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-I haven't touched the actual wallpaper engine implementation of this project in years...
-if I had the motivation to continue working on a project like this, I would probably
-start from scratch. I could have made much better use of available reverse engineering
-tools (mainly renderdoc) to avoid the tons of trial and error that produced the convoluted
-logic contained in this code.
-
-TODO:
-[ ] make gl_enabled toggleable in code (i.e. toggleable at runtime)
-[ ] objects with blendmode other than 0 have extra pass using blendpassthrough shader
-[ ] more acurate visualizer
-
-Not Implemented:
-[ ] mouse paralax
-[ ] camera shake
-[ ] particles
-[ ] javascript scripting
-And much, much more...
-
-Known Issues:
-./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg
- - xray only works in the middle
-
-./mauri ../../../c/workshop_wallpapers/2212570435/scene.pkg
- - eyes not positioned correctly
-
-./mauri ../../../c/workshop_wallpapers/1829251189/scene.pkg
- - xray is flipped/flickering
-
-./mauri ../../../c/workshop_wallpapers/2216609166/scene.pkg
- - left side not drawing?
-
-./mauri ../../../c/workshop_wallpapers/2178257725/scene.pkg
- - rotate breaks it
-
-./mauri ../../../c/workshop_wallpapers/1938288759/scene.pkg
- - visualizer not drawn correctly
-
-./mauri ../../../c/workshop_wallpapers/2157658616/scene.pkg
- - parse error
-
-./mauri ../../../c/workshop_wallpapers/1778616550/scene.pkg
- - first object has different blendmode, so we need to handle "combine" passes differently.
- The final pass should draw to the objects framebuffer as well as to the combine buffer,
- but using the "passthroughblend" shader.
-
-And many others that either crash or are completely broken. \ No newline at end of file