT, rpass, false);
- break;
- case MATERIAL_ONLY_PASS:
- // There is no EFFECT1 pass before this to set the target, so set it here.
- if (rpass->combine) {
- rpass->target = engine->combine_buffer;
- } else {
- rpass->target = mri_object_get_target_buffer(object);
- mri_object_switch_buffer(object);
- }
- rpass->combine_blend = pass->blend;
- __attribute__ ((fallthrough));
- case MATERIAL_PASS: {
- rpass->shader = *pass->shader;
-
- mvec_clone(rpass->shader.uniforms, pass->shader->uniforms);
- mvec_clone(rpass->shader.combos, pass->shader->combos);
-
- for (int i = 0; i < 7; i++) {
- // As the last step for shaders, set any unset texture slots
- // with the default textures from the shader is there is any.
- if (!rpass->textures[i] && rpass->shader.textures[i]) {
- mri_asset *texture_asset = mri_asset_manager_get(
- rpass->shader.textures[i], TEXTURE);
- if (texture_asset->type != ASSET_VOID) {
- rpass->textures[i] = mri_texture_load(engine, texture_asset);
- }
- }
-
- // Set TEX0FORMAT in-case extra steps are needed when sampling,
- // see "common_fragment.h".
- if (rpass->textures[i] && i == 0) {
- mri_combo c = {
- .name = mstr_from("TEX0FORMAT"),
- .value = rpass->textures[i]->format
- };
- mvec_push(rpass->shader.combos, c);
- }
- }
-
- mri_uniform *pass_uniform, *shader_uniform;
- mvec_loop_ptr(rpass->shader.uniforms, shader_uniform, i) {
- // ex: g_Texture2Resolution (vec4)
- // ^ index
- if (mstr_eqn(shader_uniform->uname, mstr_c("g_Texture"), 9) &&
- mstr_cmp(shader_uniform->uname, mstr_c("Resolution"), 10, 10) == 0) {
- int index = shader_uniform->uname->ptr[9] - '0';
- if (rpass->textures[index]) {
- memcpy(shader_uniform->value,
- rpass->textures[index]->texture_resolution, sizeof(vec4));
- }
- }
- }
-
- // Handle uniform value overrides.
- mvec_loop_ptr(rpass->uniforms, pass_uniform, i)
- mvec_loop_ptr(rpass->shader.uniforms, shader_uniform, s) {
- if (!shader_uniform->name) continue;
- if (mstr_eq(pass_uniform->name, shader_uniform->name)) {
- memcpy(shader_uniform->value, pass_uniform->value, sizeof(vec4));
- break;
- }
- }
-
- mri_combo *pass_combo, *shader_combo;
- mvec_loop_ptr(rpass->shader.combos, shader_combo, s) {
- if (mstr_eq(shader_combo->name, mstr_c("AUDIOPROCESSING"))) {
- shader_combo->value = 0;
- break;
- }
- }
-
- // Handle combo value overrides.
- mvec_loop_ptr(rpass->combos, pass_combo, i) {
- bool override = false;
- mvec_loop_ptr(rpass->shader.combos, shader_combo, s) {
- if (mstr_eq(pass_combo->name, shader_combo->name)) {
- shader_combo->value = pass_combo->value;
- override = true;
- break;
- }
- }
- if (!override) {
- mvec_push(rpass->shader.combos, *pass_combo);
- }
- }
-
- // compile the shader with the new combo values.
- mri_shader_compile(&rpass->shader);
-
- break;
- }
- }
-}
-
-static void viewport_center_scale(float w0, float h0, float w1, float h1) {
- float w_scale = w1 / w0;
- float h_scale = h1 / h0;
-
- float scale = (w_scale > h_scale) ? w_scale : h_scale;
-
- float width = w0 * scale;
- float height = h0 * scale;
-
- float wpad = (width - w1) / -2.f;
- float hpad = (height - h1) / -2.f;
-
- glViewport(wpad, hpad, width, height);
-}
-
-static void viewport_default(float w0, float h0) {
- glViewport(0, 0, w0, h0);
-}
-
-void mri_render_pass_draw(mri_engine *engine, mri_render_pass *pass) {
- mri_framebuffer_bind(pass->target);
- mri_shader_bind(engine, &pass->shader, pass->model);
-
- bind_gl_object(pass->gl_object);
-
- for (int i = 0; i < pass->shader.texture_count; i++) {
- if (pass->textures[i]) mri_texture_bind(pass->textures[i], i);
- }
-
- mri_pass_blend_mode blend;
-
- if (pass->combine) {
- blend = pass->combine_blend;
- } else {
- blend = NORMAL;
- }
-
- switch (blend) {
- case NORMAL:
- glBlendFunc(GL_ONE, GL_ZERO);
- glColorMask(1.f, 1.f, 1.f, 1.f);
- break;
- case TRANSLUCENT:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColorMask(1.f, 1.f, 1.f, 0.f);
- break;
- }
-
- if (pass->combine) {
- viewport_center_scale(engine->width, engine->height, engine->context->width, engine->context->height);
- } else {
- viewport_default(pass->target->width, pass->target->height);
- }
-
- if (pass->object->visible)
- glDrawArrays(GL_TRIANGLES, 0, 6);
-
- for (int i = 0; i < pass->shader.texture_count; i++) {
- glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
-
-#if 0
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, pass->target->buffer.id);
-
- glBlitFramebuffer(0, engine->context->height, engine->context->width, 0, 0, 0,
- engine->context->width, engine->context->height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
-
- engine->context->swap_buffers(engine->context);
-
- usleep(1400000);
-#endif
-}
-
-void mri_pass_unload(mri_pass *pass) {
- // TODO render pass unloading
-
- for (int i = 0; i < 7; i++) {
- if (pass->textures[i]) mstr_free(pass->textures[i]);
- }
-
- mri_uniform *uniform;
- mvec_loop_ptr(pass->uniforms, uniform, i) {
- mstr_free(uniform->name);
- }
-
- mri_combo *combo;
- mvec_loop_ptr(pass->combos, combo, i) {
- mstr_free(combo->name);
- }
-
- mvec_free(pass->uniforms);
- mvec_free(pass->combos);
-
- if (pass->shader) {
- mri_shader_unload(pass->shader);
- free(pass->shader);
- }
-
- if (pass->material) {
- mri_material_unload(pass->material);
- free(pass->material);
- }
-
- if (pass->target)
- mstr_free(pass->target);
-}
diff --git a/src/objects/pass.cc b/src/objects/pass.cc
new file mode 100644
index 0000000..7825602
--- /dev/null
+++ b/src/objects/pass.cc
@@ -0,0 +1,346 @@
+#include <fmt/core.h>
+#include <glm/fwd.hpp>
+#include <glm/gtc/type_ptr.hpp>
+#include <thread>
+
+#include "assets.h"
+#include "engine.h"
+#include "gl.h"
+#include "json.h"
+#include "shader.h"
+#include "json.h"
+#include "texture.h"
+
+#include "objects/pass.h"
+#include "objects/material.h"
+#include "objects/model.h"
+#include "objects/object.h"
+#include "objects/scene.h"
+
+using namespace Mauri;
+
+Pass::Pass(Json::Value root, PassStage stage)
+{
+ switch (stage)
+ {
+ case EFFECT0_PASS: {
+ auto uniforms = root["constantshadervalues"];
+
+ for (auto &name : uniforms.getMemberNames())
+ {
+ auto uniform = Uniform();
+
+ uniform.name = name;
+
+ json_number(json_user_value(uniforms[name]),
+ glm::value_ptr(uniform.value));
+
+ this->uniforms.push_back(uniform);
+ }
+
+ break;
+ }
+ case EFFECT1_PASS: {
+ auto material = root["material"];
+
+ if (material.isString())
+ this->material = new Material(material.asString());
+
+ this->target = root.get("target", "previous").asString();
+
+ for (auto &bind : root["bind"])
+ {
+ auto index = bind["index"].asInt();
+ this->binds[index] = bind["name"].asString();
+ }
+
+ break;
+ }
+ case MATERIAL_ONLY_PASS:
+ this->target = "previous";
+ [[fallthrough]];
+ case MATERIAL_PASS: {
+ this->shader = root["shader"].asString();
+
+ auto blend = root.get("blending", "normal").asString();
+
+ if (blend == "normal")
+ this->blend = NORMAL;
+ else if (blend == "translucent")
+ this->blend = TRANSLUCENT;
+
+ break;
+ }
+ }
+
+ auto _textures = root["textures"];
+
+ for (int i = 0; i < textures.size(); i++)
+ {
+ auto texture = _textures[i];
+ if (texture.isString())
+ this->textures[i] = texture.asString();
+ }
+
+ auto _combos = root["combos"];
+
+ for (auto &name : _combos.getMemberNames())
+ {
+ this->combos.emplace_back((Combo){name, _combos[name].asInt()});
+ }
+}
+
+void Pass::load(PassStage stage, Pass *pass)
+{
+ for (int i = 0; i < 8; i++)
+ {
+ if (this->textures[i].empty())
+ continue;
+
+ pass->textures[i] = this->textures[i];
+ }
+
+ for (auto &combo : this->combos)
+ {
+ pass->combos.push_back(combo);
+ }
+
+ switch (stage)
+ {
+ case EFFECT0_PASS:
+ for (auto &uniform : this->uniforms)
+ {
+ pass->uniforms.push_back(uniform);
+ }
+ break;
+ case EFFECT1_PASS:
+ pass->target = this->target;
+
+ if (pass->target == "previous")
+ {
+ if (pass->combine)
+ pass->target = COMBINE_BUFFER;
+ else
+ pass->target = pass->object->get_target_buffer();
+
+ pass->textures[0] = pass->object->get_texture_buffer();
+ }
+ else
+ pass->target.append(pass->effect->buffer_id);
+
+ for (int i = 0; i < 8; i++)
+ {
+ if (this->binds[i].empty())
+ continue;
+
+ if (this->binds[i] == "previous")
+ pass->textures[i] = pass->object->get_texture_buffer();
+ else
+ pass->textures[i] = this->binds[i] + pass->effect->buffer_id;
+ }
+
+ if (this->target == "previous")
+ pass->object->swap_buffer();
+
+ if (this->material != nullptr)
+ this->material->load(pass->object, MATERIAL_EFFECT, pass, false);
+
+ break;
+ case MATERIAL_ONLY_PASS:
+ if (pass->combine)
+ pass->target = COMBINE_BUFFER;
+ else
+ {
+ pass->target = pass->object->get_target_buffer();
+ pass->object->swap_buffer();
+ }
+ [[fallthrough]];
+ case MATERIAL_PASS:
+ pass->shader = this->shader;
+ break;
+ }
+}
+
+void Pass::generate_pass(Engine *engine)
+{
+ this->rpass = new RenderPass();
+
+ this->rpass->combine = this->combine;
+ this->rpass->combine_blend = this->object->color_blend_mode;
+
+ this->rpass->shader = new Shader(this->shader);
+
+ auto rshader = this->rpass->shader;
+
+ for (int i = 0; i < 8; i++)
+ {
+ if (this->textures[i].empty() && !rshader->textures[i].empty())
+ this->textures[i] = rshader->textures[i];
+
+ if (this->textures[i].empty())
+ continue;
+
+ auto asset = asset_manager()->get_file(this->textures[i], TEXTURE);
+
+ if (asset->type != ASSET_VOID)
+ this->rpass->textures[i] = new Texture(asset);
+ else
+ this->rpass->textures[i] = engine->get_framebuffer_texture(this->textures[i]);
+ }
+
+ for (auto &uniform : rshader->uniforms)
+ {
+ // ex: g_Texture2Resolution (vec4)
+ // ^ index
+ if (uniform.uname.compare(0, 9, "g_Texture") == 0 &&
+ uniform.uname.compare(10, 10, "Resolution") == 0)
+ {
+ auto index = uniform.uname[9] - '0';
+ if (this->rpass->textures[index] != nullptr)
+ uniform.value = this->rpass->textures[index]->texture_resolution;
+ }
+ }
+
+ for (auto &pass_uniform : this->uniforms)
+ {
+ for (auto &shader_uniform : rshader->uniforms)
+ {
+ if (shader_uniform.name.empty())
+ continue;
+ if (pass_uniform.name == shader_uniform.name)
+ {
+ shader_uniform.value = pass_uniform.value;
+ break;
+ }
+ }
+ }
+
+ for (auto &combo : rshader->combos)
+ {
+ if (combo.name == "AUDIOPROCESSING")
+ {
+ combo.value = 0;
+ break;
+ }
+ }
+
+ for (auto &pass_combo : this->combos)
+ {
+ auto add = true;
+ for (auto &shader_combo : rshader->combos)
+ {
+ if (pass_combo.name == shader_combo.name)
+ {
+ shader_combo.value = pass_combo.value;
+ add = false;
+ break;
+ }
+ }
+ if (add)
+ rshader->combos.push_back(pass_combo);
+ }
+
+ this->rpass->shader->compile();
+
+ this->rpass->target = engine->get_framebuffer(this->target);
+
+ if (this->effect == nullptr)
+ {
+ if (this->object->passthrough || this->combine)
+ this->rpass->model = &this->object->model;
+ else
+ this->rpass->model = &this->object->ortho;
+
+ if (this->object->passthrough)
+ this->rpass->robject = this->object->gl_object;
+ else
+ this->rpass->robject = this->object->gl_uv_object;
+ }
+ else
+ {
+ if (this->combine)
+ {
+ this->rpass->robject = this->object->gl_object;
+ this->rpass->model = &this->object->model;
+ }
+ else
+ {
+ this->rpass->robject = engine->default_object;
+ this->rpass->model = &engine->identity;
+ }
+ }
+}
+
+void Pass::draw(Engine *engine)
+{
+ if (this->rpass != nullptr)
+ this->rpass->draw(engine);
+}
+
+Pass::~Pass()
+{
+ if (this->material != nullptr)
+ delete this->material;
+
+ if (this->rpass != nullptr)
+ delete this->rpass;
+}
+
+void RenderPass::draw(Engine *engine)
+{
+ this->target->buffer->bind();
+ this->shader->bind(engine, this->model);
+
+ this->robject->bind();
+
+ for (int i = 0; i < this->shader->texture_count; i++)
+ {
+ if (this->textures[i] != nullptr)
+ this->textures[i]->bind(i);
+ }
+
+ BlendMode blend;
+
+ if (this->combine)
+ blend = this->combine_blend;
+ else
+ blend = NORMAL;
+
+ switch (blend)
+ {
+ case NORMAL:
+ glBlendFunc(GL_ONE, GL_ZERO);
+ glColorMask(1.f, 1.f, 1.f, 1.f);
+ break;
+ case TRANSLUCENT:
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColorMask(1.f, 1.f, 1.f, 0.f);
+ break;
+ }
+
+ if (this->combine)
+ engine->view.center_scale(engine->context->width, engine->context->height);
+ else
+ engine->view.default_viewport(this->target->buffer->width, this->target->buffer->height);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+#if 0
+ engine->combine_buffer->buffer->blit(this->context->width, this->context->height);
+ engine->context->swap_buffers();
+ std::this_thread::sleep_for(std::chrono::seconds(1));
+#endif
+}
+
+RenderPass::~RenderPass()
+{
+ if (this->shader != nullptr)
+ delete this->shader;
+
+ for (int i = 0; i < 8; i++)
+ {
+ if (this->textures[i] != nullptr && !this->textures[i]->wrapped)
+ delete this->textures[i];
+ }
+}
+
diff --git a/src/objects/pass.h b/src/objects/pass.h
index 59dcdba..f7d5129 100644
--- a/src/objects/pass.h
+++ b/src/objects/pass.h
@@ -1,79 +1,86 @@
#ifndef _PASS_H
#define _PASS_H
-#include <jansson.h>
+#include <glm/glm.hpp>
+#include <jsoncpp/json/json.h>
-#include "src/gl.h"
-#include "types.h"
+#include "context.h"
+#include "engine.h"
+#include "gl.h"
+#include "shader.h"
+#include "texture.h"
-#include "../context.h"
-#include "../shader.h"
-#include "../texture.h"
+#include "objects/object.h"
-typedef enum {
- EFFECT0_PASS,
- EFFECT1_PASS,
- MATERIAL_PASS,
- MATERIAL_ONLY_PASS
-} mri_pass_stage;
+namespace Mauri
+{
-typedef enum {
- BACKGROUND,
- BACKGROUND_ONLY,
- TRANSFORM,
- COMBINE,
- PASS,
-} mri_render_pass_stage;
+enum PassStage
+{
+ EFFECT0_PASS,
+ EFFECT1_PASS,
+ MATERIAL_PASS,
+ MATERIAL_ONLY_PASS
+};
-typedef enum {
- TRANSLUCENT,
- NORMAL
-} mri_pass_blend_mode;
+struct RenderPass;
-struct mri_pass {
- int id;
+class Pass
+{
+ public:
+ Pass() {}
+ Pass(Json::Value root, PassStage stage);
- mri_material *material;
+ ~Pass();
- mri_shader *shader;
+ std::string target;
- mstr *textures[7];
+ Object *object;
+ Effect *effect;
- mstr *target;
- mstr *binds[7];
+ bool combine;
- mri_pass_blend_mode blend;
+ void load(PassStage stage, Pass *pass);
+ void draw(Engine *engine);
- mvec(mri_uniform) uniforms;
- mvec(mri_combo) combos;
-};
+ void generate_pass(Engine *engine);
-struct mri_render_pass {
- mri_shader shader;
+ private:
+ std::string shader;
- mri_object *object;
- mri_effect *effect;
+ Material *material = nullptr;
- mat4 model;
- gl_object *gl_object;
+ std::array<std::string, 8> textures;
+ std::array<std::string, 8> binds;
- mri_texture *textures[7];
- mri_framebuffer *target;
+ BlendMode blend;
- bool combine;
+ std::vector<Uniform> uniforms;
+ std::vector<Combo> combos;
- mri_pass_blend_mode combine_blend;
+ RenderPass *rpass = nullptr;
+};
- mri_render_pass_stage stage;
+struct RenderPass
+{
+ RenderPass() {};
+ ~RenderPass();
- mvec(mri_uniform) uniforms;
- mvec(mri_combo) combos;
-};
+ Shader *shader;
+ Framebuffer *target;
+
+ mat4x4 *model;
+ RenderObject *robject;
-void mri_pass_parse(mri_pass *pass, json_t *root, mri_pass_stage stage);
-void mri_pass_load(mri_engine *engine, mri_pass *pass, mri_pass_stage stage, mri_render_pass *rpass);
-void mri_pass_unload(mri_pass *pass);
+ bool combine;
+
+ BlendMode combine_blend;
+
+ std::array<Texture *, 8> textures = {0};
+
+ void draw(Engine *engine);
+};
-void mri_render_pass_draw(mri_engine *engine, mri_render_pass *pass);
+} // namespace Mauri
#endif // _PASS_H
diff --git a/src/objects/scene.c b/src/objects/scene.c
deleted file mode 100644
index 3bcd6ac..0000000
--- a/src/objects/scene.c
+++ /dev/null
@@ -1,104 +0,0 @@
-#include <jansson.h>
-#include <moro_vec.h>
-
-#include "scene.h"
-#include "object.h"
-
-#include "../json.h"
-#include "../log.h"
-#include "../engine.h"
-#include "src/objects/types.h"
-
-void mri_scene_parse(mri_scene *scene) {
- mri_asset *scene_asset = mri_asset_manager_get(mstr_c("scene.json"), NONE);
-
- if (scene_asset->type == ASSET_VOID) {
- log_error("err: failed to open scene.json");
- return;
- }
-
- json_t *root = json_load_mstr(mri_asset_as_str(scene_asset));
-
- json_t *camera = json_object_get(root, "camera");
- json_t *general = json_object_get(root, "general");
- json_t *ortho = json_object_get(general, "orthogonalprojection");
-
- json_get_vec3(&scene->camera.center, camera, "center");
- json_get_vec3(&scene->camera.eye, camera, "eye");
- json_get_vec3(&scene->camera.up, camera, "up");
-
- json_get_bool(&scene->clear_enabled, general, "clearenabled");
-
- json_get_vec3((vec3 *)&scene->clear_color, general, "clearcolor");
- scene->clear_color[3] = 1.f;
-
- json_get_vec3(&scene->ambient_color, general, "ambientcolor");
- json_get_vec3(&scene->skylight_color, general, "skylightcolor");
-
- json_get_float(&scene->width, ortho, "width");
- json_get_float(&scene->height, ortho, "height");
-
- mvec_init(scene->objects);
-
- json_t *object;
- json_t *objects = json_object_get(root, "objects");
- json_array(object, objects) {
- mri_object_parse(mvec_next(scene->objects), object);
- }
-
- json_decref(root);
-}
-
-int mri_scene_framebuffer_count(mri_scene *scene) {
- int total = 0;
-
- mri_object *object;
- mvec_loop_ptr(scene->objects, object, i) {
- mri_effect *effect;
- mvec_loop_ptr(object->effects, effect, s) {
- mri_pass *pass;
- mvec_loop_ptr(effect->passes1, pass, j) {
- if (pass->target) {
- total++;
- }
- }
- }
- total += 2;
- }
-
- return total;
-}
-
-void mri_scene_load(mri_engine *engine, mri_scene *scene) {
- engine->width = scene->width;
- engine->height = scene->height;
-
- mri_object *object;
- mvec_loop_ptr(scene->objects, object, i) {
- int dep;
- mvec_loop(object->deps, dep, s) {
- mri_object *dep_object;
- mvec_loop_ptr(scene->objects, dep_object, j) {
- if (dep_object->id == dep) {
- mri_object_load(engine, dep_object);
- }
- }
- }
- mri_object_load(engine, object);
- }
-}
-
-void mri_scene_draw(mri_engine *engine, mri_scene *scene) {
- mri_object *object;
- mvec_loop_ptr(scene->objects, object, i) {
- mri_object_draw(engine, object);
- }
-}
-
-void mri_scene_unload(mri_scene *scene) {
- mri_object *object;
- mvec_loop_ptr(scene->objects, object, i) {
- mri_object_unload(object);
- }
- mvec_free(scene->objects);
-}
diff --git a/src/objects/scene.cc b/src/objects/scene.cc
new file mode 100644
index 0000000..5c00147
--- /dev/null
+++ b/src/objects/scene.cc
@@ -0,0 +1,120 @@
+#include <istream>
+#include <jsoncpp/json/json.h>
+#include <sstream>
+
+#include "assets.h"
+#include "json.h"
+#include "log.h"
+
+#include "objects/scene.h"
+#include "objects/pass.h"
+
+using namespace Mauri;
+
+Scene::Scene(std::string path)
+{
+ auto asset = asset_manager()->get_file(path, NONE);
+
+ if (asset->type == ASSET_VOID)
+ {
+ log_error("err: failed to open scene.json");
+ return;
+ }
+
+ Json::Value root = asset->as_json();
+
+ auto camera = root["camera"];
+ auto general = root["general"];
+ auto ortho = general["orthogonalprojection"];
+
+ sscanf_vec3(json_user_value(camera.get("center", "")).asCString(), this->camera.center);
+ sscanf_vec3(json_user_value(camera.get("eye", "")).asCString(), this->camera.eye);
+ sscanf_vec3(json_user_value(camera.get("up", "")).asCString(), this->camera.up);
+
+ this->clear_enabled = general.get("clearenabled", false).asBool();
+
+ sscanf_vec3(json_user_value(general.get("clearcolor", "")).asCString(), this->clear_color);
+ this->clear_color[3] = 1.f;
+
+ this->width = json_user_value(ortho.get("width", 0.f)).asFloat();
+ this->height = json_user_value(ortho.get("height", 0.f)).asFloat();
+
+ for (auto &object : root["objects"])
+ {
+ this->objects.emplace_back(new Object(object));
+ }
+}
+
+Object *Scene::get_object_by_id(u32 id)
+{
+ for (auto &object : this->objects)
+ {
+ if (object->id == id)
+ {
+ return object;
+ }
+ }
+
+ return nullptr;
+}
+
+void Scene::load(Engine *engine)
+{
+ engine->view.width = this->width;
+ engine->view.height = this->height;
+
+ for (auto &object : this->objects)
+ {
+ for (auto &dep : object->deps)
+ {
+ auto dep_object = this->get_object_by_id(dep);
+ if (dep_object)
+ dep_object->load(engine);
+ }
+
+ object->load(engine);
+ }
+
+ for (auto &object : this->objects)
+ {
+ for (auto &pass : object->passes)
+ pass->generate_pass(engine);
+ }
+}
+
+void Scene::draw(Engine *engine)
+{
+ for (auto &object : this->objects)
+ {
+ object->draw(engine);
+ }
+}
+
+Scene::~Scene()
+{
+ for (auto &object : this->objects)
+ {
+ delete object;
+ }
+}
+
+s32 Scene::estimated_buffer_count()
+{
+ return 0;
+// s32 total = 0;
+//
+// for (auto &object : this->objects)
+// {
+// for (auto &effect : object->effects)
+// {
+// for (auto &pass1 : effect->passes1)
+// {
+// if (!pass1->target.empty())
+// total++;
+// }
+// }
+// total += 2;
+// }
+//
+// return total;
+}
diff --git a/src/objects/scene.h b/src/objects/scene.h
index 9514580..47aa19a 100644
--- a/src/objects/scene.h
+++ b/src/objects/scene.h
@@ -1,47 +1,54 @@
#ifndef _SCENE_H
#define _SCENE_H
-#include <cglm/cglm.h>
-#include <moro_vec.h>
+#include <glm/glm.hpp>
-#include "types.h"
-#include "object.h"
+#include <vector>
-#include "../assets.h"
+#include "assets.h"
+#include "engine.h"
-struct mri_scene {
- float width;
- float height;
+#include "objects/object.h"
- struct {
- vec3 center;
- vec3 eye;
- vec3 up;
+using namespace glm;
- float farz;
- float nearz;
- float fov;
- } camera;
+namespace Mauri
+{
- bool clear_enabled;
+class Scene
+{
+ public:
+ Scene(std::string path);
+ ~Scene();
- vec4 clear_color;
- vec3 ambient_color;
- vec3 skylight_color;
+ f32 width;
+ f32 height;
- bool bloom;
+ bool clear_enabled;
+ vec4 clear_color;
- float bloom_strength;
- float bloom_threshold;
+ void load(Engine *engine);
+ void draw(Engine *engine);
- mvec(mri_object) objects;
-};
+ s32 estimated_buffer_count();
+
+ Object *get_object_by_id(u32 id);
+
+ std::vector<Object *> objects;
-void mri_scene_parse(mri_scene *scene);
-void mri_scene_load(mri_engine *engine, mri_scene *scene);
-void mri_scene_draw(mri_engine *engine, mri_scene *scene);
-void mri_scene_unload(mri_scene *scene);
+ private:
+ struct
+ {
+ vec3 center;
+ vec3 eye;
+ vec3 up;
+
+ float farz;
+ float nearz;
+ float fov;
+ } camera;
+};
-int mri_scene_framebuffer_count(mri_scene *scene);
+} // namespace Mauri
#endif // _SCENE_H
diff --git a/src/objects/types.h b/src/objects/types.h
deleted file mode 100644
index 76fd8eb..0000000
--- a/src/objects/types.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef _TYPES_H
-#define _TYPES_H
-
-typedef struct mri_scene mri_scene;
-typedef struct mri_object mri_object;
-typedef struct mri_model mri_model;
-typedef struct mri_material mri_material;
-typedef struct mri_pass mri_pass;
-typedef struct mri_effect mri_effect;
-
-typedef struct mri_render_pass mri_render_pass;
-
-typedef struct mri_engine mri_engine;
-
-#endif // _TYPES_H
diff --git a/src/shader.c b/src/shader.c
deleted file mode 100644
index a89eebc..0000000
--- a/src/shader.c
+++ /dev/null
@@ -1,306 +0,0 @@
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <jansson.h>
-#include <glad/gl.h>
-
-#include <moro.h>
-
-#include "moro_str.h"
-#include "shader.h"
-#include "assets.h"
-#include "json.h"
-#include "log.h"
-#include "gl.h"
-#include "engine.h"
-
-#include "objects/object.h"
-
-static const char *gl_compat =
- "#define highp\n"
- "#define mediump\n"
- "#define lowp\n"
- "#define mul(x, y) (y * x)\n"
- "#define frac fract\n"
- "#define CAST2(x) vec2(x)\n"
- "#define CAST3(x) vec3(x)\n"
- "#define CAST4(x) vec4(x)\n"
- "#define CAST3X3(x) (mat3(x))\n"
- "#define saturate(x) (clamp(x, 0.0, 1.0))\n"
- "#define texSample2D texture2D\n"
- "#define texSample2DLod texture2DLod\n"
- "#define texture2DLod texture2D\n"
- "#define atan2 atan\n"
- "#define ddx dFdx\n"
- "#define ddy(x) dFdy(-(x))\n"
- "#define GLSL 1\n";
-
-static const char *version = "#version 120\n";
-
-static mstr *build_shader_source(mri_shader *shader, mstr *isource, bool root) {
- mstr *source = mstr_from("\0");
-
- // Append compatablity macros once per shader
- if (root) mstr_cat(source, mstr_c(gl_compat));
-
- mstr line = {0};
-
- while (mstr_get_line(isource, &line)) {
- bool cut_line = false;
-
- if (mstr_eqn(&line, mstr_c("#include"), 8)) {
- mstr inc_name = mstr_substr(&line, mstr_find(&line, '"') + 1, mstr_rfind(&line, '"'));
-
- mri_asset *inc_asset = mri_asset_manager_get(&inc_name, SHADER);
- mstr *inc = build_shader_source(shader, mri_asset_as_str(inc_asset), false);
-
- mstr_cat(source, inc);
- mstr_free(inc);
-
- cut_line = true;
- } else if (mstr_eqn(&line, mstr_c("uniform"), 7)) {
- mri_uniform *u = mvec_next(shader->uniforms);
-
- mstr type = mstr_substr(&line, mstr_find(&line, ' ') + 1, mstr_len(&line));
-
- if (mstr_eqn(&type, mstr_c("float"), 5)) u->type = TYPE_FLOAT;
- else if (mstr_eqn(&type, mstr_c("vec4"), 4)) u->type = TYPE_VEC4;
- else if (mstr_eqn(&type, mstr_c("vec3"), 4)) u->type = TYPE_VEC3;
- else if (mstr_eqn(&type, mstr_c("vec2"), 4)) u->type = TYPE_VEC2;
- else if (mstr_eqn(&type, mstr_c("mat4"), 4)) u->type = TYPE_MAT4;
- else if (mstr_eqn(&type, mstr_c("sampler2D"), 9)) {
- u->type = TYPE_SAMPLER2D;
- u->value[0] = (float)shader->texture_count++;
- }
-
- u->uname = mstr_substr_copy(&type, mstr_find(&type, ' ') + 1, mstr_find(&type, ';'));
-
- ptrdiff_t combo_start = mstr_find(&line, '/');
-
- if (combo_start >= 0) {
- mstr combo_str = mstr_substr(&line, combo_start + 2, mstr_len(&line));
-
- json_t *root = json_load_mstr(&combo_str);
-
- if (!root) {
- log_error("err: failed to load the combo for (%.*s)", MSTR_PRINTF(u->uname));
- continue;
- }
-
- // If material is present, it's always used to reference this
- // uniform for setting its values. If material is not present,
- // label is used.
- json_t *label = json_object_get(root, "label");
- json_t *material = json_object_get(root, "material");
-
- if (json_is_string(material)) {
- u->name = mstr_clone(mstr_c(json_string_value(material)));
- } else if (json_is_string(label)) {
- u->name = mstr_clone(mstr_c(json_string_value(label)));
- }
-
- switch (u->type) {
- case TYPE_SAMPLER2D: {
- int index = (int)u->value[0];
-
- json_t *texture = json_object_get(root, "default");
- if (json_is_string(texture)) {
- shader->textures[index] = mstr_from(json_string_value(texture));
- }
-
- // NOTE: I assume the only case where this is wrong would
- // be if "combo" is present and not "default".
- json_t *combo = json_object_get(root, "combo");
- if (json_is_string(combo)) {
- mri_combo c = {
- .name = mstr_from(json_string_value(combo)),
- .value = 1
- };
- mvec_push(shader->combos, c);
- }
-
- break;
- }
- case TYPE_FLOAT:
- json_get_float(&u->value[0], root, "default");
- break;
- case TYPE_VEC4:
- json_get_vec4(&u->value, root, "default");
- break;
- case TYPE_VEC3:
- json_get_vec3((vec3 *)&u->value, root, "default");
- break;
- case TYPE_VEC2:
- json_get_vec2((vec2 *)&u->value, root, "default");
- break;
- case TYPE_MAT4:
- default:
- memset(&u->value, 0, sizeof(vec4));
- break;
- }
-
- json_decref(root);
- }
- } else if (mstr_eqn(&line, mstr_c("// [COMBO]"), 10)) {
- mstr combo = mstr_substr(&line, mstr_find(&line, '{'), mstr_len(&line));
-
- json_t *root = json_load_mstr(&combo);
-
- if (!root) {
- log_error("%s", "err: failed to load [COMBO]");
- continue;
- }
-
- json_t *_combo = json_object_get(root, "combo");
- json_t *_value = json_object_get(root, "default");
-
- if (json_is_string(_combo) && json_is_integer(_value)) {
- mri_combo c = {
- .name = mstr_from(json_string_value(_combo)),
- .value = json_integer_value(_value)
- };
-
- mvec_push(shader->combos, c);
- }
-
- json_decref(root);
- }
-
- if (!cut_line) {
- mstr_cat(source, &line);
- mstr_cat(source, mstr_c("\n"));
- }
- }
-
- return source;
-}
-
-static mstr *mri_combo_to_str(mri_combo *combo) {
- return mstr_sprintf("#define %.*s %i\n", (int)combo->name->len,
- combo->name->ptr, combo->value);
-}
-
-void mri_shader_compile(mri_shader *shader) {
- mstr *vs_source = mstr_clone(shader->vs_source);
- mstr *fs_source = mstr_clone(shader->fs_source);
-
- mri_combo *combo;
- mvec_loop_ptr(shader->combos, combo, i) {
- mstr *combo_str = mri_combo_to_str(combo);
- mstr_prepend(vs_source, combo_str);
- mstr_prepend(fs_source, combo_str);
- mstr_free(combo_str);
- }
-
- mstr_prepend(vs_source, mstr_c(version));
- mstr_prepend(fs_source, mstr_c(version));
-
- char *vs_source_c = mstr_to_cstr(vs_source);
- char *fs_source_c = mstr_to_cstr(fs_source);
-
- create_gl_shader(&shader->gl_shader, vs_source_c, fs_source_c);
-
- free(vs_source_c);
- free(fs_source_c);
-
- mstr_free(vs_source);
- mstr_free(fs_source);
-}
-
-void mri_shader_load(mri_shader *shader, mstr *name) {
- mvec_init(shader->uniforms);
- mvec_init(shader->combos);
-
- mri_asset *vs_asset = mri_asset_manager_get(name, VERTEX_SHADER);
-
- if (vs_asset->type != ASSET_VOID) {
- shader->vs_source = build_shader_source(shader, mri_asset_as_str(vs_asset), true);
- } else {
- log_error("failed to load shader file (%.*s.vert)", MSTR_PRINTF(name));
- }
-
- mri_asset *fs_asset = mri_asset_manager_get(name, FRAGMENT_SHADER);
-
- if (fs_asset->type != ASSET_VOID) {
- shader->fs_source = build_shader_source(shader, mri_asset_as_str(fs_asset), true);
- } else {
- log_error("failed to load shader file (%.*s.frag)", MSTR_PRINTF(name));
- }
-}
-
-void mri_uniform_set(mri_shader *shader, mri_uniform *uniform) {
- if (!uniform->loc) {
- char *name = mstr_to_cstr(uniform->uname);
- uniform->loc = get_uniform_loc(name, &shader->gl_shader);
- free(name);
- }
-
- set_gl_uniform(uniform->loc, uniform->type, uniform->value);
-}
-
-void mri_shader_bind(mri_engine *engine, mri_shader *shader, mat4 mvp) {
- bind_gl_shader(&shader->gl_shader);
-
- mri_uniform *uniform;
- mvec_loop_ptr(shader->uniforms, uniform, i) {
- if (mstr_find(uniform->uname, '[') >= 0)
- continue;
- mri_uniform_set(shader, uniform);
- //printf("%.*s %f %f %f %f %i\n", uniform->uname->len, uniform->uname->ptr,
- // uniform->value[0], uniform->value[1], uniform->value[2], uniform->value[3], uniform->type);
- }
-
- set_gl_uniform_named("g_Time", &shader->gl_shader, TYPE_FLOAT, &engine->time);
-
- set_gl_uniform_named("g_TexelSize", &shader->gl_shader, TYPE_VEC2, engine->texel_size);
- set_gl_uniform_named("g_TexelSizeHalf", &shader->gl_shader, TYPE_VEC2,
- engine->texel_half_size);
-
- mat4 _mvp, _inverse;
-
- if (!mvp)
- glm_mat4_identity(_mvp);
- else
- glm_mat4_copy(mvp, _mvp);
-
- glm_mat4_inv(_mvp, _inverse);
-
- set_gl_uniform_named("g_ModelViewProjectionMatrix",
- &shader->gl_shader, TYPE_MAT4, (float *)_mvp);
-
- set_gl_uniform_named("g_ModelViewProjectionMatrixInverse",
- &shader->gl_shader, TYPE_MAT4, (float *)_inverse);
-}
-
-void mri_shader_unload(mri_shader *shader) {
- for (int i = 0; i < 7; i++) {
- if (shader->textures[i]) mstr_free(shader->textures[i]);
- }
-
- if (shader->vs_source)
- mstr_free(shader->vs_source);
- if (shader->fs_source)
- mstr_free(shader->fs_source);
-
- mri_uniform *uniform;
- mvec_loop_ptr(shader->uniforms, uniform, i) {
- if (uniform->uname)
- mstr_free(uniform->uname);
- if (uniform->name)
- mstr_free(uniform->name);
- }
-
- mri_combo *combo;
- mvec_loop_ptr(shader->combos, combo, i) {
- if (combo->name)
- mstr_free(combo->name);
- }
-
- mvec_free(shader->uniforms);
- mvec_free(shader->combos);
-
- //destroy_gl_shader(&shader->gl_shader);
-}
-
-
-
diff --git a/src/shader.cc b/src/shader.cc
new file mode 100644
index 0000000..6a27954
--- /dev/null
+++ b/src/shader.cc
@@ -0,0 +1,249 @@
+#include <glad/gl.h>
+#include <glm/ext.hpp>
+#include <glm/fwd.hpp>
+#include <glm/matrix.hpp>
+#include <jsoncpp/json/json.h>
+
+#include <fmt/core.h>
+
+#include "assets.h"
+#include "gl.h"
+#include "json.h"
+#include "log.h"
+#include "shader.h"
+
+#include "objects/object.h"
+
+static const char *gl_compat = "#define highp\n"
+ "#define mediump\n"
+ "#define lowp\n"
+ "#define mul(x, y) (y * x)\n"
+ "#define frac fract\n"
+ "#define CAST2(x) vec2(x)\n"
+ "#define CAST3(x) vec3(x)\n"
+ "#define CAST4(x) vec4(x)\n"
+ "#define CAST3X3(x) (mat3(x))\n"
+ "#define saturate(x) (clamp(x, 0.0, 1.0))\n"
+ "#define texSample2D texture2D\n"
+ "#define texSample2DLod texture2DLod\n"
+ "#define texture2DLod texture2D\n"
+ "#define atan2 atan\n"
+ "#define ddx dFdx\n"
+ "#define ddy(x) dFdy(-(x))\n"
+ "#define GLSL 1\n";
+
+static const char *version = "#version 120\n";
+
+using namespace Mauri;
+
+std::string Shader::build_shader_source(std::string isource, bool root)
+{
+ std::stringstream stream(isource), source;
+
+ if (root) source << gl_compat;
+
+ for (std::string line; std::getline(stream, line);)
+ {
+ auto cut_line = false;
+
+ if (line.compare(0, 8, "#include") == 0)
+ {
+ auto open = line.find('"') + 1;
+ auto include_name = line.substr(open, line.rfind('"') - open);
+
+ auto asset = asset_manager()->get_file(include_name, SHADER);
+ auto include_source = this->build_shader_source(asset->as_string(), false);
+
+ source << include_source;
+
+ cut_line = true;
+ }
+ else if (line.compare(0, 7, "uniform") == 0)
+ {
+ auto type_string = line.substr(line.find(' ') + 1);
+
+ auto type = TYPE_INVALID;
+ auto value = vec4(0.f);
+
+ if (type_string.compare(0, 5, "float") == 0)
+ type = TYPE_FLOAT;
+ else if (type_string.compare(0, 4, "vec4") == 0)
+ type = TYPE_VEC4;
+ else if (type_string.compare(0, 4, "vec3") == 0)
+ type = TYPE_VEC3;
+ else if (type_string.compare(0, 4, "vec2") == 0)
+ type = TYPE_VEC2;
+ else if (type_string.compare(0, 4, "mat4") == 0)
+ type = TYPE_MAT4;
+ else if (type_string.compare(0, 9, "sampler2D") == 0)
+ {
+ type = TYPE_SAMPLER2D;
+ value[0] = this->texture_count++;
+ }
+
+ auto open = type_string.find(' ') + 1;
+ auto uname = type_string.substr(open, type_string.find(';') - open);
+
+ auto name = std::string("");
+
+ auto combo_start = line.find("// ");
+
+ if (combo_start != std::string::npos)
+ {
+ auto combo_string = line.substr(combo_start + 2);
+
+ Json::Value root;
+
+ std::stringstream(combo_string) >> root;
+
+ // If material is present, it's always used to reference this
+ // uniform for setting its values. If material is not present,
+ // label is used.
+ auto label = root["label"];
+ auto material = root["material"];
+
+ if (!material.isNull())
+ name = material.asString();
+ else if (!label.isNull())
+ name = label.asString();
+
+ switch (type)
+ {
+ case TYPE_SAMPLER2D: {
+ auto index = (int)value[0];
+
+ auto _default = root["default"];
+
+ if (!_default.isNull())
+ this->textures[index] = _default.asString();
+
+ auto combo = root["combo"];
+
+ if (!combo.isNull())
+ this->combos.emplace_back((Combo) { .name = combo.asString(), .value = 1 });
+
+ break;
+ }
+ case TYPE_FLOAT: {
+ auto _value = root["default"];
+ if (_value.isString())
+ sscanf_vec2(_value.asCString(), value);
+ else if (_value.isNumeric())
+ value[0] = _value.asFloat();
+ break;
+ }
+ case TYPE_VEC4:
+ sscanf_vec4(root.get("default", "").asCString(), value);
+ break;
+ case TYPE_VEC3:
+ sscanf_vec3(root.get("default", "").asCString(), value);
+ break;
+ case TYPE_VEC2:
+ sscanf_vec2(root.get("default", "").asCString(), value);
+ break;
+ case TYPE_MAT4:
+ case TYPE_INVALID:
+ value = glm::vec4(0.f);
+ break;
+ }
+ }
+
+ this->uniforms.emplace_back((Uniform){type, name, uname, value});
+ }
+ else if (line.compare(0, 10, "// [COMBO]") == 0)
+ {
+ auto open = line.find('{');
+ auto combo = line.substr(open, line.length() - open);
+
+ Json::Value root;
+
+ std::stringstream(combo) >> root;
+
+ auto _combo = root["combo"].asString();
+ auto _value = root["default"].asInt();
+
+ this->combos.emplace_back((Combo) { _combo, _value });
+ }
+
+ if (!cut_line) source << line << "\n";
+ }
+
+ return source.str();
+}
+
+std::string Combo::to_string()
+{
+ return fmt::format("#define {} {}\n", this->name, this->value);
+}
+
+void Shader::compile()
+{
+ auto vs_source = this->vs_source;
+ auto fs_source = this->fs_source;
+
+ for (auto &combo : this->combos)
+ {
+ vs_source.insert(0, combo.to_string());
+ fs_source.insert(0, combo.to_string());
+ }
+
+ vs_source.insert(0, version);
+ fs_source.insert(0, version);
+
+ this->rshader = new RenderShader(vs_source, fs_source);
+}
+
+Shader::Shader(std::string name)
+{
+ auto vs_asset = asset_manager()->get_file(name, VERTEX_SHADER);
+ auto fs_asset = asset_manager()->get_file(name, FRAGMENT_SHADER);
+
+ if (vs_asset->type != ASSET_VOID)
+ this->vs_source = this->build_shader_source(vs_asset->as_string(), true);
+ else
+ log_error("failed to load shader file (%s)", name.c_str());
+
+ if (fs_asset->type != ASSET_VOID)
+ this->fs_source = this->build_shader_source(fs_asset->as_string(), true);
+ else
+ log_error("failed to load shader file (%s)", name.c_str());
+}
+
+void Shader::bind(Engine *engine, mat4x4 *model)
+{
+ this->rshader->bind();
+
+
+ for (auto &uniform : this->uniforms)
+ {
+ if (uniform.uname.find('[') != std::string::npos)
+ continue;
+ //std::cout << uniform.uname << " " << uniform.value[0] << "\n";
+ this->rshader->set_uniform(uniform.uname, uniform.type, glm::value_ptr(uniform.value));
+ }
+
+ this->rshader->set_uniform("g_Time", TYPE_FLOAT, &engine->time);
+
+ this->rshader->set_uniform("g_TexelSize", TYPE_VEC2, glm::value_ptr(engine->view.texel_size));
+ this->rshader->set_uniform("g_TexelSizeHalf", TYPE_VEC2, glm::value_ptr(engine->view.texel_half_size));
+
+ mat4x4 _model, _inverse;
+
+ if (!model)
+ _model = mat4x4(1.f);
+ else
+ _model = *model;
+
+ _inverse = glm::inverse(_model);
+
+ this->rshader->set_uniform("g_ModelViewProjectionMatrix", TYPE_MAT4, glm::value_ptr(_model));
+ this->rshader->set_uniform("g_ModelViewProjectionMatrixInverse", TYPE_MAT4, glm::value_ptr(_inverse));
+}
+
+Shader::~Shader()
+{
+ if (this->rshader)
+ {
+ delete this->rshader;
+ }
+}
diff --git a/src/shader.h b/src/shader.h
index 30c9e6c..bd4a80c 100644
--- a/src/shader.h
+++ b/src/shader.h
@@ -1,44 +1,60 @@
#ifndef _SHADER_H
#define _SHADER_H
-#include <moro_str.h>
+#include <glm/glm.hpp>
-#include "objects/types.h"
-#include "texture.h"
#include "gl.h"
+#include "texture.h"
+
+using namespace glm;
+
+namespace Mauri
+{
+
+struct Uniform
+{
+ UniformType type;
+
+ std::string name;
+ std::string uname;
+
+ vec4 value;
+};
+
+struct Combo
+{
+ std::string name;
+ int value;
+ std::string to_string();
+};
+
+class Engine;
+
+class Shader
+{
+ public:
+ Shader(std::string name);
+ ~Shader();
-typedef struct mri_engine mri_engine;
+ std::vector<Uniform> uniforms;
+ std::vector<Combo> combos;
-typedef struct {
- uniform_type type;
- mstr *name;
- mstr *uname;
- vec4 value;
- unsigned int loc;
-} mri_uniform;
+ std::array<std::string, 8> textures;
-typedef struct {
- mstr *name;
- int value;
-} mri_combo;
+ int texture_count = 0;
-typedef struct {
- mstr *vs_source;
- mstr *fs_source;
-
- gl_shader gl_shader;
+ void bind(Engine *engine, mat4x4 *model);
+ void compile();
- int texture_count;
+ private:
+ std::string vs_source;
+ std::string fs_source;
- mstr *textures[7];
+ RenderShader *rshader = nullptr;
- mvec(mri_combo) combos;
- mvec(mri_uniform) uniforms;
-} mri_shader;
+ std::string build_shader_source(std::string isource, bool root);
+};
-void mri_shader_load(mri_shader *shader, mstr *name);
-void mri_shader_compile(mri_shader *shader);
-void mri_shader_bind(mri_engine *engine, mri_shader *shader, mat4 mvp);
-void mri_shader_unload(mri_shader *shader);
+} // namespace Mauri
#endif // _SHADER_H
diff --git a/src/texture.c b/src/texture.c
deleted file mode 100644
index 42f0830..0000000
--- a/src/texture.c
+++ /dev/null
@@ -1,199 +0,0 @@
-#define STB_IMAGE_IMPLEMENTATION
-#include <stb_image.h>
-#define STB_IMAGE_WRITE_IMPLEMENTATION
-#include <stb_image_write.h>
-
-#include <lz4.h>
-#include <moro.h>
-#include <glad/gl.h>
-
-#include "util.h"
-#include "texture.h"
-#include "assets.h"
-#include "gl.h"
-#include "log.h"
-#include "engine.h"
-
-static unsigned char *load_image_rgba(unsigned char *data, int len) {
- int w, h, channels;
- return stbi_load_from_memory(data, len, &w, &h, &channels, 4);
-}
-
-//static uint32_t rgba_to_brga(uint32_t x) {
-// return ((x) & 0xff00ff00) |
-// ((x >> 16) & 0xFF) |
-// ((x << 16) & 0xFF0000);
-//}
-//
-//static uint32_t argb_to_brga(uint32_t x) {
-// return ((x & 0xFF000000) >> 24) | //______AA
-// ((x & 0x00FF0000) >> 8) | //____RR__
-// ((x & 0x0000FF00) << 8) | //__GG____
-// ((x & 0x000000FF) << 24);
-//}
-
-mri_texture *mri_texture_load(mri_engine *engine, mri_asset *asset) {
- mri_texture *previous_texture;
- mvec_loop_ptr(engine->texture_cache, previous_texture, i) {
- if (previous_texture->hash == asset->hash) {
- return previous_texture;
- }
- }
-
- mri_texture *t = mvec_next(engine->texture_cache);
-
- t->hash = asset->hash;
-
- //mstr type = mri_asset_str(asset, 9);
- //mstr itype = mri_asset_str(asset, 9);
- mri_asset_seek(asset, 18);
-
- t->format = (mri_texture_format)mri_asset_value(asset, unsigned int);
-
- t->flags.integer = mri_asset_value(asset, unsigned int);
-
- t->texture_width = mri_asset_value(asset, unsigned int);
- t->texture_height = mri_asset_value(asset, unsigned int);
-
- t->width = mri_asset_value(asset, unsigned int);
- t->height = mri_asset_value(asset, unsigned int);
-
- t->texture_resolution[0] = t->texture_width;
- t->texture_resolution[1] = t->texture_height;
- t->texture_resolution[2] = t->width;
- t->texture_resolution[3] = t->height;
-
- mri_asset_seek(asset, 4);
-
- mstr container = mri_asset_str(asset, 9);
-
- int iformat = -1;
-
- if (mstr_eqn(&container, mstr_c("TEXB0003"), 8)) {
- t->version = TEXB0003;
- mri_asset_seek(asset, 4);
- iformat = mri_asset_value(asset, unsigned int);
- } else if (mstr_eqn(&container, mstr_c("TEXB0002"), 8)) {
- t->version = TEXB0002;
- mri_asset_seek(asset, 4);
- } else if (mstr_eqn(&container, mstr_c("TEXB0001"), 8)) {
- t->version = TEXB0001;
- mri_asset_seek(asset, 4);
- } else {
- log_error("%s", "unknown texture version");
- }
-
- int mm_count = mri_asset_value(asset, int);
-
- create_gl_texture(&t->texture, t->flags.map.NO_INTERPOLATION,
- t->flags.map.CLAMP_UV, mm_count);
-
- for (int i = 0; i < mm_count; i++) {
- unsigned int mwidth = mri_asset_value(asset, unsigned int);
- unsigned int mheight = mri_asset_value(asset, unsigned int);
-
- bool lz4_compressed = false;
- unsigned int decompressed_byte_count = 0;
-
- if (t->version == TEXB0002 || t->version == TEXB0003) {
- lz4_compressed = mri_asset_value(asset, unsigned int) == 1;
- decompressed_byte_count = mri_asset_value(asset, unsigned int);
- }
-
- unsigned int byte_count = mri_asset_value(asset, unsigned int);
-
- if (!lz4_compressed) {
- decompressed_byte_count = byte_count;
- }
-
- unsigned char *buffer = mri_asset_ptr(asset);
-
- if (lz4_compressed) {
- char *decompressed = (char *)malloc(decompressed_byte_count);
- LZ4_decompress_safe((char *)buffer, decompressed, byte_count, decompressed_byte_count);
- buffer = (unsigned char *)decompressed;
- }
-
- if (iformat == -1) {
- switch (t->format) {
- case RGBA8888: {
- upload_gl_texture(&t->texture, buffer, mwidth, mheight, i, GL_RGBA);
- break;
- }
- case DXT5:
- log_warn("%s", "DXT5 Texture");
- break;
- case DXT1:
- log_warn("%s", "DXT1 Texture");
- break;
- case DXT3:
- log_warn("%s", "DXT3 Texture");
- break;
- case RG88:
- upload_gl_texture(&t->texture, buffer, mwidth, mheight, i, GL_RG);
- log_warn("%s", "RG88 Texture");
- break;
- case R8:
- upload_gl_texture(&t->texture, buffer, mwidth, mheight, i, GL_RED);
- log_warn("%s", "RG8 Texture");
- break;
- default:
- log_warn("%s", "Uknown Texture");
- break;
- }
- } else {
- unsigned char *data = load_image_rgba(buffer, decompressed_byte_count);
- upload_gl_texture(&t->texture, data, mwidth, mheight, i, GL_RGBA);
- free(data);
- }
-
- if (lz4_compressed) {
- free(buffer);
- }
-
- mri_asset_seek(asset, byte_count);
- }
-
- asset->pos = 0;
-
- return t;
-}
-
-void mri_texture_unload(mri_texture *t) {
- destroy_gl_texture(&t->texture);
- free(t);
-}
-
-void mri_texture_bind(mri_texture *t, int index) {
- bind_gl_texture(&t->texture, index);
-}
-
-void mri_framebuffer_create(mri_framebuffer *buffer, mstr *name, float width, float height, float scale) {
- buffer->name = mstr_clone(name);
-
- buffer->width = width / scale;
- buffer->height = height / scale;
-
- buffer->texture.texture_resolution[0] = buffer->width;
- buffer->texture.texture_resolution[1] = buffer->height;
- buffer->texture.texture_resolution[2] = buffer->width;
- buffer->texture.texture_resolution[3] = buffer->height;
-}
-
-void mri_framebuffer_load(mri_framebuffer *buffer) {
- create_gl_framebuffer(&buffer->buffer, buffer->width, buffer->height);
- buffer->texture.texture.id = buffer->buffer.texture.id;
-}
-
-void mri_framebuffer_unload(mri_framebuffer *buffer) {
- mstr_free(buffer->name);
- destroy_gl_framebuffer(&buffer->buffer);
- //free(buffer);
-}
-
-void mri_framebuffer_bind(mri_framebuffer *buffer) {
- bind_gl_framebuffer(&buffer->buffer);
-}
-
-
-
diff --git a/src/texture.cc b/src/texture.cc
new file mode 100644
index 0000000..c47352b
--- /dev/null
+++ b/src/texture.cc
@@ -0,0 +1,201 @@
+#define STB_IMAGE_IMPLEMENTATION
+extern "C"
+{
+#include <stb_image.h>
+}
+
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include <stb_image_write.h>
+
+#include <s3tc.h>
+
+#include <glad/gl.h>
+#include <lz4.h>
+
+#include "assets.h"
+#include "engine.h"
+#include "gl.h"
+#include "log.h"
+#include "texture.h"
+#include "util.h"
+
+using namespace Mauri;
+
+static byte *load_image_rgba(byte *data, s32 len)
+{
+ s32 w, h, channels;
+ return stbi_load_from_memory(data, len, &w, &h, &channels, 4);
+}
+
+Texture::Texture(Asset *asset)
+{
+ this->hash = asset->hash;
+
+ // auto type = asset->read_str(9);
+ // auto itype = asset->read_str(9);
+
+ asset->seek(18);
+
+ this->format = (TextureFormat)asset->read<u32>();
+
+ this->flags.integer = asset->read<u32>();
+
+ this->texture_width = asset->read<u32>();
+ this->texture_height = asset->read<u32>();
+
+ this->width = asset->read<u32>();
+ this->height = asset->read<u32>();
+
+ this->texture_resolution[0] = this->texture_width;
+ this->texture_resolution[1] = this->texture_height;
+ this->texture_resolution[2] = this->width;
+ this->texture_resolution[3] = this->height;
+
+ asset->seek(4);
+
+ auto container = asset->reads(9);
+
+ auto iformat = -1;
+
+ if (container.compare(0, 8, "TEXB0003") == 0)
+ {
+ this->version = TEXB0003;
+ asset->seek(4);
+ iformat = asset->read<u32>();
+ }
+ else if (container.compare(0, 8, "TEXB0002") == 0)
+ {
+ this->version = TEXB0002;
+ asset->seek(4);
+ }
+ else if (container.compare(0, 8, "TEXB0001") == 0)
+ {
+ this->version = TEXB0001;
+ asset->seek(4);
+ }
+ else
+ {
+ log_error("%s", "unknown texture version");
+ }
+
+ auto mm_count = asset->read<u32>();
+
+ this->texture = new RenderTexture(this->flags.map.NO_INTERPOLATION, this->flags.map.CLAMP_UV, mm_count);
+
+ for (int i = 0; i < mm_count; i++)
+ {
+ auto mwidth = asset->read<u32>();
+ auto mheight = asset->read<u32>();
+
+ auto lz4_compressed = false;
+ auto decompressed_byte_count = 0;
+
+ if (this->version == TEXB0002 || this->version == TEXB0003)
+ {
+ lz4_compressed = asset->read<u32>() == 1;
+ decompressed_byte_count = asset->read<u32>();
+ }
+
+ auto byte_count = asset->read<u32>();
+
+ if (!lz4_compressed)
+ decompressed_byte_count = byte_count;
+
+ auto buffer = asset->ptr();
+
+ if (lz4_compressed)
+ {
+ auto decompressed = new char[decompressed_byte_count];
+ LZ4_decompress_safe(reinterpret_cast<char *>(buffer), decompressed,
+ byte_count, decompressed_byte_count);
+ buffer = reinterpret_cast<byte *>(decompressed);
+ }
+
+ if (iformat == -1)
+ {
+ switch (this->format)
+ {
+ case RGBA8888:
+ this->texture->upload(buffer, mwidth, mheight, i, GL_RGBA, true);
+ break;
+ case DXT5: {
+ auto decompressed = new u32[decompressed_byte_count];
+ BlockDecompressImageDXT5(mwidth, mheight, buffer, decompressed);
+ this->texture->upload(reinterpret_cast<byte *>(decompressed),
+ mwidth, mheight, i, GL_RGBA, true, true);
+ delete[] decompressed;
+ log_warn("%s", "DXT5 Texture");
+ break;
+ }
+ case DXT1: {
+ auto decompressed = new u32[decompressed_byte_count * 2];
+ BlockDecompressImageDXT1(mwidth, mheight, buffer, decompressed);
+ this->texture->upload(reinterpret_cast<byte *>(decompressed),
+ mwidth, mheight, i, GL_RGBA, true, true);
+ delete[] decompressed;
+ log_warn("%s", "DXT1 Texture");
+ break;
+ }
+ case DXT3:
+ log_warn("%s", "DXT3 Texture");
+ break;
+ case RG88:
+ this->texture->upload(buffer, mwidth, mheight, i, GL_RG, true);
+ log_warn("%s", "RG88 Texture");
+ break;
+ case R8:
+ this->texture->upload(buffer, mwidth, mheight, i, GL_RED, true);
+ log_warn("%s", "RG8 Texture");
+ break;
+ default:
+ log_warn("%s", "Uknown Texture");
+ break;
+ }
+ }
+ else
+ {
+ auto data = load_image_rgba(buffer, decompressed_byte_count);
+ this->texture->upload(data, mwidth, mheight, i, GL_RGBA, true);
+ free(data);
+ }
+
+ if (lz4_compressed)
+ delete[] buffer;
+
+ asset->seek(byte_count);
+ }
+
+ asset->pos = 0;
+}
+
+Texture::~Texture()
+{
+ if (!this->wrapped)
+ delete this->texture;
+}
+
+void Texture::bind(s32 index)
+{
+ this->texture->bind(index);
+}
+
+Framebuffer::Framebuffer(f32 width, f32 height, f32 scale)
+{
+ this->buffer = new RenderFramebuffer(width, height, scale);
+
+ this->texture = new Texture();
+ this->texture->wrapped = true;
+
+ this->texture->texture = this->buffer->texture;
+
+ this->texture->texture_resolution[0] = this->buffer->width;
+ this->texture->texture_resolution[1] = this->buffer->height;
+ this->texture->texture_resolution[2] = this->buffer->width;
+ this->texture->texture_resolution[3] = this->buffer->height;
+}
+
+Framebuffer::~Framebuffer()
+{
+ delete this->texture;
+ delete this->buffer;
+}
diff --git a/src/texture.h b/src/texture.h
index 316d7fd..d70b423 100644
--- a/src/texture.h
+++ b/src/texture.h
@@ -1,72 +1,89 @@
#ifndef _TEXTURE_H
#define _TEXTURE_H
-#include <stdbool.h>
-#include <cglm/cglm.h>
+#include <glm/glm.hpp>
-#include "gl.h"
#include "assets.h"
+#include "gl.h"
+#include "util.h"
+
+using namespace glm;
+
+namespace Mauri
+{
+enum TextureFormat
+{
+ RGBA8888 = 0,
+ DXT5 = 4,
+ DXT3 = 6,
+ DXT1 = 7,
+ RG88 = 8,
+ R8 = 9
+};
+
+enum TextureVersion
+{
+ TEXB0001,
+ TEXB0002,
+ TEXB0003
+};
-#include "objects/types.h"
+struct TextureFlags
+{
+ bool NO_INTERPOLATION : 1;
+ bool CLAMP_UV : 1;
+ bool IS_GIF : 1;
+ u32 UNKNWON : 29;
+};
-typedef enum {
- RGBA8888 = 0,
- DXT5 = 4,
- DXT3 = 6,
- DXT1 = 7,
- RG88 = 8,
- R8 = 9
-} mri_texture_format;
+class Texture
+{
+ public:
+ Texture(Asset *asset);
+ Texture()
+ {
+ }
-typedef enum {
- TEXB0001,
- TEXB0002,
- TEXB0003
-} mri_texture_version;
+ ~Texture();
-typedef struct {
- bool NO_INTERPOLATION:1;
- bool CLAMP_UV:1;
- bool IS_GIF:1;
- unsigned int UNKNWON: 29;
-} mri_texture_flags;
+ s32 width;
+ s32 height;
-typedef struct {
- int width, height;
- int texture_width, texture_height;
+ bool wrapped = false;
- unsigned long hash;
+ vec4 texture_resolution;
- gl_texture texture;
+ RenderTexture *texture;
- vec4 texture_resolution;
+ TextureFormat format;
- union {
- mri_texture_flags map;
- unsigned int integer;
- } flags;
+ void load(Asset *asset);
+ void bind(s32 index);
- mri_texture_format format;
- mri_texture_version version;
-} mri_texture;
+ private:
+ s32 texture_width;
+ s32 texture_height;
-typedef struct {
- mstr *name;
+ u64 hash;
- float width, height;
+ union {
+ TextureFlags map;
+ unsigned int integer;
+ } flags;
- gl_framebuffer buffer;
+ TextureVersion version;
+};
- mri_texture texture;
-} mri_framebuffer;
+class Framebuffer
+{
+ public:
+ Framebuffer(f32 width, f32 height, f32 scale);
+ ~Framebuffer();
-mri_texture *mri_texture_load(mri_engine *engine, mri_asset *asset);
-void mri_texture_unload(mri_texture *texture);
-void mri_texture_bind(mri_texture *t, int index);
+ Texture *texture;
+ RenderFramebuffer *buffer;
+};
-void mri_framebuffer_create(mri_framebuffer *buffer, mstr *name, float width, float height, float scale);
-void mri_framebuffer_load(mri_framebuffer *buffer);
-void mri_framebuffer_unload(mri_framebuffer *buffer);
-void mri_framebuffer_bind(mri_framebuffer *buffer);
+} // namespace Mauri
#endif // _TEXTURE_H
diff --git a/src/util.c b/src/util.c
deleted file mode 100644
index f71761b..0000000
--- a/src/util.c
+++ /dev/null
@@ -1,17 +0,0 @@
-#include <string.h>
-#include <stdlib.h>
-#include <stddef.h>
-
-#include "util.h"
-
-// http://www.cse.yorku.ca/~oz/hash.html
-unsigned long djb2_hash(unsigned char *str) {
- return 0;
- unsigned long hash = 5381;
- int c;
-
- while ((c = *str++))
- hash = ((hash << 5) + hash) + c; /* hash * 33 + c */
-
- return hash;
-}
diff --git a/src/util.cc b/src/util.cc
new file mode 100644
index 0000000..ff341ef
--- /dev/null
+++ b/src/util.cc
@@ -0,0 +1,20 @@
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "util.h"
+
+namespace Mauri
+{
+
+int next_power_of_two(int n)
+{
+ n--;
+ n |= n >> 1;
+ n |= n >> 2;
+ n |= n >> 4;
+ n |= n >> 8;
+ return ++n;
+};
+
+} // namespace Mauri
diff --git a/src/util.h b/src/util.h
index 8493a39..f81b7f7 100644
--- a/src/util.h
+++ b/src/util.h
@@ -1,6 +1,25 @@
#ifndef _UTIL_H
#define _UTIL_H
-unsigned long djb2_hash(unsigned char *str);
+#include <stdint.h>
+
+typedef uint32_t u32;
+typedef int32_t s32;
+
+typedef uint64_t u64;
+typedef int64_t s64;
+
+typedef uint8_t u8;
+typedef int8_t s8;
+
+typedef float f32;
+typedef double f64;
+
+typedef unsigned char byte;
+
+namespace Mauri
+{
+extern s32 next_power_of_two(s32 n);
+}
#endif // _UTIL_H