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| author | 2023-11-10 19:24:56 -0500 | |
|---|---|---|
| committer | 2023-11-12 20:04:01 -0500 | |
| commit | acd44bb898996ff4e36b39b10e870e40bcaf2634 (patch) | |
| tree | fa452ee2e583566a4fd28a4ac204cf62a9a1a0bc /NOTES | |
| parent | f1a9751af6cc6aa0bac91e7f28fc43b1a4cb64fd (diff) | |
| download | mauri-acd44bb898996ff4e36b39b10e870e40bcaf2634.tar.gz mauri-acd44bb898996ff4e36b39b10e870e40bcaf2634.tar.bz2 mauri-acd44bb898996ff4e36b39b10e870e40bcaf2634.zip | |
One last push
Signed-off-by: Andrew Opalach <andrew@akon.city>
Diffstat (limited to 'NOTES')
| -rw-r--r-- | NOTES | 46 |
1 files changed, 0 insertions, 46 deletions
@@ -1,46 +0,0 @@ -I haven't touched the actual wallpaper engine implementation of this project in years... -if I had the motivation to continue working on a project like this, I would probably -start from scratch. I could have made much better use of available reverse engineering -tools (mainly renderdoc) to avoid the tons of trial and error that produced the convoluted -logic contained in this code. - -TODO: -[ ] make gl_enabled toggleable in code (i.e. toggleable at runtime) -[ ] objects with blendmode other than 0 have extra pass using blendpassthrough shader -[ ] more acurate visualizer - -Not Implemented: -[ ] mouse paralax -[ ] camera shake -[ ] particles -[ ] javascript scripting -And much, much more... - -Known Issues: -./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg - - xray only works in the middle - -./mauri ../../../c/workshop_wallpapers/2212570435/scene.pkg - - eyes not positioned correctly - -./mauri ../../../c/workshop_wallpapers/1829251189/scene.pkg - - xray is flipped/flickering - -./mauri ../../../c/workshop_wallpapers/2216609166/scene.pkg - - left side not drawing? - -./mauri ../../../c/workshop_wallpapers/2178257725/scene.pkg - - rotate breaks it - -./mauri ../../../c/workshop_wallpapers/1938288759/scene.pkg - - visualizer not drawn correctly - -./mauri ../../../c/workshop_wallpapers/2157658616/scene.pkg - - parse error - -./mauri ../../../c/workshop_wallpapers/1778616550/scene.pkg - - first object has different blendmode, so we need to handle "combine" passes differently. - The final pass should draw to the objects framebuffer as well as to the combine buffer, - but using the "passthroughblend" shader. - -And many others that either crash or are completely broken.
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