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-rw-r--r--src/context.h2
-rw-r--r--src/objects/pass.cc8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/context.h b/src/context.h
index 8866a7f..5dfcc8b 100644
--- a/src/context.h
+++ b/src/context.h
@@ -31,7 +31,7 @@ class Context
auto create_window(s32 width, s32 height, const std::string &name, const std::string monitor) -> bool
{
- this->window = stl_window_create();
+ this->window = stl_window_create(NULL);
this->window->pointer_pos_callback = pointer_pos_callback;
this->window->should_close_callback = should_close_callback;
this->window->userdata = this;
diff --git a/src/objects/pass.cc b/src/objects/pass.cc
index afe7c8a..4d2fd0f 100644
--- a/src/objects/pass.cc
+++ b/src/objects/pass.cc
@@ -274,8 +274,8 @@ RenderPass::RenderPass(Engine *engine, Pass *pass)
#ifdef _DEBUG_
debug("PASS (%s)", this->command == COPY ? "copy" : "draw");
debug(" object: %s (passthrough: %s, fullscreen %s)", this->object->name.c_str(),
- AL_BOOLSTR(this->object->passthrough), AL_BOOLSTR(this->object->fullscreen));
- debug(" visible: %s", AL_BOOLSTR(this->object->visible));
+ BOOLSTR(this->object->passthrough), BOOLSTR(this->object->fullscreen));
+ debug(" visible: %s", BOOLSTR(this->object->visible));
debug(" shader: %s", this->shader->origin()->name.c_str());
debug(" target: %s", pass->target.c_str());
debug(" textures (%u):", this->shader->origin()->texture_count);
@@ -304,8 +304,8 @@ RenderPass::RenderPass(Engine *engine, Pass *pass)
debug(" %s %s %s", uniform_type_to_string(uniform->type).c_str(),
uniform->uname.c_str(), glm::to_string(*uniform->value).c_str());
}
- debug(" model: %s", AL_BOOLSTR(this->model));
- debug(" combine: %s", AL_BOOLSTR(this->combine));
+ debug(" model: %s", BOOLSTR(this->model));
+ debug(" combine: %s", BOOLSTR(this->combine));
#endif
}