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+# Enables/Disables all sound effects
+enabled=true
+# Affects how quiet a sound gets based on distance
+# Lower values mean distant sounds are louder
+# This setting requires you to be in singleplayer or having the mod installed on the server
+# 1.0 is the physically correct value
+attenuation_factor=1.0
+# The volume of simulated reverberations
+reverb_gain=1.0
+# The brightness of reverberation
+# Higher values result in more high frequencies in reverberation
+# Lower values give a more muffled sound to the reverb
+reverb_brightness=1.0
+# The distance of reverb relative to the sound distance
+reverb_distance=1.5
+# The amount of sound that will be absorbed when traveling through blocks
+block_absorption=0.95
+# Higher values mean smaller objects won't be considered as occluding
+occlusion_variation=0.49
+# The default amount of sound reflectance energy for all blocks
+# Lower values result in more conservative reverb simulation with shorter reverb tails
+# Higher values result in more generous reverb simulation with higher reverb tails
+default_block_reflectivity=0.5
+# The default amount of occlusion for all blocks
+# Lower values will result in sounds being less muffled through walls
+# Higher values mean sounds will be not audible though thicker walls
+default_block_occlusion_factor=1.0
+# Minecraft won't allow sounds to play past a certain distance
+# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
+# This setting only takes affect in singleplayer worlds and when installed on the server
+sound_distance_allowance=5.0
+# A value controlling the amount that air absorbs high frequencies with distance
+# A value of 1.0 is physically correct for air with normal humidity and temperature
+# Higher values mean air will absorb more high frequencies with distance
+# 0 disables this effect
+air_absorption=1.0
+# How much sound is filtered when the player is underwater
+# 0.0 means no filter
+# 1.0 means fully filtered
+underwater_filter=0.875
+# Whether sounds like cave, nether or underwater ambient sounds should have sound physics
+evaluate_ambient_sounds=false
+# The number of rays to trace to determine reverberation for each sound source
+# More rays provides more consistent tracing results but takes more time to calculate
+# Decrease this value if you experience lag spikes when sounds play
+environment_evaluation_ray_count=32
+# The number of rays bounces to trace to determine reverberation for each sound source
+# More bounces provides more echo and sound ducting but takes more time to calculate
+# Decrease this value if you experience lag spikes when sounds play
+environment_evaluation_ray_bounces=4
+# If sound hits a non-full-square side, block occlusion is multiplied by this
+non_full_block_occlusion_factor=0.25
+# The maximum amount of rays to determine occlusion
+# Directly correlates to the amount of blocks between walls that are considered
+max_occlusion_rays=18
+# The amount at which occlusion is capped
+max_occlusion=72.0
+# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
+strict_occlusion=false
+# Whether to try calculating where the sound should come from based on reflections
+sound_direction_evaluation=true
+# Skip redirecting non-occluded sounds (the ones you can see directly)
+redirect_non_occluded_sounds=false
+# If music discs or other longer sounds should be frequently reevaluated
+update_moving_sounds=true
+# The interval in ticks that moving sounds are reevaluated
+# Lower values mean more frequent reevaluation but also more lag
+# This option only takes effect if update_moving_sounds is enabled
+sound_update_interval=4
+# Disable level clone and cache. This will fall back to original main thread access.
+# WARNING! Enabling this will cause instability and issues with other mods.
+unsafe_level_access=false
+# The radius of chunks to clone for level access
+level_clone_range=4
+# The maximum number of ticks to retain the cloned level in the cache
+level_clone_max_retain_ticks=20
+# The maximum distance a player can move from the cloned origin before invalidation
+level_clone_max_retain_block_distance=16
+# Enables debug logging
+debug_logging=false
+# Provides more information about occlusion in the logs
+occlusion_logging=false
+# Provides more information about the environment calculation in the logs
+environment_logging=false
+# Provides more information about how long computations take
+performance_logging=false
+# If enabled, the path of the sound will be rendered in game
+render_sound_bounces=false
+# If enabled, occlusion will be visualized in game
+render_occlusion=false
+# Enables/Disables sound effects for Simple Voice Chat audio
+simple_voice_chat_integration=true
+# Enables/Disables hearing your own echo with Simple Voice Chat
+simple_voice_chat_hear_self=false