| Commit message (Expand) | Author | Age |
| * | Default color(4) to white, TUI improvements |  Andrew Opalach
| 2025-06-11 |
| * | Update deps and TUI fixes |  Andrew Opalach
| 2025-03-31 |
| * | Attempt to make usable and packageable |  Andrew Opalach
| 2024-10-19 |
| * | Update codebase |  Andrew Opalach
| 2024-10-04 |
| * | One last push |  Andrew Opalach
| 2023-11-12 |
| * | cleanup, finalize notes, add README.md |  Andrew Opalach
| 2023-07-15 |
| * | temporary fix for new assets, major cleanup |  Andrew Opalach
| 2022-07-21 |
| * | fix alternating framebuffers on objects, add toggleable drawing |  Andrew Opalach
| 2020-10-29 |
| * | add write to file, finish gifs, gl fixes |  Andrew Opalach
| 2020-10-27 |
| * | misc render stuff, add visualizer |  Andrew Opalach
| 2020-10-12 |
| * | wip |  Andrew Opalach
| 2020-10-10 |
| * | add cursor position support and fix various issues that came with it |  Andrew Opalach
| 2020-10-02 |
| * | switch to c++, add dxt5 and dxt1 handling |  Andrew Opalach
| 2020-10-01 |
| * | texture cache, load objects in order of dependencies |  Andrew Opalach
| 2020-09-14 |
| * | handle blending modes and refactor |  Andrew Opalach
| 2020-09-14 |
| * | wip |  Andrew Opalach
| 2020-09-11 |
| * | refactor all the rendering code |  Andrew Opalach
| 2020-09-10 |
| * | implement framebuffer handleing and pass targets |  Andrew Opalach
| 2020-09-08 |
| * | finish most of the core stuff |  Andrew Opalach
| 2020-09-07 |
| * | initial commit |  Andrew Opalach
| 2020-08-24 |