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-rw-r--r--TODO16
1 files changed, 15 insertions, 1 deletions
diff --git a/TODO b/TODO
index 47a522f..4c80d9f 100644
--- a/TODO
+++ b/TODO
@@ -2,9 +2,15 @@
[x] pass parser as pointer everywhere
-[ ] cleanup visualizer code
+[x] cleanup visualizer code
+
+[ ] seperate program to extract scene.pkg
+
+[ ] gifs
+ - https://github.com/notscuffed/repkg/blob/master/RePKG.Application/Texture/TexFrameInfoContainerReader.cs
[ ] RG88 & R8 textures
+ - i think it works need to test more
[ ] Re-think parse/load stage, parse stage could possibly be 1 stage where textures and framebuffers,
generate itermediate objects then "load" could simply load and map the resources either to the
@@ -16,6 +22,12 @@ Broken:
[ ] ./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg
- xray only works in the middle
+[ ] ./mauri ../../../c/workshop_wallpapers/2216609166/scene.pkg
+ - left side not draw?
+
+[ ] ./mauri ../../../c/workshop_wallpapers/1938288759/scene.pkg
+ - visualizer not drawn correctly
+
[ ] ./mauri ../../../c/workshop_wallpapers/1778616550/scene.pkg
- first object has different blendmode, so we need to handle "combine" passes differently.
The final pass should draw to the objects framebuffer as well as to the combine buffer,
@@ -37,4 +49,6 @@ Broken:
- engine should be a shared library
- there should be a cli interface along with gui
+[ ] javascript scripting
+
[ ] particles