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-rw-r--r--src/objects/effect.cc2
-rw-r--r--src/objects/material.cc2
-rw-r--r--src/objects/model.cc2
-rw-r--r--src/objects/pass.cc2
-rw-r--r--src/objects/pass.h8
-rw-r--r--src/objects/scene.cc2
6 files changed, 9 insertions, 9 deletions
diff --git a/src/objects/effect.cc b/src/objects/effect.cc
index 92f7dda..2a6960f 100644
--- a/src/objects/effect.cc
+++ b/src/objects/effect.cc
@@ -7,7 +7,7 @@ auto Effect::parse(Parser &pr, const json &root) -> Effect *
{
Effect *effect = new Effect();
- Asset *asset = asset_manager()->get_file(root["file"]);
+ Asset *asset = asset_manager()->get(root["file"]);
if (asset->type == ASSET_VOID) parse_fail(effect);
const json &file = json::parse(asset->as_string(), nullptr, false);
diff --git a/src/objects/material.cc b/src/objects/material.cc
index e3e3e02..7c36d13 100644
--- a/src/objects/material.cc
+++ b/src/objects/material.cc
@@ -7,7 +7,7 @@ auto Material::parse(Parser &pr, const std::string &path) -> Material *
{
Material *material = new Material();
- Asset *asset = asset_manager()->get_file(path);
+ Asset *asset = asset_manager()->get(path);
if (asset->type == ASSET_VOID) parse_fail(material);
const json &root = json::parse(asset->as_string(), nullptr, false);
diff --git a/src/objects/model.cc b/src/objects/model.cc
index 830bdaf..f5ce9c4 100644
--- a/src/objects/model.cc
+++ b/src/objects/model.cc
@@ -6,7 +6,7 @@ auto Model::parse(Parser &pr, const std::string &path) -> Model *
{
Model *model = new Model();
- Asset *asset = asset_manager()->get_file(path);
+ Asset *asset = asset_manager()->get(path);
if (asset->type == ASSET_VOID) parse_fail(model);
const json &root = json::parse(asset->as_string(), nullptr, false);
diff --git a/src/objects/pass.cc b/src/objects/pass.cc
index 04e23d5..a7cfc09 100644
--- a/src/objects/pass.cc
+++ b/src/objects/pass.cc
@@ -190,7 +190,7 @@ RenderPass::RenderPass(Engine *engine, Pass *pass)
if (!this->textures[i])
{
- Asset *asset = asset_manager()->get_file(pass->textures[i], TEXTURE);
+ Asset *asset = asset_manager()->get(pass->textures[i], TEXTURE);
if (asset->type != ASSET_VOID)
{
this->textures[i] = (Texture *)asset->lasset;
diff --git a/src/objects/pass.h b/src/objects/pass.h
index 5012ed5..fdec680 100644
--- a/src/objects/pass.h
+++ b/src/objects/pass.h
@@ -52,8 +52,8 @@ class Pass
std::string shader;
- std::array<std::string, MAX_TEXTURES> binds = { };
- std::array<std::string, MAX_TEXTURES> textures = { };
+ std::array<std::string, MAX_TEXTURES> binds = {};
+ std::array<std::string, MAX_TEXTURES> textures = {};
bool model;
bool combine;
@@ -83,8 +83,8 @@ class RenderPass
mat4x4 *mat;
RenderObject *render_object;
- std::array<Texture *, MAX_TEXTURES> textures = { };
- std::array<TextureType, MAX_TEXTURES> texture_types = { };
+ std::array<Texture *, MAX_TEXTURES> textures = {};
+ std::array<TextureType, MAX_TEXTURES> texture_types = {};
auto draw(Engine *engine) -> void;
diff --git a/src/objects/scene.cc b/src/objects/scene.cc
index b7d1192..832cea6 100644
--- a/src/objects/scene.cc
+++ b/src/objects/scene.cc
@@ -6,7 +6,7 @@ auto Scene::parse(const std::string &path) -> Scene *
{
Scene *scene = new Scene();
- Asset *asset = asset_manager()->get_file(path);
+ Asset *asset = asset_manager()->get(path);
if (asset->type == ASSET_VOID) parse_fail(scene);
const json &root = json::parse(asset->as_string(), nullptr, false);