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#ifndef _SCENE_H
#define _SCENE_H
#include "object.h"
namespace Mauri
{
struct Camera
{
vec3 center;
vec3 eye;
vec3 up;
vec2 offset = vec2(0.f);
};
class Scene
{
public:
Scene() = default;
~Scene();
Parser parser;
Camera cam;
s32 width;
s32 height;
f32 nearz;
f32 farz;
bool clear_enabled;
vec4 clear_color;
static auto parse(const std::string &path) -> Scene *;
auto offset_camera(s32 x, s32 y) -> void;
auto get_object_by_id(u32 id) -> Object *;
auto load(Engine *engine) -> void;
auto draw(Engine *engine) -> void;
std::vector<Object *> objects;
};
} // namespace Mauri
#endif // _SCENE_H
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