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* Update deps and TUI fixesAndrew Opalach 2025-03-31
| | | | Signed-off-by: Andrew Opalach <andrew@akon.city>
* Update for dependency name changeAndrew Opalach 2024-12-24
| | | | Signed-off-by: Andrew Opalach <andrew@akon.city>
* Quit on sway exit, pin deps, refactor flakeAndrew Opalach 2024-11-26
| | | | Signed-off-by: Andrew Opalach <andrew@akon.city>
* Always load but don't draw invisible objectsAndrew Opalach 2024-10-24
| | | | Signed-off-by: Andrew Opalach <andrew@akon.city>
* Attempt to make usable and packageableAndrew Opalach 2024-10-19
| | | | Signed-off-by: Andrew Opalach <andrew@akon.city>
* Remove gstreamer and visualizer, cleanupAndrew Opalach 2024-10-08
| | | | Signed-off-by: Andrew Opalach <andrew@akon.city>
* Update codebaseAndrew Opalach 2024-10-04
| | | | | | | Bring up-to-date with my other projects. Wallpaper engine behavior is mostly unchanged. Signed-off-by: Andrew Opalach <andrew@akon.city>
* One last pushAndrew Opalach 2023-11-12
| | | | Signed-off-by: Andrew Opalach <andrew@akon.city>
* cleanup, finalize notes, add README.mdAndrew Opalach 2023-07-15
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* update TODO, cleanupAndrew Opalach 2023-03-11
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* add rate, cleanupAndrew Opalach 2023-03-10
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* temporary fix for new assets, major cleanupAndrew Opalach 2022-07-21
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* Some uncommitted stuffAndrew Opalach 2022-02-12
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* fix alternating framebuffers on objects, add toggleable drawingAndrew Opalach 2020-10-29
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* add write to file, finish gifs, gl fixesAndrew Opalach 2020-10-27
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* cleanupAndrew Opalach 2020-10-24
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* fix object/effect load order, visualizer memory leakAndrew Opalach 2020-10-22
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* wip gifAndrew Opalach 2020-10-21
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* fix windows buildAndrew Opalach 2020-10-15
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* wipAndrew Opalach 2020-10-15
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* add json subprojectAndrew Opalach 2020-10-15
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* cleanup buildAndrew Opalach 2020-10-15
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* better texture handling, visualizer cleanup, proper handling of object ↵Andrew Opalach 2020-10-15
| | | | framebuffers
* misc render stuff, add visualizerAndrew Opalach 2020-10-12
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* wipAndrew Opalach 2020-10-10
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* new json parsingAndrew Opalach 2020-10-04
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* add cursor position support and fix various issues that came with itAndrew Opalach 2020-10-02
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* refactor render pass creationAndrew Opalach 2020-10-01
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* cleanup 'todo' usageAndrew Opalach 2020-10-01
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* switch to c++, add dxt5 and dxt1 handlingAndrew Opalach 2020-10-01
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* texture cache, load objects in order of dependenciesAndrew Opalach 2020-09-14
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* handle blending modes and refactorAndrew Opalach 2020-09-14
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* wipAndrew Opalach 2020-09-11
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* handle passthrough objectsAndrew Opalach 2020-09-11
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* refactor all the rendering codeAndrew Opalach 2020-09-10
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* wipAndrew Opalach 2020-09-08
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* implement framebuffer handleing and pass targetsAndrew Opalach 2020-09-08
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* finish most of the core stuffAndrew Opalach 2020-09-07
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* implement most of the shader parsingAndrew Opalach 2020-08-24
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* return ref to textureAndrew Opalach 2020-08-24
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* initial commitAndrew Opalach 2020-08-24