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| author | 2020-10-24 00:59:53 -0400 | |
|---|---|---|
| committer | 2020-10-24 00:59:53 -0400 | |
| commit | 3c5f029889db977dae80455144d8a473d369a395 (patch) | |
| tree | 6c92eb820486dfbb13e79de3aecd8dcaefe193a4 /TODO | |
| parent | b66ba3884135ec746a84a78c38d4fb2fdc0c98a4 (diff) | |
| download | mauri-3c5f029889db977dae80455144d8a473d369a395.tar.gz mauri-3c5f029889db977dae80455144d8a473d369a395.tar.bz2 mauri-3c5f029889db977dae80455144d8a473d369a395.zip | |
cleanup
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 12 |
1 files changed, 5 insertions, 7 deletions
@@ -6,6 +6,9 @@ [X] cleanup build system +[ ] start commiting in a more structured way + - most of the bulk work is done so this will make things easier going forward + [ ] more acurate visualizer [ ] seperate program to extract scene.pkg @@ -16,12 +19,6 @@ [ ] RG88 & R8 textures - i think it works need to test more -[ ] Re-think parse/load stage, parse stage could possibly be 1 stage where textures and framebuffers, - generate itermediate objects then "load" could simply load and map the resources either to the - itermediate objects or something else. - - We already know when a single pass is generated so we could just transfer that logic to only the parse step - - The intermediate objects should probably store the resource - Broken: [ ] ./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg - xray only works in the middle @@ -52,8 +49,9 @@ Broken: [X] ./mauri ../../../c/workshop_wallpapers/2008251577/scene.pkg - effect doesnt draw correctly - It was because of incorrect GL_TEXTURE_WRAP + - should analyze this in renderdoc -[ ] if version 2 is defined as a combo, g_Alpha and g_Color need to be set from the object +[X] if version 2 is defined as a combo, g_Alpha and g_Color need to be set from the object visible should be a draw time check not handled when parsing [ ] mouse paralax |