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-rw-r--r--subprojects/glad/src/egl.c327
-rw-r--r--subprojects/glad/src/gl.c822
2 files changed, 1149 insertions, 0 deletions
diff --git a/subprojects/glad/src/egl.c b/subprojects/glad/src/egl.c
new file mode 100644
index 0000000..5a5e37c
--- /dev/null
+++ b/subprojects/glad/src/egl.c
@@ -0,0 +1,327 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <glad/egl.h>
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+int GLAD_EGL_VERSION_1_0 = 0;
+
+
+
+PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig = NULL;
+PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers = NULL;
+PFNEGLCREATECONTEXTPROC glad_eglCreateContext = NULL;
+PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface = NULL;
+PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface = NULL;
+PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface = NULL;
+PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext = NULL;
+PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface = NULL;
+PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib = NULL;
+PFNEGLGETCONFIGSPROC glad_eglGetConfigs = NULL;
+PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay = NULL;
+PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface = NULL;
+PFNEGLGETDISPLAYPROC glad_eglGetDisplay = NULL;
+PFNEGLGETERRORPROC glad_eglGetError = NULL;
+PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress = NULL;
+PFNEGLINITIALIZEPROC glad_eglInitialize = NULL;
+PFNEGLMAKECURRENTPROC glad_eglMakeCurrent = NULL;
+PFNEGLQUERYCONTEXTPROC glad_eglQueryContext = NULL;
+PFNEGLQUERYSTRINGPROC glad_eglQueryString = NULL;
+PFNEGLQUERYSURFACEPROC glad_eglQuerySurface = NULL;
+PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers = NULL;
+PFNEGLTERMINATEPROC glad_eglTerminate = NULL;
+PFNEGLWAITGLPROC glad_eglWaitGL = NULL;
+PFNEGLWAITNATIVEPROC glad_eglWaitNative = NULL;
+
+
+static void glad_egl_load_EGL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_VERSION_1_0) return;
+ glad_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) load(userptr, "eglChooseConfig");
+ glad_eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC) load(userptr, "eglCopyBuffers");
+ glad_eglCreateContext = (PFNEGLCREATECONTEXTPROC) load(userptr, "eglCreateContext");
+ glad_eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) load(userptr, "eglCreatePbufferSurface");
+ glad_eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC) load(userptr, "eglCreatePixmapSurface");
+ glad_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) load(userptr, "eglCreateWindowSurface");
+ glad_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) load(userptr, "eglDestroyContext");
+ glad_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) load(userptr, "eglDestroySurface");
+ glad_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC) load(userptr, "eglGetConfigAttrib");
+ glad_eglGetConfigs = (PFNEGLGETCONFIGSPROC) load(userptr, "eglGetConfigs");
+ glad_eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
+ glad_eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC) load(userptr, "eglGetCurrentSurface");
+ glad_eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
+ glad_eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
+ glad_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC) load(userptr, "eglGetProcAddress");
+ glad_eglInitialize = (PFNEGLINITIALIZEPROC) load(userptr, "eglInitialize");
+ glad_eglMakeCurrent = (PFNEGLMAKECURRENTPROC) load(userptr, "eglMakeCurrent");
+ glad_eglQueryContext = (PFNEGLQUERYCONTEXTPROC) load(userptr, "eglQueryContext");
+ glad_eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
+ glad_eglQuerySurface = (PFNEGLQUERYSURFACEPROC) load(userptr, "eglQuerySurface");
+ glad_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) load(userptr, "eglSwapBuffers");
+ glad_eglTerminate = (PFNEGLTERMINATEPROC) load(userptr, "eglTerminate");
+ glad_eglWaitGL = (PFNEGLWAITGLPROC) load(userptr, "eglWaitGL");
+ glad_eglWaitNative = (PFNEGLWAITNATIVEPROC) load(userptr, "eglWaitNative");
+}
+
+
+
+static int glad_egl_get_extensions(EGLDisplay display, const char **extensions) {
+ *extensions = eglQueryString(display, EGL_EXTENSIONS);
+
+ return extensions != NULL;
+}
+
+static int glad_egl_has_extension(const char *extensions, const char *ext) {
+ const char *loc;
+ const char *terminator;
+ if(extensions == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+}
+
+static GLADapiproc glad_egl_get_proc_from_userptr(void *userptr, const char *name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_egl_find_extensions_egl(EGLDisplay display) {
+ const char *extensions;
+ if (!glad_egl_get_extensions(display, &extensions)) return 0;
+
+ (void) glad_egl_has_extension;
+
+ return 1;
+}
+
+static int glad_egl_find_core_egl(EGLDisplay display) {
+ int major, minor;
+ const char *version;
+
+ if (display == NULL) {
+ display = EGL_NO_DISPLAY; /* this is usually NULL, better safe than sorry */
+ }
+ if (display == EGL_NO_DISPLAY) {
+ display = eglGetCurrentDisplay();
+ }
+#ifdef EGL_VERSION_1_4
+ if (display == EGL_NO_DISPLAY) {
+ display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ }
+#endif
+#ifndef EGL_VERSION_1_5
+ if (display == EGL_NO_DISPLAY) {
+ return 0;
+ }
+#endif
+
+ version = eglQueryString(display, EGL_VERSION);
+ (void) eglGetError();
+
+ if (version == NULL) {
+ major = 1;
+ minor = 0;
+ } else {
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+ }
+
+ GLAD_EGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void* userptr) {
+ int version;
+ eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
+ eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
+ eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
+ eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
+ if (eglGetDisplay == NULL || eglGetCurrentDisplay == NULL || eglQueryString == NULL || eglGetError == NULL) return 0;
+
+ version = glad_egl_find_core_egl(display);
+ if (!version) return 0;
+ glad_egl_load_EGL_VERSION_1_0(load, userptr);
+
+ if (!glad_egl_find_extensions_egl(display)) return 0;
+
+ return version;
+}
+
+int gladLoadEGL(EGLDisplay display, GLADloadfunc load) {
+ return gladLoadEGLUserPtr(display, glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+#ifdef GLAD_EGL
+
+#ifndef GLAD_LOADER_LIBRARY_C_
+#define GLAD_LOADER_LIBRARY_C_
+
+#include <stddef.h>
+#include <stdlib.h>
+
+#if GLAD_PLATFORM_WIN32
+#include <windows.h>
+#else
+#include <dlfcn.h>
+#endif
+
+
+static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
+ void *handle = NULL;
+ int i;
+
+ for (i = 0; i < length; ++i) {
+#if GLAD_PLATFORM_WIN32
+ #if GLAD_PLATFORM_UWP
+ size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
+ LPWSTR buffer = (LPWSTR) malloc(buffer_size);
+ if (buffer != NULL) {
+ int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
+ if (ret != 0) {
+ handle = (void*) LoadPackagedLibrary(buffer, 0);
+ }
+ free((void*) buffer);
+ }
+ #else
+ handle = (void*) LoadLibraryA(lib_names[i]);
+ #endif
+#else
+ handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
+#endif
+ if (handle != NULL) {
+ return handle;
+ }
+ }
+
+ return NULL;
+}
+
+static void glad_close_dlopen_handle(void* handle) {
+ if (handle != NULL) {
+#if GLAD_PLATFORM_WIN32
+ FreeLibrary((HMODULE) handle);
+#else
+ dlclose(handle);
+#endif
+ }
+}
+
+static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
+ if (handle == NULL) {
+ return NULL;
+ }
+
+#if GLAD_PLATFORM_WIN32
+ return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
+#else
+ return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
+#endif
+}
+
+#endif /* GLAD_LOADER_LIBRARY_C_ */
+
+struct _glad_egl_userptr {
+ void *handle;
+ PFNEGLGETPROCADDRESSPROC get_proc_address_ptr;
+};
+
+static GLADapiproc glad_egl_get_proc(void *vuserptr, const char* name) {
+ struct _glad_egl_userptr userptr = *(struct _glad_egl_userptr*) vuserptr;
+ GLADapiproc result = NULL;
+
+ result = glad_dlsym_handle(userptr.handle, name);
+ if (result == NULL) {
+ result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.get_proc_address_ptr(name);
+ }
+
+ return result;
+}
+
+static void* _egl_handle = NULL;
+
+static void* glad_egl_dlopen_handle(void) {
+#if GLAD_PLATFORM_APPLE
+ static const char *NAMES[] = {"libEGL.dylib"};
+#elif GLAD_PLATFORM_WIN32
+ static const char *NAMES[] = {"libEGL.dll", "EGL.dll"};
+#else
+ static const char *NAMES[] = {"libEGL.so.1", "libEGL.so"};
+#endif
+
+ if (_egl_handle == NULL) {
+ _egl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
+ }
+
+ return _egl_handle;
+}
+
+static struct _glad_egl_userptr glad_egl_build_userptr(void *handle) {
+ struct _glad_egl_userptr userptr;
+ userptr.handle = handle;
+ userptr.get_proc_address_ptr = (PFNEGLGETPROCADDRESSPROC) glad_dlsym_handle(handle, "eglGetProcAddress");
+ return userptr;
+}
+
+int gladLoaderLoadEGL(EGLDisplay display) {
+ int version = 0;
+ void *handle = NULL;
+ int did_load = 0;
+ struct _glad_egl_userptr userptr;
+
+ did_load = _egl_handle == NULL;
+ handle = glad_egl_dlopen_handle();
+ if (handle != NULL) {
+ userptr = glad_egl_build_userptr(handle);
+
+ if (userptr.get_proc_address_ptr != NULL) {
+ version = gladLoadEGLUserPtr(display, glad_egl_get_proc, &userptr);
+ }
+
+ if (!version && did_load) {
+ gladLoaderUnloadEGL();
+ }
+ }
+
+ return version;
+}
+
+
+void gladLoaderUnloadEGL() {
+ if (_egl_handle != NULL) {
+ glad_close_dlopen_handle(_egl_handle);
+ _egl_handle = NULL;
+ }
+}
+
+#endif /* GLAD_EGL */
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/subprojects/glad/src/gl.c b/subprojects/glad/src/gl.c
index eb3e66a..9ccb4ce 100644
--- a/subprojects/glad/src/gl.c
+++ b/subprojects/glad/src/gl.c
@@ -31,11 +31,17 @@ int GLAD_GL_VERSION_2_1 = 0;
int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
+int GLAD_GL_VERSION_3_3 = 0;
+PFNGLACCUMPROC glad_glAccum = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
+PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
+PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINPROC glad_glBegin = NULL;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
@@ -44,10 +50,13 @@ PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+PFNGLBITMAPPROC glad_glBitmap = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
@@ -56,19 +65,63 @@ PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLCALLLISTPROC glad_glCallList = NULL;
+PFNGLCALLLISTSPROC glad_glCallLists = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
+PFNGLCOLOR3BPROC glad_glColor3b = NULL;
+PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
+PFNGLCOLOR3DPROC glad_glColor3d = NULL;
+PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
+PFNGLCOLOR3FPROC glad_glColor3f = NULL;
+PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
+PFNGLCOLOR3IPROC glad_glColor3i = NULL;
+PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
+PFNGLCOLOR3SPROC glad_glColor3s = NULL;
+PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
+PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
+PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
+PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
+PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
+PFNGLCOLOR3USPROC glad_glColor3us = NULL;
+PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
+PFNGLCOLOR4BPROC glad_glColor4b = NULL;
+PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
+PFNGLCOLOR4DPROC glad_glColor4d = NULL;
+PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
+PFNGLCOLOR4FPROC glad_glColor4f = NULL;
+PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
+PFNGLCOLOR4IPROC glad_glColor4i = NULL;
+PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
+PFNGLCOLOR4SPROC glad_glColor4s = NULL;
+PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
+PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
+PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
+PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
+PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
+PFNGLCOLOR4USPROC glad_glColor4us = NULL;
+PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
+PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
+PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
@@ -77,6 +130,7 @@ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
@@ -87,9 +141,11 @@ PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
@@ -99,6 +155,7 @@ PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
@@ -109,18 +166,47 @@ PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
+PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
+PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLENDPROC glad_glEnd = NULL;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLENDLISTPROC glad_glEndList = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
+PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
+PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
+PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
+PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
+PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
+PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
+PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
+PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
+PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
+PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
+PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
+PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
+PFNGLFOGFPROC glad_glFogf = NULL;
+PFNGLFOGFVPROC glad_glFogfv = NULL;
+PFNGLFOGIPROC glad_glFogi = NULL;
+PFNGLFOGIVPROC glad_glFogiv = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
@@ -128,10 +214,13 @@ PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLFRUSTUMPROC glad_glFrustum = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENLISTSPROC glad_glGenLists = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
@@ -149,29 +238,54 @@ PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
+PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
+PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
+PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
+PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
+PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
+PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
+PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
+PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
+PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
+PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
+PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
+PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
@@ -193,27 +307,138 @@ PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
PFNGLHINTPROC glad_glHint = NULL;
+PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
+PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
+PFNGLINDEXDPROC glad_glIndexd = NULL;
+PFNGLINDEXDVPROC glad_glIndexdv = NULL;
+PFNGLINDEXFPROC glad_glIndexf = NULL;
+PFNGLINDEXFVPROC glad_glIndexfv = NULL;
+PFNGLINDEXIPROC glad_glIndexi = NULL;
+PFNGLINDEXIVPROC glad_glIndexiv = NULL;
+PFNGLINDEXSPROC glad_glIndexs = NULL;
+PFNGLINDEXSVPROC glad_glIndexsv = NULL;
+PFNGLINDEXUBPROC glad_glIndexub = NULL;
+PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
+PFNGLINITNAMESPROC glad_glInitNames = NULL;
+PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISLISTPROC glad_glIsList = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
PFNGLISSHADERPROC glad_glIsShader = NULL;
PFNGLISSYNCPROC glad_glIsSync = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
+PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
+PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
+PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
+PFNGLLIGHTFPROC glad_glLightf = NULL;
+PFNGLLIGHTFVPROC glad_glLightfv = NULL;
+PFNGLLIGHTIPROC glad_glLighti = NULL;
+PFNGLLIGHTIVPROC glad_glLightiv = NULL;
+PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLISTBASEPROC glad_glListBase = NULL;
+PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
+PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
+PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
+PFNGLLOADNAMEPROC glad_glLoadName = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+PFNGLMAP1DPROC glad_glMap1d = NULL;
+PFNGLMAP1FPROC glad_glMap1f = NULL;
+PFNGLMAP2DPROC glad_glMap2d = NULL;
+PFNGLMAP2FPROC glad_glMap2f = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
+PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
+PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
+PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
+PFNGLMATERIALFPROC glad_glMaterialf = NULL;
+PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
+PFNGLMATERIALIPROC glad_glMateriali = NULL;
+PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
+PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
+PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
+PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
+PFNGLNEWLISTPROC glad_glNewList = NULL;
+PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
+PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
+PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
+PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
+PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
+PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
+PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
+PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
+PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
+PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
+PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
+PFNGLORTHOPROC glad_glOrtho = NULL;
+PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
+PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
+PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
+PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
+PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
+PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
@@ -221,15 +446,90 @@ PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
+PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
+PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
+PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
+PFNGLPOPNAMEPROC glad_glPopName = NULL;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
+PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
+PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
+PFNGLPUSHNAMEPROC glad_glPushName = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
+PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
+PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
+PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
+PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
+PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
+PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
+PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
+PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
+PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
+PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
+PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
+PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
+PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
+PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
+PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
+PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
+PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
+PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
+PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
+PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
+PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
+PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
+PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLRECTDPROC glad_glRectd = NULL;
+PFNGLRECTDVPROC glad_glRectdv = NULL;
+PFNGLRECTFPROC glad_glRectf = NULL;
+PFNGLRECTFVPROC glad_glRectfv = NULL;
+PFNGLRECTIPROC glad_glRecti = NULL;
+PFNGLRECTIVPROC glad_glRectiv = NULL;
+PFNGLRECTSPROC glad_glRects = NULL;
+PFNGLRECTSVPROC glad_glRectsv = NULL;
+PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLROTATEDPROC glad_glRotated = NULL;
+PFNGLROTATEFPROC glad_glRotatef = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLSCALEDPROC glad_glScaled = NULL;
+PFNGLSCALEFPROC glad_glScalef = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
+PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
+PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
@@ -238,6 +538,57 @@ PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
+PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
+PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
+PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
+PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
+PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
+PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
+PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
+PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
+PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
+PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
+PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
+PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
+PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
+PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
+PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
+PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
+PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
+PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
+PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
+PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
+PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
+PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
+PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
+PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
+PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
+PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
+PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
+PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
+PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
+PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
+PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
+PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
+PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
+PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
+PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
+PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
+PFNGLTEXGENDPROC glad_glTexGend = NULL;
+PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
+PFNGLTEXGENFPROC glad_glTexGenf = NULL;
+PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
+PFNGLTEXGENIPROC glad_glTexGeni = NULL;
+PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
@@ -253,6 +604,8 @@ PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
+PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
@@ -290,6 +643,30 @@ PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
+PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
+PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
+PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
+PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
+PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
+PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
+PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
+PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
+PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
+PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
+PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
+PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
+PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
+PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
+PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
+PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
+PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
+PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
+PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
+PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
+PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
+PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
+PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
@@ -326,6 +703,7 @@ PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
@@ -347,77 +725,383 @@ PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_0) return;
+ glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
+ glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
+ glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
+ glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
+ glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
+ glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
+ glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
+ glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
+ glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
+ glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
+ glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
+ glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
+ glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
+ glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
+ glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
+ glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
+ glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
+ glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
+ glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
+ glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
+ glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
+ glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
+ glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
+ glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
+ glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
+ glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
+ glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
+ glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
+ glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
+ glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
+ glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
+ glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
+ glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
+ glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
+ glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
+ glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
+ glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
+ glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
+ glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
+ glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
+ glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
+ glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd");
+ glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
+ glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
+ glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
+ glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
+ glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
+ glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
+ glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
+ glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
+ glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
+ glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
+ glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
+ glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
+ glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
+ glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
+ glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
+ glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
+ glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
+ glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
+ glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
+ glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
+ glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
+ glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
+ glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
+ glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
+ glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
+ glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
+ glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
+ glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
+ glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
+ glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
+ glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
+ glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
+ glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
+ glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
+ glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
+ glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
+ glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
+ glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
+ glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
+ glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
+ glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
+ glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
+ glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
+ glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
+ glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
+ glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
+ glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
+ glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
+ glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
+ glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
+ glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
+ glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
+ glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
+ glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+ glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
+ glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
+ glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
+ glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
+ glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
+ glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
+ glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
+ glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
+ glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
+ glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
+ glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
+ glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
+ glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
+ glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
+ glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
+ glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
+ glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
+ glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
+ glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
+ glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
+ glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
+ glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
+ glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
+ glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
+ glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
+ glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
+ glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
+ glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
+ glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
+ glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
+ glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
+ glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
+ glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
+ glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
+ glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
+ glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
+ glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
+ glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
+ glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
+ glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
+ glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
+ glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
+ glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
+ glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
+ glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
+ glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
+ glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
+ glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
+ glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
+ glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
+ glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
+ glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
+ glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
+ glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
+ glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
+ glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
+ glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
+ glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
+ glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
+ glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
+ glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
+ glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
+ glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
+ glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
+ glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
+ glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
+ glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
+ glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti");
+ glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
+ glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects");
+ glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
+ glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
+ glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
+ glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
+ glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
+ glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
+ glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
+ glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
+ glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
+ glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
+ glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
+ glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
+ glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
+ glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
+ glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
+ glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
+ glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
+ glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
+ glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
+ glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
+ glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
+ glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
+ glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
+ glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
+ glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
+ glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
+ glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
+ glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
+ glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
+ glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
+ glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
+ glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
+ glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
+ glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
+ glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
+ glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
+ glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
+ glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
+ glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
+ glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
+ glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
+ glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
+ glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
+ glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
+ glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
+ glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
+ glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
+ glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
+ glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
+ glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
+ glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
+ glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
+ glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
+ glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
+ glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
+ glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
+ glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
+ glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
+ glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
+ glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
+ glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
+ glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
+ glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
+ glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
+ glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
+ glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
+ glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
+ glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
+ glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
+ glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
+ glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
+ glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
+ glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_1) return;
+ glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
+ glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
+ glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
+ glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
+ glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
+ glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
+ glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
+ glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
+ glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
}
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_2) return;
@@ -429,6 +1113,7 @@ static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
@@ -436,6 +1121,42 @@ static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
+ glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
+ glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
+ glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
+ glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
+ glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
+ glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
+ glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
+ glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
+ glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
+ glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
+ glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
+ glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
+ glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
+ glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
+ glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
+ glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
+ glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
+ glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
+ glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
+ glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
+ glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
+ glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
+ glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
+ glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
+ glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
+ glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
+ glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
+ glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
+ glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
+ glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
+ glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
+ glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
+ glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
+ glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
+ glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
+ glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
}
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
@@ -443,12 +1164,50 @@ static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
+ glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
+ glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
+ glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
+ glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
+ glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
+ glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
+ glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
+ glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
+ glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
+ glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
+ glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
+ glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
+ glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
+ glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
+ glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
+ glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
+ glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
+ glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
+ glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
+ glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
+ glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
+ glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
+ glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
+ glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
+ glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
+ glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
+ glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
+ glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
+ glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
+ glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
+ glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
+ glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
+ glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
+ glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
+ glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
+ glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
+ glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
}
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_5) return;
@@ -704,6 +1463,67 @@ static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
}
+static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_3) return;
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui");
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv");
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui");
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui");
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv");
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui");
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv");
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui");
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv");
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui");
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv");
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui");
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv");
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui");
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv");
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui");
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv");
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui");
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv");
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui");
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv");
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui");
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv");
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui");
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv");
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui");
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv");
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui");
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv");
+}
@@ -850,6 +1670,7 @@ static int glad_gl_find_core_gl(void) {
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
return GLAD_MAKE_VERSION(major, minor);
}
@@ -873,6 +1694,7 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
glad_gl_load_GL_VERSION_3_0(load, userptr);
glad_gl_load_GL_VERSION_3_1(load, userptr);
glad_gl_load_GL_VERSION_3_2(load, userptr);
+ glad_gl_load_GL_VERSION_3_3(load, userptr);
if (!glad_gl_find_extensions_gl(version)) return 0;