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* Set g_ModelMatrix, allow -t without packageAndrew Opalach 2024-10-24
* Always load but don't draw invisible objectsAndrew Opalach 2024-10-24
* Add config for assets pathAndrew Opalach 2024-10-19
* Attempt to make usable and packageableAndrew Opalach 2024-10-19
* Remove gstreamer and visualizer, cleanupAndrew Opalach 2024-10-08
* Update codebaseAndrew Opalach 2024-10-04
* One last pushAndrew Opalach 2023-11-12
* cleanup, finalize notes, add README.mdAndrew Opalach 2023-07-15
* update TODO, cleanupAndrew Opalach 2023-03-11
* add rate, cleanupAndrew Opalach 2023-03-10
* temporary fix for new assets, major cleanupAndrew Opalach 2022-07-21
* Some uncommitted stuffAndrew Opalach 2022-02-12
* fix alternating framebuffers on objects, add toggleable drawingAndrew Opalach 2020-10-29
* add write to file, finish gifs, gl fixesAndrew Opalach 2020-10-27
* cleanupAndrew Opalach 2020-10-24
* fix object/effect load order, visualizer memory leakAndrew Opalach 2020-10-22
* wip gifAndrew Opalach 2020-10-21
* fix windows buildAndrew Opalach 2020-10-15
* wipAndrew Opalach 2020-10-15
* add json subprojectAndrew Opalach 2020-10-15
* cleanup buildAndrew Opalach 2020-10-15
* better texture handling, visualizer cleanup, proper handling of object frameb...Andrew Opalach 2020-10-15
* misc render stuff, add visualizerAndrew Opalach 2020-10-12
* wipAndrew Opalach 2020-10-10
* new json parsingAndrew Opalach 2020-10-04
* add cursor position support and fix various issues that came with itAndrew Opalach 2020-10-02
* refactor render pass creationAndrew Opalach 2020-10-01
* cleanup 'todo' usageAndrew Opalach 2020-10-01
* switch to c++, add dxt5 and dxt1 handlingAndrew Opalach 2020-10-01
* texture cache, load objects in order of dependenciesAndrew Opalach 2020-09-14
* handle blending modes and refactorAndrew Opalach 2020-09-14
* wipAndrew Opalach 2020-09-11
* handle passthrough objectsAndrew Opalach 2020-09-11
* improve asset load fail logicAndrew Opalach 2020-09-10
* refactor all the rendering codeAndrew Opalach 2020-09-10
* wipAndrew Opalach 2020-09-08
* implement framebuffer handleing and pass targetsAndrew Opalach 2020-09-08
* finish most of the core stuffAndrew Opalach 2020-09-07
* implement most of the shader parsingAndrew Opalach 2020-08-24
* return ref to textureAndrew Opalach 2020-08-24
* initial commitAndrew Opalach 2020-08-24