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authorAndrew Opalach <andrew@akon.city> 2020-10-24 00:59:53 -0400
committerAndrew Opalach <andrew@akon.city> 2020-10-24 00:59:53 -0400
commit3c5f029889db977dae80455144d8a473d369a395 (patch)
tree6c92eb820486dfbb13e79de3aecd8dcaefe193a4 /TODO
parentb66ba3884135ec746a84a78c38d4fb2fdc0c98a4 (diff)
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cleanup
Diffstat (limited to 'TODO')
-rw-r--r--TODO12
1 files changed, 5 insertions, 7 deletions
diff --git a/TODO b/TODO
index 75e1b56..fa118a9 100644
--- a/TODO
+++ b/TODO
@@ -6,6 +6,9 @@
[X] cleanup build system
+[ ] start commiting in a more structured way
+ - most of the bulk work is done so this will make things easier going forward
+
[ ] more acurate visualizer
[ ] seperate program to extract scene.pkg
@@ -16,12 +19,6 @@
[ ] RG88 & R8 textures
- i think it works need to test more
-[ ] Re-think parse/load stage, parse stage could possibly be 1 stage where textures and framebuffers,
- generate itermediate objects then "load" could simply load and map the resources either to the
- itermediate objects or something else.
- - We already know when a single pass is generated so we could just transfer that logic to only the parse step
- - The intermediate objects should probably store the resource
-
Broken:
[ ] ./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg
- xray only works in the middle
@@ -52,8 +49,9 @@ Broken:
[X] ./mauri ../../../c/workshop_wallpapers/2008251577/scene.pkg
- effect doesnt draw correctly
- It was because of incorrect GL_TEXTURE_WRAP
+ - should analyze this in renderdoc
-[ ] if version 2 is defined as a combo, g_Alpha and g_Color need to be set from the object
+[X] if version 2 is defined as a combo, g_Alpha and g_Color need to be set from the object
visible should be a draw time check not handled when parsing
[ ] mouse paralax