| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Attempt to make usable and packageable | 2024-10-19 | |
| | | | | | Signed-off-by: Andrew Opalach <andrew@akon.city> | ||
| * | Remove gstreamer and visualizer, cleanup | 2024-10-08 | |
| | | | | | Signed-off-by: Andrew Opalach <andrew@akon.city> | ||
| * | Update codebase | 2024-10-04 | |
| | | | | | | | | Bring up-to-date with my other projects. Wallpaper engine behavior is mostly unchanged. Signed-off-by: Andrew Opalach <andrew@akon.city> | ||
| * | One last push | 2023-11-12 | |
| | | | | | Signed-off-by: Andrew Opalach <andrew@akon.city> | ||
| * | cleanup, finalize notes, add README.md | 2023-07-15 | |
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| * | update TODO, cleanup | 2023-03-11 | |
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| * | add rate, cleanup | 2023-03-10 | |
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| * | temporary fix for new assets, major cleanup | 2022-07-21 | |
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| * | Some uncommitted stuff | 2022-02-12 | |
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| * | fix alternating framebuffers on objects, add toggleable drawing | 2020-10-29 | |
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| * | add write to file, finish gifs, gl fixes | 2020-10-27 | |
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| * | cleanup | 2020-10-24 | |
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| * | fix object/effect load order, visualizer memory leak | 2020-10-22 | |
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| * | wip gif | 2020-10-21 | |
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| * | fix windows build | 2020-10-15 | |
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| * | wip | 2020-10-15 | |
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| * | add json subproject | 2020-10-15 | |
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| * | cleanup build | 2020-10-15 | |
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| * | better texture handling, visualizer cleanup, proper handling of object ↵ | 2020-10-15 | |
| | | | | | framebuffers | ||
| * | misc render stuff, add visualizer | 2020-10-12 | |
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| * | wip | 2020-10-10 | |
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| * | new json parsing | 2020-10-04 | |
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| * | add cursor position support and fix various issues that came with it | 2020-10-02 | |
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| * | refactor render pass creation | 2020-10-01 | |
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| * | cleanup 'todo' usage | 2020-10-01 | |
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| * | switch to c++, add dxt5 and dxt1 handling | 2020-10-01 | |
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| * | texture cache, load objects in order of dependencies | 2020-09-14 | |
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| * | handle blending modes and refactor | 2020-09-14 | |
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| * | wip | 2020-09-11 | |
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| * | handle passthrough objects | 2020-09-11 | |
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| * | improve asset load fail logic | 2020-09-10 | |
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| * | refactor all the rendering code | 2020-09-10 | |
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| * | wip | 2020-09-08 | |
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| * | implement framebuffer handleing and pass targets | 2020-09-08 | |
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| * | finish most of the core stuff | 2020-09-07 | |
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| * | implement most of the shader parsing | 2020-08-24 | |
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| * | return ref to texture | 2020-08-24 | |
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| * | initial commit | 2020-08-24 | |