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+I haven't touched the actual wallpaper engine implementation of this project in years...
+if I had the motivation to continue working on a project like this, I would probably
+start from scratch. I could have made much better use of available reverse engineering
+tools (mainly renderdoc) to avoid the tons of trial and error that produced the convoluted
+logic contained in this code.
+
+TODO:
+[ ] make gl_enabled toggleable in code (i.e. toggleable at runtime)
+[ ] objects with blendmode other than 0 have extra pass using blendpassthrough shader
+[ ] more acurate visualizer
+
+Not Implemented:
+[ ] mouse paralax
+[ ] camera shake
+[ ] particles
+[ ] javascript scripting
+And much, much more...
+
+Known Issues:
+./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg
+ - xray only works in the middle
+
+./mauri ../../../c/workshop_wallpapers/2212570435/scene.pkg
+ - eyes not positioned correctly
+
+./mauri ../../../c/workshop_wallpapers/1829251189/scene.pkg
+ - xray is flipped/flickering
+
+./mauri ../../../c/workshop_wallpapers/2216609166/scene.pkg
+ - left side not drawing?
+
+./mauri ../../../c/workshop_wallpapers/2178257725/scene.pkg
+ - rotate breaks it
+
+./mauri ../../../c/workshop_wallpapers/1938288759/scene.pkg
+ - visualizer not drawn correctly
+
+./mauri ../../../c/workshop_wallpapers/2157658616/scene.pkg
+ - parse error
+
+./mauri ../../../c/workshop_wallpapers/1778616550/scene.pkg
+ - first object has different blendmode, so we need to handle "combine" passes differently.
+ The final pass should draw to the objects framebuffer as well as to the combine buffer,
+ but using the "passthroughblend" shader.
+
+And many others that either crash or are completely broken. \ No newline at end of file