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| author | 2023-07-15 01:16:04 -0400 | |
|---|---|---|
| committer | 2023-07-15 01:16:04 -0400 | |
| commit | f1a9751af6cc6aa0bac91e7f28fc43b1a4cb64fd (patch) | |
| tree | e9660e27896c00d7a6d57123c172b8574e1e07b6 /TODO | |
| parent | aec7b72a146f489ec1947b4915b9ade6bfc19340 (diff) | |
| download | mauri-f1a9751af6cc6aa0bac91e7f28fc43b1a4cb64fd.tar.gz mauri-f1a9751af6cc6aa0bac91e7f28fc43b1a4cb64fd.tar.bz2 mauri-f1a9751af6cc6aa0bac91e7f28fc43b1a4cb64fd.zip | |
cleanup, finalize notes, add README.md
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 70 |
1 files changed, 0 insertions, 70 deletions
@@ -1,70 +0,0 @@ -decent looking: - - 1574428821 - - 1457581889 - - 2086821449 - -[ ] make gl_enabled toggleable in code (i.e. toggleable at runtime) - -[ ] cleanup pass on non-objects (asset, texture, shader, etc) - -[ ] objects with blendmode other than 0 have extra pass using blendpassthrough shader - -[ ] really analyze the structue of a pass/object and try to simplify the code - - verify if the model/robject order is correct (renderdoc) - -[ ] more acurate visualizer - -[x] gifs - - https://github.com/notscuffed/repkg/blob/master/RePKG.Application/Texture/TexFrameInfoContainerReader.cs - - still kinda broken tho... - -Broken: -[ ] ./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg - - xray only works in the middle - -[X] ./mauri ../../../c/workshop_wallpapers/2048972911/scene.pkg - - black background - -[ ] ./mauri ../../../c/workshop_wallpapers/2212570435/scene.pkg - - eyes not positioned correctly - -[ ] ./mauri ../../../c/workshop_wallpapers/1829251189/scene.pkg - - xray is flipped/flickering - -[ ] ./mauri ../../../c/workshop_wallpapers/2216609166/scene.pkg - - left side not draw? - -[ ] ./mauri ../../../c/workshop_wallpapers/2178257725/scene.pkg - - rotate breaks it - -[ ] ./mauri ../../../c/workshop_wallpapers/1938288759/scene.pkg - - visualizer not drawn correctly - -[ ] ./mauri ../../../c/workshop_wallpapers/2157658616/scene.pkg - - parse error - -[ ] ./mauri ../../../c/workshop_wallpapers/1778616550/scene.pkg - - first object has different blendmode, so we need to handle "combine" passes differently. - The final pass should draw to the objects framebuffer as well as to the combine buffer, - but using the "passthroughblend" shader. - -[X] ./mauri ../../../c/workshop_wallpapers/2008251577/scene.pkg - - effect doesnt draw correctly - - It was because of incorrect GL_TEXTURE_WRAP - - should analyze this in renderdoc - -[X] if version 2 is defined as a combo, g_Alpha and g_Color need to be set from the object - visible should be a draw time check not handled when parsing - -[ ] mouse paralax -[ ] camera shake - -// long term - -[ ] separate gui and engine in mauri - - engine should be a shared library - - there should be a cli interface along with gui - -[ ] javascript scripting - -[ ] particles |