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#ifndef _MODEL_H
#define _MODEL_H
#include "material.h"
namespace Mauri
{
class Model
{
public:
Model() = default;
~Model();
bool autosize = true;
bool fullscreen = false;
bool passthrough = false;
vec2 cropoffset;
f32 width;
f32 height;
static auto parse(Parser &pr, const std::string &path) -> Model *;
auto load(Engine *engine, Object *object) -> void;
private:
Material *material = nullptr;
};
} // namespace Mauri
#endif // _MODEL_H
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