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| author | 2025-05-27 13:02:57 -0400 | |
|---|---|---|
| committer | 2025-05-27 13:16:18 -0400 | |
| commit | 4479a8801e3c2aa901cd1499f459272805472222 (patch) | |
| tree | dcb116fd101f6a5a437783359434f622fb94992d /archive/mythos_dmms2024/tree/overrides/config | |
| download | modpacks-4479a8801e3c2aa901cd1499f459272805472222.tar.gz modpacks-4479a8801e3c2aa901cd1499f459272805472222.tar.bz2 modpacks-4479a8801e3c2aa901cd1499f459272805472222.zip | |
Reinit with old packs archived
Diffstat (limited to 'archive/mythos_dmms2024/tree/overrides/config')
11 files changed, 3410 insertions, 0 deletions
diff --git a/archive/mythos_dmms2024/tree/overrides/config/aether-common.toml b/archive/mythos_dmms2024/tree/overrides/config/aether-common.toml new file mode 100644 index 0000000..90a7f50 --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/aether-common.toml @@ -0,0 +1,19 @@ + +[Gameplay] + #Use the default Curios menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories + "Use default Curios' menu" = true + #On world creation, the player is given an Aether Portal Frame item to automatically go to the Aether with + "Gives player Aether Portal Frame item" = false + #When the player enters the Aether, they are given a Book of Lore and Golden Parachutes as starting loot + "Gives starting loot on entry" = true + #Determines whether the Sun Spirit's dialogue when meeting him should play through every time you meet him + "Repeat Sun Spirit's battle dialogue" = true + #Determines if a message that links The Aether mod's Patreon should show + "Show Patreon message" = false + +["Data Pack"] + #Sets the Aether Temporary Freezing data pack to be added to new worlds automatically + "Add Temporary Freezing automatically" = false + #Sets the Aether Ruined Portals data pack to be added to new worlds automatically + "Add Ruined Portals automatically" = false + diff --git a/archive/mythos_dmms2024/tree/overrides/config/alexsmobsinteraction.toml b/archive/mythos_dmms2024/tree/overrides/config/alexsmobsinteraction.toml new file mode 100644 index 0000000..27246d8 --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/alexsmobsinteraction.toml @@ -0,0 +1,334 @@ + +[General] + #Whether some Prey fear their predators + PREY_FEAR_ENABLED = true + #Whether Charging Mobs can get stunned when holding up a shield + CHARGE_STUN_ENABLED = true + #Whether you will combust more when stepping on hot blocks + COMBUSTABLE_ENABLED = true + #Whether you can set a entity on fire with Lava Bottles + MOLTEN_BATH_ENABLED = true + #You get hunted by Frilled Sharks and Hammerhead's when you have Exsanguination + BLEEDING_HUNGER_ENABLED = true + +[Items] + #Whether Sand requires no sand + POCKET_SAND_AMMOLESS_ENABLED = true + +[Mobs] + + [Mobs."Vanilla Mob Tweaks"] + #Whether Witches will drink a Poison Resistance when Poisoned + WITCH_ADDITIONS_ENABLED = true + #Whether Spiders eat silverfish,cockroaches,flies and bees + SPIDER_EAT_ENABLED = true + #Whether Cave Spiders eat silverfish,cockroaches,flies and bees + CAVESPIDER_EAT_ENABLED = true + #Whether frogs can be transformed into Warped Toads + FROG_TRANSFORM_ENABLED = true + + [Mobs."Alligator Snapping Turtle"] + #Whether Snapping Turtles alert others when attacked + SNAPPING_ALERT_ENABLED = true + #Whether Alligator Snapping Turtles lay dormant at day and hunt at night + SNAPPING_DORMANT_ENABLED = true + #Whether Alligator Snapping Turtles has their moss accumulation affected by rain + SNAPPING_MOSS_ENABLED = true + + [Mobs.Anaconda] + #Whether Anacona's hunt babies of some predators + ANACONDA_KILL_BABY_ENABLED = true + #Whether Anaconda cannibalize on other anaconda's in certain conditions + ANACONDA_CANNIBALIZE_ENABLED = true + + [Mobs."Bald Eagle"] + #Whether Bald Eagles cannibalize on other bald eagles in certain conditions + EAGLE_CANNIBALIZE_ENABLED = true + + [Mobs."Banana Slug"] + #Whether Banana Slugs can be sheared + BANANA_SHEAR_ENABLED = true + + [Mobs."Bone Serpent"] + #Whether Bone Serpent fear Lavaithans + SERPENT_FEAR_ENABLED = true + + [Mobs.Caiman] + #Whether Caimans attack when their egg is held by an entity + CAIMAN_EGG_ATTACK_ENABLED = true + #Whether Mantis Shrimps cannibalize on other mantis shrimps in certain conditions + CAIMAN_AGGRO_ENABLED = true + + [Mobs."Capuchin Monkey"] + #Whether Capuchins hunt small animals + CAPUCHIN_HUNT_ENABLED = true + + [Mobs.Catfish] + #Whether Catfishes can be and eat seemingly impossible to eat animals + STUPID_CATFISH_EAT_ENABLED = false + #Whether Catfish cannibalize on other small catfishes + CATFISH_CANNIBALIZE_ENABLED = true + + [Mobs."Cave Centipede"] + #Whether Cave Centipedes fear players holding light items, or placed light blocks + LIGHT_FEAR_ENABLED = true + + [Mobs.Cockroach] + #Whether Cockroaches fear any living entity + SKITTISH_ROACHES_ENABLED = true + + [Mobs.Cosmaw] + #Whether Cosmaw can get weak based on their owner's armor when carrying + COSMAW_WEAKENED_ENABLED = true + + [Mobs."Crimson Mosquito"] + #Whether Crimson Mosquitoes can be turned into Warped Moscos by feeding them Mungus Spores + CRIMSON_TRANSFORM_ENABLED = true + #Whether Crimson Mosquitoes cant attack bloodless entites (Straddlers,etc..) + BLOODLESS_IGNORE_ENABLED = true + #Whether Crimson Mosquitoes can spawn with blood + BLOODED_ENABLED = true + #Whether Crimson Mosquitoes take no damage from Blood Sprayer + BLOOD_PROTECTION_ENABLED = true + + [Mobs.Crow] + #Whether Crows cannibalize on other crows in certain conditions + CROW_CANNIBALIZE_ENABLED = true + #Whether Crows will not drop weapons when hit + CROW_WARRIORS_ENABLED = true + + [Mobs.Elephant] + #Whether Tusked Elephants will attack players if staying with them for too long,(Unless if holding a acasia blossom) + ELEPHANT_TERRITORIAL_ENABLED = true + #Whether Elephants can trample mobs + ELEPHANT_TRAMPLE_ENABLED = true + + [Mobs.Emu] + #Whether Emus attack ANY entity that is holding a ranged weapon + RANGED_AGGRO_ENABLED = true + #Whether Emu's attack when their egg is held by an entity + EMU_EGG_ATTACK_ENABLED = true + + [Mobs.Enderiophage] + #Whether Enderiophages attack players when below 40% + INFECT_WEAK_ENABLED = true + #Whether Enderiophages attack depending on if they have resistance or not + INFECT_IMMUNITY_ENABLED = true + + [Mobs.Farseer] + #Whether Farseer will have new effects when attacking the player + FARSEER_ALTERING_ENABLED = true + #Whether Farseer attack human-like entities + FARSEER_HUMANLIKE_ATTACK_ENABLED = true + #Whether Farseer's effects are enabled (this is for sensitive types like photosensitivity) + FARSEER_EFFECTS_ENABLED = true + + [Mobs.Flutter] + #Whether Flutter will be withered when fed Wither Rose + FLUTTER_WITHERED_ENABLED = true + #Whether Flutter can be sheared for Azalea and Blossoms + FLUTTER_SHEAR_ENABLED = true + + [Mobs.Fly] + #Whether flies pester specific mobs + FLY_PESTER_ENABLED = true + #Whether flies can be converted to a Crimson Mosquito + FLY_CONVERT_ENABLED = true + #Whether flies fear candles + flysfearcandles = true + #Whether flies fear all (except for mobs they pester) + frogeatflies = true + + [Mobs."Flying Fish"] + #Whether Flying Fish Boots boost will depend on your speed and your look angle + WEAVING_WATERS_ENABLED = true + + [Mobs."Gelada Monkey"] + #Whether Gelada Monkeys hunt small animals + GELADA_HUNT_ENABLED = true + + [Mobs."Giant Squid"] + #Whether Giant Squids cannibalize on other giant squids in certain conditions + SQUID_CANNIBALIZE_ENABLED = false + + [Mobs."Grizzly Bear"] + #Whether Grizzlies will not attack players when untamed + GRIZZLY_FRIENDLY_ENABLED = true + #Whether Grizzlies named 'Freddy Fazbear' will turn into Freddy from April Fools + FREDDYABLE_ENABLED = true + #Whether Grizzlies can be brushed for hair + BRUSHED_ENABLED = true + + [Mobs.Guster] + #Whether Guster's Tornado effect is based on armor of the player + GUSTER_WEIGHT_ENABLED = true + #Whether Gusters are immune to projectiles + GUSTER_PROJECTILE_PROT_ENABLED = true + #New potion effect that spawns tiny gusts, and are immune to being slowed by gusts + GUSTING_ENABLED = true + + [Mobs."Hammerhead Shark"] + #Whether Hammerhead Sharks hunts more aquatic creatures + HAMMERHEAD_MANTIS_EAT_ENABLED = true + + [Mobs.Hummingbird] + #Whether Hummingbirds follow Flutters + HUMMING_FOLLOW_ENABLED = true + #Whether Hummingbirds only pollinate at day + POLINATE_DAY_ENABLED = true + + [Mobs."Komodo Dragon"] + #Whether Komodo Dragon's are much friendlier when tamed + FRIENDLY_KOMODO = false + + [Mobs.Lavithan] + #Whether Lavithan can be reconverted from Obsidian to Normal + OBSIDIAN_EXTRACT_ENABLED = true + + [Mobs."Leafcutter Ants"] + #Whether Leafcutter Chambers have a chance to spawn cockroaches when broken or harvested + COCKROACH_CHAMBER = true + + [Mobs.Lobster] + #Whether Lobsters only spawn at night + LOBSTER_NIGHT_ENABLED = true + + [Mobs."Mantis Shrimp"] + #Whether Mantis Shrimps cannibalize on other mantis shrimps in certain conditions + MANTIS_CANNIBALIZE_ENABLED = true + #Whether Mantis Shrimps are aggresive to the player + MANTIS_AGGRO_ENABLED = true + #Whether Mantis Shrimps mine faster based on haste + MANTIS_SPEED_ENABLED = true + + [Mobs.Mudskipper] + #Whether Mantis Shrimps are aggresive to the player + MUDSKIPPER_HUNT_ENABLED = true + + [Mobs.Murmur] + #Whether Murmur has to has its body to be killed + MURMUR_REGROW_ENABLED = true + + [Mobs.Orca] + #Whether Orcas Might allows temporary neutrality with Skelewags + MIGHT_UPGRADE_ENABLED = true + #Whether Orca's hunt fish + ORCA_HUNT_ENABLED = true + + [Mobs.Raccoon] + #Whether Raccoons hunt for food + RACOON_HUNT_ENABLED = true + + [Mobs.Rattlesnake] + #Whether Rattlesnakes cannibalize on other rattlesnakes in certain conditions + RATTLESNAKE_CANNIBALIZE_ENABLED = true + + [Mobs.Rhino] + #Causes Rhinos to sometimes accidentally attack moving baby rhinos due to their extremely poor vision + ACCIDENTAL_BETRAYAL_ENABLED = true + + [Mobs.Roadrunner] + #Whether Roadrunners only hunt at day + ROADRUNNER_DAY_ENABLED = true + + [Mobs."Rocky Roller"] + #Whether Rocky Roller Chestplate allows one to temporarily float in water with the 'Rolling Thunder' enchantment + ROLLING_THUNDER_ENABLED = true + + [Mobs.Seagull] + #Whether Seagulls cannot snatch food if wearing a sombrero + SOMBRERO_PROTECTION_ENABLED = true + #Whether Seagulls dont get buffed when it eats a Enchanted Golden Apple + SEAGULL_BUFFED_ENABLED = true + #Whether Seagulls don't snatch food if below 40% health + SEAGULL_WEAKEN_ENABLED = true + + [Mobs.Skelewag] + #Whether Skelewags circle prey like Hammerhead sharks + SKELEWAG_CIRCLE_ENABLED = true + + [Mobs.Skreecher] + #Whether Skreecher's soul can be used on a Screacher to allow it to spawn wardens + SKREECHER_WARD_ENABLED = true + #New potion effect that spawns a Warden when it is about to ware off + SKREECH_YOUR_LAST_ENABLED = true + + [Mobs."Snow Leopard"] + #Whether Snow Leopards can get rare items when killing specific mobs + SNOW_LUCK_ENABLED = true + #Whether Snow Leopards can hunt weak Mooses, but also mistakenly attack weak players wearing a Antler Headgear + LEOPARD_DESIRES_ENABLED = true + + [Mobs."Soul Vulture"] + #Whether Soul Vultures increase soul level no matter what when attacking + VULTURE_STEAL_ENABLED = true + + [Mobs.Straddler] + #Amount of shots a Straddler has before reloading to fire again (0 Disables this feature) + #Range: > 0 + STRADDLER_SHOTS_AMOUNT = 8 + #Whether Straddlers no longer avenger their brethren (Bone Serpents and Crimson Mosquitoes) + STRADDLER_VENGEANCE_ENABLED = true + + [Mobs.Stradpole] + #Whether Stradpoles bob up in the lava + STRADPOLE_BOB_UP_ENABLED = true + #Whether launched stradpoles have a chance to inflict flame + STRADPOLE_FLAME_ENABLED = true + + [Mobs."Sugar Glider"] + #Whether Sugar Gliders can be fed sugar to speed up + SUGAR_RUSH_ENABLED = true + + [Mobs.Sunbird] + #Whether Sunbirds's effects are upgraded for the better and worse + SUNBIRD_UPGRADE_ENABLED = true + + [Mobs.Terrapin] + #Whether Terrapins take damage when jumped on + TERRAPIN_STOMP_ENABLED = true + + [Mobs.Tiger] + #Whether Tigers Blessing gives players that sneak, invisibility as well + TIGER_STEALTH_ENABLED = true + + [Mobs.Tusklin] + #Whether Tusklins flee warped fungus like their predecessors + TUSKLIN_FLEE_ENABLED = true + #Whether Tusklins can be perm trusted with mushroom stew + TUSKLIN_TRUST_ENABLED = true + #Whether Tusklins with the new Trample enchantment can trample when ridden + TUSKLIN_TRAMPLE_ENABLED = true + #Whether Tusklins can have their equipment removed with shears + REMOVE_TUSKLIN_EQUIPMENT_ENABLED = true + + [Mobs."Void Worm"] + #Whether Void Worm can be stunned when dealt enough damage + VOIDWORM_STUN_ENABLED = true + #Whether Dimensional Carver can be used to teleport to a linked lodestone compass + DIMENSIONAL_LODESTONE_ENABLED = true + + [Mobs."Warped Mosco"] + #Whether Warped Moscos eat Crimson Mosquitoes rarely + MOSCO_CANNIBALISM_ENABLED = true + + [Mobs."Warped Toad"] + #Whether Warped Toads dont eat anything when tamed unless tamer attacks + WARPED_FRIENDLY_ENABLED = true + +["April Fools"] + #AMI April Fools Activation + GOOFY_MODE_ENABLED = false + #April Fools Banana Slug and Banana Effects + GOOFY_BANANA_SLIP_ENABLED = true + #April Fools Murmur Effects + GOOFY_MURMUR_DECAPITATED_ENABLED = true + #April Fools Crimson Mosquito Effects + GOOFY_CRIMSON_MULTIPLY_ENABLED = true + #April Fools Rain Frog Effects + RAINFROG_SPAWNAGE_ENABLED = true + #April Fools Capuchin Monkey Effects + GOOFY_CAPUCHIN_BOMB_ENABLED = true + #April Fools Straddler Effects + GOOFY_STRADDLER_SHOTGUN_ENABLED = true + diff --git a/archive/mythos_dmms2024/tree/overrides/config/emotecraft.json b/archive/mythos_dmms2024/tree/overrides/config/emotecraft.json new file mode 100644 index 0000000..3b5a1f5 --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/emotecraft.json @@ -0,0 +1,31 @@ +{ + "config_version": 4, + "loadbuiltin": true, + "quark": false, + "dark": true, + "oldChooseWheel": false, + "perspective": true, + "default3rdPersonFront": false, + "showicon": false, + "enableNSFW": true, + "alwaysOpenScreen": false, + "debug": true, + "validate": false, + "validationThreshold": 8.0, + "emotesFolderOnLogicalServer": false, + "emotesDirectory": "emotes", + "autoFixEmoteStop": true, + "alwaysValidateEmote": false, + "playersafety": true, + "stopthreshold": 0.04, + "yratio": 0.75, + "showHiddenConfig": false, + "neverRemoveBadIcon": false, + "exportBuiltin": false, + "hideWarning": false, + "fastmenu": { + "0": { + } + }, + "keys": {} +} diff --git a/archive/mythos_dmms2024/tree/overrides/config/explorerscompass-common.toml b/archive/mythos_dmms2024/tree/overrides/config/explorerscompass-common.toml new file mode 100644 index 0000000..7cc13f1 --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/explorerscompass-common.toml @@ -0,0 +1,15 @@ + +[General] + #Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode. + allowTeleport = true + #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. + displayCoordinates = true + #The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive. + #Range: 0 ~ 1000000 + maxRadius = 40000 + #A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"] + structureBlacklist = [] + #The maximum number of samples to be taken when searching for a structure. + #Range: 0 ~ 100000000 + maxSamples = 100000 + diff --git a/archive/mythos_dmms2024/tree/overrides/config/lithium.properties b/archive/mythos_dmms2024/tree/overrides/config/lithium.properties new file mode 100644 index 0000000..d276f40 --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/lithium.properties @@ -0,0 +1,7 @@ +# This is the configuration file for Radium. +# This file exists for debugging purposes and should not be configured otherwise. +# +# You can find information on editing this file and all the available options here: +# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File +# +# By default, this file will be empty except for this notice. diff --git a/archive/mythos_dmms2024/tree/overrides/config/naturescompass-common.toml b/archive/mythos_dmms2024/tree/overrides/config/naturescompass-common.toml new file mode 100644 index 0000000..95b49c4 --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/naturescompass-common.toml @@ -0,0 +1,18 @@ + +[General] + #Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. + allowTeleport = true + #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. + displayCoordinates = true + #biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource . + #Range: 0 ~ 1000000 + radiusModifier = 4000 + #biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. + #Range: 0 ~ 1000000 + sampleSpaceModifier = 16 + #A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:savanna", "minecraft:desert", "minecraft:*ocean*"] + biomeBlacklist = [] + #The maximum number of samples to be taken when searching for a biome. + #Range: 0 ~ 1000000 + maxSamples = 50000 + diff --git a/archive/mythos_dmms2024/tree/overrides/config/quark-common.toml b/archive/mythos_dmms2024/tree/overrides/config/quark-common.toml new file mode 100644 index 0000000..ccfdc7e --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/quark-common.toml @@ -0,0 +1,1933 @@ + +[general] + "Enable 'q' Button" = false + "'q' Button on the Right" = false + "Disable Q Menu Effects" = true + #How many advancements deep you can see in the advancement screen. Vanilla is 2. + #Allowed values: (0,) + "Advancement Visibility Depth" = 2 + #Blocks that Quark should treat as Shulker Boxes. + "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] + #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? + "Interpret Shulker Box Like Blocks" = true + #Set to true if you need to find the class name for a screen that's causing problems + "Print Screen Classnames" = false + #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. + "Allowed Screens" = [] + #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. + "Use Screen List Blacklist" = false + #If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald. + "Terrablender Add Region" = true + #Quark will set this weight for its TerraBlender region. + "Terrablender Region Weight" = 1 + #If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed. + #This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows? + "Terrablender Modify Vanilla Anyway" = false + #Set to false to disable the popup message telling you that you can config quark in the q menu + "Enable Onboarding" = true + #The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them. + "Chest Button Slot Target" = 27 + #Set this to false to not generate the Quark Programmer Art resource pack + "Generate Programmer Art" = false + + [general.chest_button_offsets] + "Player X" = 0 + "Player Y" = 0 + "Top X" = 0 + "Top Y" = 0 + "Middle X" = 0 + "Middle Y" = 0 + +[categories] + automation = true + building = true + management = true + tools = true + tweaks = true + world = true + mobs = true + client = true + experimental = true + oddities = true + +[automation] + "Chains Connect Blocks" = true + Chute = true + Crafter = true + "Dispensers Place Blocks" = true + "Ender Watcher" = true + "Feeding Trough" = true + Gravisand = true + "Iron Rod" = true + "Metal Buttons" = true + "Obsidian Plate" = true + "Pistons Move Tile Entities" = true + "Redstone Randomizer" = true + + [automation.crafter] + #Setting this to true will change the Crafter to use Emi's original design instead of Mojang's. + #Emi's design allows only one item per slot, instead of continuing to fill it round robin. + #If this is enabled, Allow Items While Powered should also be set to false for the full design. + "Use Emi Logic" = false + #Set to false to allow items to be inserted into the Crafter even while it's powered. + "Allow Items While Powered" = true + + [automation.dispensers_place_blocks] + Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] + #Set to false to refrain from registering any behaviors for blocks that have optional dispense behaviors already set. + #An optional behavior is one that will defer to the generic dispense item behavior if its condition fails. + #e.g. the Shulker Box behavior is optional, because it'll throw out the item if it fails, whereas TNT is not optional. + #If true, it'll attempt to use the previous behavior before trying to place the block in the world. + #Requires a game restart to re-apply. + "Wrap Existing Behaviors" = true + + [automation.feeding_trough] + #How long, in game ticks, between animals being able to eat from the trough + #Allowed values: [1,) + Cooldown = 30 + #The maximum amount of animals allowed around the trough's range for an animal to enter love mode + "Max Animals" = 32 + #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough + #Allowed values: (0,1] + "Love Chance" = 0.333333333 + Range = 10.0 + #Chance that an animal decides to look for a through. Closer it is to 1 the more performance it will take. Decreasing will make animals take longer to find one + "Look Chance" = 0.015 + + [automation.iron_rod] + "Use Pre End Recipe" = false + + [automation.metal_buttons] + "Enable Iron" = true + "Enable Gold" = true + + [automation.pistons_move_tile_entities] + "Enable Chests Moving Together" = true + "Render Blacklist" = ["psi:programmer", "botania:starfield"] + "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] + "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] + +[building] + "Celebratory Lamps" = true + "Compressed Blocks" = true + "Duskbound Blocks" = true + "Framed Glass" = true + "Glass Item Frame" = true + "Gold Bars" = true + Grate = true + Hedges = true + "Hollow Logs" = true + "Industrial Palette" = true + "Japanese Palette" = true + "Leaf Carpet" = true + Midori = true + "More Brick Types" = true + "More Mud Blocks" = true + "More Potted Plants" = true + "Nether Brick Fence Gate" = true + "Rainbow Lamps" = true + "Raw Metal Bricks" = true + Rope = true + "Shear Vines" = true + Shingles = true + "Soul Sandstone" = true + Stools = true + "Sturdy Stone" = true + Thatch = true + "Variant Bookshelves" = true + "Variant Chests" = true + "Variant Furnaces" = true + "Variant Ladders" = true + "Vertical Planks" = true + "Vertical Slabs" = true + "Wooden Posts" = true + "More Stone Variants" = true + + [building.celebratory_lamps] + "Light Level" = 15 + + [building.compressed_blocks] + "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true + #Allowed values: [0,) + "Charcoal Block Fuel Time" = 16000 + #Allowed values: [0,) + "Blaze Lantern Fuel Time" = 24000 + #Allowed values: [0,) + "Stick Block Fuel Time" = 900 + "Enable Charcoal Block" = true + "Enable Sugar Cane Block" = true + "Enable Cactus Block" = true + "Enable Chorus Fruit Block" = true + "Enable Stick Block" = true + "Enable Apple Crate" = true + "Enable Golden Apple Crate" = true + "Enable Potato Crate" = true + "Enable Carrot Crate" = true + "Enable Golden Carrot Crate" = true + "Enable Beetroot Crate" = true + "Enable Cocoa Bean Sack" = true + "Enable Nether Wart Sack" = true + "Enable Gunpowder Sack" = true + "Enable Berry Sack" = true + "Enable Glow Berry Sack" = true + "Enable Blaze Lantern" = true + "Enable Bonded Leather" = true + "Enable Bonded Rabbit Hide" = true + + [building.glass_item_frame] + "Glass Item Frames Update Maps" = true + #Set to true for faster map updates. Default is every 3s + "Glass Item Frames Update Maps Every Tick" = false + #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 + "Item Render Scale" = 1.5 + + [building.gold_bars] + "Generate In Nether Fortress" = true + + [building.hollow_logs] + "Enable Auto Crawl" = true + + [building.industrial_palette] + "Enable Iron Plates" = true + "Enable Iron Ladder" = true + + [building.japanese_palette] + "Enable Paper Blocks" = true + "Enable Bamboo Mats" = true + + [building.leaf_carpet] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + # - immersive_weathering + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.more_brick_types] + #This also comes with a utility recipe for Red Nether Bricks + "Enable Blue Nether Bricks" = true + #This also includes Red Sandstone Bricks and Soul Sandstone Bricks + "Enable Sandstone Bricks" = true + #This also includes Mossy Cobblestone Bricks + "Enable Cobblestone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Blackstone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Dirt Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Netherrack Bricks" = true + + [building.rainbow_lamps] + "Light Level" = 15 + #Whether Rainbow Lamps should be made from and themed on Corundum if that module is enabled. + "Use Corundum" = true + + [building.rope] + #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. + #Note that ropes will still use the same blacklist. + "Force Enable Move Tile Entities" = false + "Enable Dispenser Behavior" = true + #This feature disables itself if any of the following mods are loaded: + # - supplementaries + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.thatch] + #Allowed values: [0,1] + "Fall Damage Multiplier" = 0.5 + #This feature disables itself if any of the following mods are loaded: + # - goated + # - environmental + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_bookshelves] + "Change Names" = true + #This feature disables itself if any of the following mods are loaded: + # - woodworks + # - woodster + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_chests] + "Enable Reverting Wooden Chests" = true + "Replace Worldgen Chests" = true + #Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. + "Structure Chests" = [] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_ladders] + "Change Names" = true + #This feature disables itself if any of the following mods are loaded: + # - woodworks + # - woodster + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.vertical_slabs] + #Should Walls and Panes attempt to connect to the side of Vertical Slabs? + "Allow Side Connections" = true + + [building.more_stone_variants] + "Enable Bricks" = true + "Enable Chiseled Bricks" = true + "Enable Pillar" = true + +[management] + "Automatic Tool Restock" = true + "Easy Transfering" = true + "Expanded Item Interactions" = true + "Hotbar Changer" = true + "Inventory Sorting" = true + "Item Sharing" = true + "Quick Armor Swapping" = true + + [management.automatic_tool_restock] + #Enchantments deemed important enough to have special priority when finding a replacement + "Important Enchantments" = ["minecraft:silk_touch", "minecraft:fortune", "minecraft:infinity", "minecraft:luck_of_the_sea", "minecraft:looting"] + #Enable replacing your tools with tools of the same type but not the same item + "Enable Loose Matching" = true + #Enable comparing enchantments to find a replacement + "Enable Enchant Matching" = true + #Allow pulling items from one hotbar slot to another + "Check Hotbar" = false + "Unstackables Only" = false + #Any items you place in this list will be ignored by the restock feature + "Ignored Items" = ["botania:exchange_rod", "botania:dirt_rod", "botania:skydirt_rod", "botania:cobble_rod"] + #This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [management.easy_transfering] + "Enable Shift Lock" = true + + [management.expanded_item_interactions] + "Enable Armor Interaction" = true + "Enable Shulker Box Interaction" = true + "Enable Lava Interaction" = true + "Allow Opening Shulker Boxes" = true + "Allow Rotating Bundles" = true + + [management.inventory_sorting] + "Enable Player Inventory" = true + "Enable Player Inventory In Chests" = true + "Enable Chests" = true + #Play a click when sorting inventories using keybindings + "Satisfying Click" = true + + [management.item_sharing] + #In ticks. + #Allowed values: [0,) + Cooldown = 100 + "Render Items In Chat" = true + + [management.quick_armor_swapping] + "Swap Off Hand" = true + +[tools] + Abacus = true + "Ambient Discs" = true + "Ancient Tomes" = true + "Beacon Redirection" = true + "Bottled Cloud" = true + "Color Runes" = true + "Endermosh Music Disc" = true + "Parrot Eggs" = true + "Pathfinder Maps" = true + Pickarang = true + "Seed Pouch" = true + "Skull Pikes" = true + "Slime In A Bucket" = true + "Torch Arrow" = true + Trowel = true + + [tools.abacus] + + [tools.abacus.highlight_color] + A = 0.4 + R = 0.0 + G = 0.0 + B = 0.0 + + [tools.ambient_discs] + "Drop On Spider Kill" = true + Volume = 3.0 + + [tools.ancient_tomes] + #Format is lootTable,weight. i.e. "minecraft:chests/stronghold_library,30" + "Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"] + "Item Quality" = 2 + "Normal Upgrade Cost" = 10 + "Limit Break Upgrade Cost" = 30 + "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] + "Overleveled Books Glow Rainbow" = true + #When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2 + "Deepslate Tweak" = true + "Deepslate Tweak Needs Haste2" = true + #Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too. + "Librarians Exchange Ancient Tomes" = true + #Applying a tome will also randomly curse your item + "Curse Gear" = false + #Allows combining tomes with normal books + "Combine With Books" = true + #Whether a sanity check is performed on the valid enchantments. If this is turned off, enchantments such as Silk Touch will be allowed to generate Ancient Tomes, if explicitly added to the Valid Enchantments. + "Sanity Check" = true + + [tools.beacon_redirection] + "Horizontal Move Limit" = 64 + "Allow Tinted Glass Transparency" = true + + [tools.bottled_cloud] + "Cloud Level Bottom" = 191 + "Cloud Level Top" = 196 + + [tools.color_runes] + "Dungeon Weight" = 10 + "Nether Fortress Weight" = 8 + "Jungle Temple Weight" = 8 + "Desert Temple Weight" = 8 + "Item Quality" = 0 + + [tools.endermosh_music_disc] + "Play Endermosh During Enderdragon Fight" = false + "Add To End City Loot" = true + "Loot Weight" = 5 + "Loot Quality" = 1 + + [tools.parrot_eggs] + #The chance feeding a parrot will produce an egg + Chance = 0.05 + #How long it takes to create an egg + "Egg Time" = 12000 + "Enable Special Awesome Parrot" = true + + [tools.pathfinder_maps] + #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + #Each custom map must be on its own line. + #The format for a custom map is as follows: + #<id>,<level>,<min_price>,<max_price>,<color>,<name> + #With the following descriptions: + # - <id> being the biome's ID NAME. You can find vanilla names here - https://minecraft.wiki/w/Biome#Biome_IDs + # - <level> being the Cartographer villager level required for the map to be unlockable + # - <min_price> being the cheapest (in Emeralds) the map can be + # - <max_price> being the most expensive (in Emeralds) the map can be + # - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ + #Here's an example of a map to locate Ice Mountains: + #minecraft:ice_mountains,2,8,14,7FE4FF + Customs = [] + #Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do + "Apply Default Trades" = true + #How many steps in the search should the Pathfinder's Quill do per tick? The higher this value, the faster it'll find a result, but the higher chance it'll lag the game while doing so + "Pathfinders Quill Speed" = 32 + #Experimental. Determines if quills should be multithreaded instead. Will ignore quill speed. This could drastically improve performance as it execute the logic off the main thread ideally causing no lag at all + "Multi Threaded" = true + #Allows retrying after a pathfinder quill fails to find a biome nearby. Turn off if you think its op + "Allow Retrying" = true + "Search Radius" = 6400 + "Xp From Trade" = 5 + "Add To Cartographer" = true + "Add To Wandering Trader Forced" = true + "Add To Wandering Trader Generic" = false + "Add To Wandering Trader Rare" = false + "Draw Hud" = true + "Hud On Top" = false + + [tools.pickarang] + "Enable Flamerang" = true + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + + [tools.pickarang.pickarang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 3 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 800 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #How much damage the Pickarang deals when swung as an item + "Attack Damage" = 2 + #How many ticks do you have to wait between using the pickarang again + Cooldown = 10 + #Whether this pickarang type can act as a hoe. + "Can Act As Hoe" = false + #Whether this pickarang type can act as a shovel. + "Can Act As Shovel" = true + #Whether this pickarang type can act as an axe. + "Can Act As Axe" = true + + [tools.pickarang.flamerang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 4 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 1040 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #How much damage the Pickarang deals when swung as an item + "Attack Damage" = 3 + #How many ticks do you have to wait between using the pickarang again + Cooldown = 10 + #Whether this pickarang type can act as a hoe. + "Can Act As Hoe" = false + #Whether this pickarang type can act as a shovel. + "Can Act As Shovel" = true + #Whether this pickarang type can act as an axe. + "Can Act As Axe" = true + + [tools.seed_pouch] + "Max Items" = 640 + "Show All Variants In Creative" = true + "Shift Range" = 3 + #Allow putting bone meal into the Seed Pouch (or anything else in the tag 'quark:seed_pouch_fertilizers') + "Allow Fertilizer" = true + "Fertilizer Shift Range" = 3 + + [tools.skull_pikes] + "Pike Range" = 5.0 + + [tools.torch_arrow] + "Extinguish On Miss" = false + + [tools.trowel] + #Amount of blocks placed is this value + 1. + #Set to 0 to make the Trowel unbreakable + #Allowed values: [0,) + "Trowel Max Durability" = 0 + +[tweaks] + "Armed Armor Stands" = true + "Automatic Recipe Unlock" = true + "Beach Villagers" = true + "Better Elytra Rocket" = true + "Campfires Boost Elytra" = true + "Compasses Work Everywhere" = true + "Coral On Cactus" = true + "Diamond Repair" = true + "Double Door Opening" = true + "Dragon Scales" = true + "Dyeable Item Frames" = true + Emotes = true + "Enhanced Ladders" = true + "Glass Shard" = true + "Gold Tools Have Fortune" = true + "Grab Chickens" = true + "Hoe Harvesting" = true + "Horses Swim" = true + "Improved Sponges" = true + "Lock Rotation" = true + "Magma Keeps Concrete Powder" = true + "Map Washing" = true + "More Banner Layers" = true + "More Note Block Sounds" = true + "No Durability On Cosmetics" = true + "Pat The Dogs" = true + "Petals On Water" = true + "Pig Litters" = true + "Poison Potato Usage" = true + "Reacharound Placing" = true + "Renewable Spore Blossoms" = true + "Replace Scaffolding" = true + "Safer Creatures" = true + "Shulker Packing" = true + "Simple Harvest" = true + "Slabs To Blocks" = true + "Slimes To Magma Cubes" = true + "Snow Golem Player Heads" = true + "Utility Recipes" = true + "Vexes Die With Their Masters" = true + "Villagers Follow Emeralds" = true + "Zombie Villagers On Normal" = true + + [tweaks.automatic_recipe_unlock] + #A list of recipe names that should NOT be added in by default + "Ignored Recipes" = [] + "Force Limited Crafting" = false + "Disable Recipe Book" = false + #If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. + "Filter Recipe Advancements" = true + #This feature disables itself if any of the following mods are loaded: + # - nerb + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [tweaks.campfires_boost_elytra] + "Boost Strength" = 0.5 + "Max Speed" = 1.0 + + [tweaks.compasses_work_everywhere] + "Enable Compass Nerf" = true + "Enable Clock Nerf" = true + "Enable Nether" = true + "Enable End" = true + + [tweaks.diamond_repair] + #List of changes to apply to repair items, format is "<item>=<repair_item>" as seen in the defualt. + #Multiple repair items can be applied for the same base item, and as long as at least one is provided, any vanilla option will be removed. + #To use multiple items, comma separate them (e.g. "minecraft:diamond_sword=minecraft:diamond,minecraft:emerald")If you want the vanilla option back, you must add it again manually. + "Repair Item Changes" = ["minecraft:netherite_sword=minecraft:diamond", "minecraft:netherite_pickaxe=minecraft:diamond", "minecraft:netherite_axe=minecraft:diamond", "minecraft:netherite_shovel=minecraft:diamond", "minecraft:netherite_hoe=minecraft:diamond", "minecraft:netherite_helmet=minecraft:diamond", "minecraft:netherite_chestplate=minecraft:diamond", "minecraft:netherite_leggings=minecraft:diamond", "minecraft:netherite_boots=minecraft:diamond"] + "Unrepairable Items" = [] + "Enable Jei Hints" = true + + [tweaks.double_door_opening] + "Enable Doors" = true + "Enable Fence Gates" = true + #This feature disables itself if any of the following mods are loaded: + # - utilitix + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [tweaks.emotes] + #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. + "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] + #The list of Custom Emotes to be loaded. + #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ + "Custom Emotes" = [] + #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. + #DO NOT ship enabled this in a modpack, please. + "Custom Emote Debug" = false + "Button Shift X" = 0 + "Button Shift Y" = 0 + + [tweaks.enhanced_ladders] + #Allowed values: (,0] + "Fall Speed" = -0.2 + "Allow Freestanding" = true + "Allow Dropping Down" = true + "Allow Sliding" = true + "Allow Inventory Sneak" = true + + [tweaks.gold_tools_have_fortune] + #Allowed values: [0,) + "Fortune Level" = 2 + #Allowed values: [0,4] + "Harvest Level" = 2 + "Display Baked Enchantments In Tooltip" = true + "Italic Tooltip" = true + #Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+sharpness@10". + "Baked Enchantments" = [] + + [tweaks.grab_chickens] + "Needs No Helmet" = true + #Set to 0 to disable + "Slowness Level" = 1 + + [tweaks.hoe_harvesting] + #Allowed values: [1,5] + "Regular Hoe Radius" = 2 + #Allowed values: [1,5] + "High Tier Hoe Radius" = 3 + + [tweaks.improved_sponges] + #The maximum number of water tiles that a sponge can soak up. Vanilla default is 64. + #Allowed values: [64,) + "Maximum Water Drain" = 256 + #The maximum number of water tiles that a sponge can 'crawl along' for draining. Vanilla default is 6. + #Allowed values: [6,) + "Maximum Crawl Distance" = 10 + "Enable Placing On Water" = true + + [tweaks.lock_rotation] + #When true, lock rotation indicator in the same style as crosshair + "Render Like Cross Hair" = true + + [tweaks.map_washing] + #This feature disables itself if any of the following mods are loaded: + # - supplementaries + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [tweaks.more_banner_layers] + #Allowed values: [1,16] + "Layer Limit" = 16 + + [tweaks.more_note_block_sounds] + "Enable Amethyst Sound" = true + + [tweaks.no_durability_on_cosmetics] + #Allow applying cosmetic items such as color runes with no anvil durability usage? Cosmetic items are defined in the quark:cosmetic_anvil_items tag + "Allow Cosmetic Items" = true + + [tweaks.pat_the_dogs] + #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable + "Dogs Want Love" = -1 + #Whether you can pet all mobs + "Pet All Mobs" = false + #If `petAllMobs` is set, these mobs still can't be pet + "Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] + #Even if `petAllMobs` is not set, these mobs can be pet + "Pettable Allowlist" = [] + + [tweaks.pig_litters] + #Allowed values: [1,) + "Min Pig Litter Size" = 2 + #Allowed values: [1,) + "Max Pig Litter Size" = 3 + "Pigs Eat Golden Carrots" = true + #Allowed values: [0,) + "Min Golden Carrot Boost" = 0 + #Allowed values: [0,) + "Max Golden Carrot Boost" = 2 + + [tweaks.poison_potato_usage] + Chance = 0.1 + "Poison Effect" = true + + [tweaks.reacharound_placing] + #Allowed values: [0,1] + Leniency = 0.5 + Whitelist = [] + Blacklist = [] + + [tweaks.renewable_spore_blossoms] + "Bone Meal Chance" = 0.2 + + [tweaks.replace_scaffolding] + #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. + "Max Bounces" = 1 + + [tweaks.safer_creatures] + #How many blocks should be subtracted from the rabbit fall height when calculating fall damage. 5 is the same value as vanilla frogs + "Height Reduction" = 5.0 + "Enable Slime Fall Damage Removal" = true + + [tweaks.simple_harvest] + #Can players harvest crops with empty hand clicks? + "Empty Hand Harvest" = true + #Does harvesting crops with a hoe cost durability? + "Harvesting Costs Durability" = false + #Should Quark look for(nonvanilla) crops, and handle them? + "Do Harvesting Search" = true + #Should villagers use simple harvest instead of breaking crops? + "Villagers Use Simple Harvest" = true + #Which crops can be harvested? + #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" + "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] + #Which blocks should right click harvesting simulate a click on instead of breaking? + #This is for blocks like sweet berry bushes, which have right click harvesting built in. + "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] + + [tweaks.utility_recipes] + #Can any wool color be dyed? + "Dye Any Wool" = true + #Can other stone-like materials be used for crafting stone tools? + "Better Stone Tool Crafting" = true + #Can a dispenser be crafted by adding a bow to a dropper? + "Enable Dispenser" = true + #Can a repeater be crafted with the pattern for a redstone torch? + "Enable Repeater" = true + #Can you craft a minecart around blocks which can be placed inside? + "Enable Minecarts" = true + #Can you craft a boat around a chest to directly make a chest boat? + "Enable Chest Boats" = true + #Can you craft four chests at once using logs? + "Logs To Chests" = true + #Can Coral be crafted into dye? + "Coral To Dye" = true + #Can cookies, paper, and bread be crafted in a 2x2 crafting table? + "Bent Recipes" = true + #Can Rotten Flesh and Poisonous Potatoes be composted? + "Compostable Toxins" = true + #Does Dragon Breath return a bottle when used as a reagent or material? + "Effective Dragon Breath" = true + #Can torches can be used as fuel in furnaces? + "Torches Burn" = true + #Can bones be smelted down to bone meal? + "Bone Meal Utility" = true + #Can Charcoal be crafted into Black Dye? + "Charcoal To Black Dye" = true + #Can two Logs be used instead of a Chest to make a Hopper? + "Easy Hopper" = true + #Can two Logs be used to craft 16 sticks? + "Easy Sticks" = true + #Can raw ore blocks be smelted, taking 9x the time a normal item? + "Smelt Raw Ore Blocks" = true + +[world] + "Ancient Wood" = true + "Azalea Wood" = true + "Big Stone Clusters" = true + "Blossom Trees" = true + "Chorus Vegetation" = true + Corundum = true + "Fairy Rings" = true + "Fallen Logs" = true + "Glimmering Weald" = true + "Monster Box" = true + "Nether Obsidian Spikes" = true + "New Stone Types" = true + "No More Lava Pockets" = true + Permafrost = true + "Spiral Spires" = true + + [world.ancient_wood] + "Ancient Fruit Gives Exp" = true + #Allowed values: [1,) + "Ancient Fruit Exp Value" = 10 + #Set to a value other than 0 to enable Ancient City loot chest generation (8 recommended if you do) + #Allowed values: [0,) + "Ancient City Loot Weight" = 0 + #Allowed values: [0,) + "Ancient City Loot Quality" = 1 + #Set to 0 to disable sniffer sniffing. The vanilla loot table has every entry at weight 1, so without editing it, it's impossible to make the sapling more rare + #Allowed values: [0,) + "Sniffing Loot Weight" = 1 + #Allowed values: [0,) + "Sniffing Loot Quality" = 0 + + [world.azalea_wood] + #This feature disables itself if any of the following mods are loaded: + # - caverns_and_chasms + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [world.big_stone_clusters] + #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, + #do "block|dimension", as we do for netherrack and end stone by default. + "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] + + [world.big_stone_clusters.calcite] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.calcite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.calcite.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.calcite.biomes.tags] + "Biome Tags" = ["minecraft:is_mountain"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.calcite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.limestone] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.limestone.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.limestone.biomes.tags] + "Biome Tags" = ["forge:is_swamp", "minecraft:is_ocean"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.limestone.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.jasper] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.jasper.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.jasper.biomes.tags] + "Biome Tags" = ["minecraft:is_badlands", "forge:is_sandy"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.jasper.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.shale] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.shale.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.shale.biomes.tags] + "Biome Tags" = ["forge:is_snowy"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.shale.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.myalite] + "Generate In Air" = true + Enabled = true + #Allowed values: [0,) + Rarity = 100 + "Min Y Level" = 58 + "Max Y Level" = 62 + #Allowed values: [0,) + "Horizontal Size" = 20 + #Allowed values: [0,) + "Vertical Size" = 40 + #Allowed values: [0,) + "Horizontal Variation" = 6 + #Allowed values: [0,) + "Vertical Variation" = 10 + + [world.big_stone_clusters.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.big_stone_clusters.myalite.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.myalite.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.myalite.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + + [world.blossom_trees] + "Drop Leaf Particles" = true + + [world.blossom_trees.blue] + Rarity = 200 + + [world.blossom_trees.blue.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.blue.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.blue.biome_config.tags] + "Biome Tags" = ["forge:is_snowy"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.blue.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.lavender] + Rarity = 100 + + [world.blossom_trees.lavender.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.lavender.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.lavender.biome_config.tags] + "Biome Tags" = ["forge:is_swamp"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.lavender.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.orange] + Rarity = 100 + + [world.blossom_trees.orange.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.orange.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.orange.biome_config.tags] + "Biome Tags" = ["minecraft:is_savanna"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.orange.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.yellow] + Rarity = 200 + + [world.blossom_trees.yellow.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.yellow.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.yellow.biome_config.tags] + "Biome Tags" = ["forge:is_plains"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.yellow.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.red] + Rarity = 30 + + [world.blossom_trees.red.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.red.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.red.biome_config.tags] + "Biome Tags" = ["minecraft:is_badlands"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.red.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.chorus_vegetation] + Rarity = 150 + Radius = 7 + "Chunk Attempts" = 120 + "Highlands Chance" = 1.0 + "Midlands Chance" = 0.2 + "Other End Biomes Chance" = 0.0 + "Passive Teleport Chance" = 0.2 + "Endermite Spawn Chance" = 0.01 + "Teleport Duplication Chance" = 0.01 + + [world.corundum] + #Allowed values: [0,1] + "Crystal Chance" = 0.16 + #Allowed values: [0,1] + "Crystal Cluster Chance" = 0.2 + #Allowed values: [0,1] + "Crystal Cluster On Sides Chance" = 0.6 + #Allowed values: [0,1] + "Double Crystal Chance" = 0.2 + #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. + "Cave Crystal Growth Chance" = 5 + "Crystals Craft Runes" = true + "Enable Collateral Movement" = true + + [world.corundum.generation_settings] + #Allowed values: [0,) + Rarity = 400 + "Min Y Level" = 0 + "Max Y Level" = 64 + #Allowed values: [0,) + "Horizontal Size" = 36 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 8 + #Allowed values: [0,) + "Vertical Variation" = 6 + + [world.corundum.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.corundum.generation_settings.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.corundum.generation_settings.biomes.tags] + "Biome Tags" = ["minecraft:is_ocean"] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.corundum.generation_settings.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.fairy_rings] + "Forest Chance" = 0.00625 + "Plains Chance" = 0.0025 + Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"] + + [world.fairy_rings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.fallen_logs] + #Requires the Hollow Logs module to be enabled too + "Use Hollow Logs" = true + Rarity = 5 + "Sparse Biome Rarity" = 12 + #Tags that define which biomes can have which wood types + "Biome Tags" = ["quark:has_fallen_acacia=minecraft:acacia_log", "quark:has_fallen_birch=minecraft:birch_log", "quark:has_fallen_cherry=minecraft:cherry_log", "quark:has_fallen_dark_oak=minecraft:dark_oak_log", "quark:has_fallen_jungle=minecraft:jungle_log", "quark:has_fallen_mangrove=minecraft:mangrove_log", "quark:has_fallen_oak=minecraft:oak_log", "quark:has_fallen_spruce=minecraft:spruce_log"] + + [world.fallen_logs.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.monster_box] + #The chance for the monster box generator to try and place one in a chunk. 0 is 0%, 1 is 100% + #This can be higher than 100% if you want multiple per chunk. + "Chance Per Chunk" = 0.2 + "Min Y" = -50 + "Max Y" = 0 + "Min Mob Count" = 5 + "Max Mob Count" = 8 + "Enable Extra Loot Table" = true + "Activation Range" = 2.5 + #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. + "Search Range" = 15 + + [world.monster_box.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.nether_obsidian_spikes] + #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) + "Chance Per Chunk" = 0.1 + #The chance for a spike to be big (1 is 100%, 0 is 0%) + "Big Spike Chance" = 0.03 + #Should a chunk have spikes, how many would the generator try to place + "Tries Per Chunk" = 4 + "Big Spike Spawners" = true + + [world.nether_obsidian_spikes.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_nether"] + + [world.new_stone_types] + "Enable Limestone" = true + "Enable Jasper" = true + "Enable Shale" = true + "Enable Myalite" = true + "Add New Stones To Mason Trades" = true + + [world.new_stone_types.limestone] + + [world.new_stone_types.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.limestone.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.limestone.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.jasper] + + [world.new_stone_types.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.jasper.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.jasper.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.shale] + + [world.new_stone_types.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.shale.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.shale.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.myalite] + + [world.new_stone_types.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.new_stone_types.myalite.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.myalite.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.permafrost] + + [world.permafrost.generation_settings] + #Allowed values: [0,) + Rarity = 2 + "Min Y Level" = 105 + "Max Y Level" = 140 + #Allowed values: [0,) + "Horizontal Size" = 72 + #Allowed values: [0,) + "Vertical Size" = 15 + #Allowed values: [0,) + "Horizontal Variation" = 22 + #Allowed values: [0,) + "Vertical Variation" = 4 + + [world.permafrost.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.permafrost.generation_settings.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.permafrost.generation_settings.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.permafrost.generation_settings.biomes.biomes] + Biomes = ["minecraft:frozen_peaks"] + "Is Blacklist" = false + + [world.spiral_spires] + Rarity = 200 + Radius = 15 + "Enable Myalite Viaducts" = true + #Allowed values: [2,1,024] + "Myalite Conduit Distance" = 24 + "Renewable Myalite" = true + + [world.spiral_spires.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.spiral_spires.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.spiral_spires.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.spiral_spires.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + +[mobs] + Crabs = true + Forgotten = true + Foxhound = true + Shiba = true + Stonelings = true + Toretoise = true + Wraith = true + + [mobs.crabs] + "Enable Brewing" = true + #Whether Resilience should be required for 'How Did We Get Here?' and (if brewing is enabled) 'A Furious Cocktail'. + #Keep this on when brewing is disabled if your pack adds an alternative source for the effect. + "Resilience Required For All Effects" = true + "Add Crab Leg To Fisherman Trades" = true + + [mobs.crabs.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 5 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.crabs.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.crabs.spawn_config.biomes.tags] + "Biome Tags" = ["minecraft:is_beach"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.crabs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.forgotten] + #This is the probability of a Skeleton that spawns under the height threshold being replaced with a Forgotten. + "Forgotten Spawn Rate" = 0.05 + "Max Height For Spawn" = 0 + + [mobs.foxhound] + #The chance coal will tame a foxhound + "Tame Chance" = 0.05 + "Foxhounds Speed Up Furnaces" = true + + [mobs.foxhound.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 30 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 2 + + [mobs.foxhound.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.foxhound.spawn_config.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.foxhound.spawn_config.biomes.biomes] + Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] + "Is Blacklist" = false + + [mobs.foxhound.lesser_spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 2 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.foxhound.lesser_spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.foxhound.lesser_spawn_config.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.foxhound.lesser_spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + + [mobs.shiba] + "Ignore Areas With Skylight" = false + + [mobs.shiba.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 40 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.shiba.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.shiba.spawn_config.biomes.tags] + "Biome Tags" = ["minecraft:is_mountain"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.shiba.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.stonelings] + "Max Y Level" = 0 + "Enable Diamond Heart" = true + #When enabled, stonelings are much more aggressive in checking for players + "Cautious Stonelings" = false + "Tamable Stonelings" = true + #Disabled if if Pathfinder Maps are disabled. + "Weald Pathfinder Maps" = true + + [mobs.stonelings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.stonelings.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 80 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.stonelings.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.stonelings.spawn_config.biomes.tags] + "Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.stonelings.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.toretoise] + "Max Y Level" = 0 + #The number of ticks from mining a tortoise until feeding it could cause it to regrow. + "Cooldown Ticks" = 1200 + #The items that can be fed to toretoises to make them regrow ores. + Foods = ["minecraft:glow_berries"] + "Allow Toretoise To Regrow" = true + #Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, higher = lower chance. + "Regrow Chance" = 3 + + [mobs.toretoise.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.toretoise.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 120 + #Allowed values: [1,) + "Min Group Size" = 2 + #Allowed values: [1,) + "Max Group Size" = 4 + + [mobs.toretoise.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.toretoise.spawn_config.biomes.tags] + "Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.toretoise.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.wraith] + #List of sound sets to use with wraiths. + #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) + "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] + + [mobs.wraith.spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 5 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.wraith.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.wraith.spawn_config.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.wraith.spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + +[client] + "Auto Walk Keybind" = true + "Back Button Keybind" = true + "Buckets Show Inhabitants" = true + Camera = true + "Chest Searching" = true + "Elytra Indicator" = true + "Greener Grass" = true + "Improved Tooltips" = true + "Long Range Pick Block" = true + "Microcrafting Helper" = true + "Soul Candles" = true + "Usage Ticker" = true + "Uses For Curses" = true + "Variant Animal Textures" = true + "Wool Shuts Up Minecarts" = true + + [client.auto_walk_keybind] + "Draw Hud" = true + "Hud Height" = 10 + + [client.buckets_show_inhabitants] + "Show Axolotls" = true + "Show Crabs" = true + "Show Tropical Fish" = true + "Show Shiny Slime" = true + + [client.camera] + #Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy) + "Date Format" = "MM/dd/yyyy" + + [client.chest_searching] + + [client.chest_searching.overlay_color] + A = 0.67 + R = 0.0 + G = 0.0 + B = 0.0 + + [client.greener_grass] + "Affect Leaves" = true + "Affect Water" = false + "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"] + "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] + + [client.greener_grass.color_matrix] + R = [0.89, 0.0, 0.0] + G = [0.0, 1.11, 0.0] + B = [0.0, 0.0, 0.89] + + [client.greener_grass.water_matrix] + R = [0.86, 0.0, 0.0] + G = [0.0, 1.0, 0.22] + B = [0.0, 0.0, 1.22] + + [client.improved_tooltips] + "Attribute Tooltips" = true + "Food Tooltips" = true + "Shulker Tooltips" = true + "Map Tooltips" = true + "Enchanting Tooltips" = true + "Fuel Time Tooltips" = true + "Shulker Box Use Colors" = true + "Shulker Box Require Shift" = false + "Map Require Shift" = false + #The value of each shank of food. + #Tweak this when using mods like Hardcore Hunger which change that value. + "Food Divisor" = 2 + "Show Saturation" = true + "Food Compression Threshold" = 4 + "Fuel Time Divisor" = 200 + #Should item attributes be colored relative to your current equipped item? + #e.g. if wearing an Iron Helmet, the armor value in a Diamond Helmet will show as green, and vice versa would be red. + #If set to false, item attributes will show in white or red if they're negative values. + "Show Upgrade Status" = true + "Animate Up Down Arrows" = true + "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"] + #A list of additional stacks to display on each enchantment + #The format is as follows: + #enchant_id=item1,item2,item3... + #So to display a carrot on a stick on a mending book, for example, you use: + #minecraft:mending=minecraft:carrot_on_a_stick + "Enchanting Additional Stacks" = [] + + [client.usage_ticker] + #Switch the armor display to the off hand side and the hand display to the main hand side + Invert = false + "Shift Left" = 0 + "Shift Right" = 0 + "Enable Main Hand" = true + "Enable Off Hand" = true + "Enable Armor" = true + + [client.uses_for_curses] + "Vanish Pumpkin Overlay" = true + "Bind Armor Stands With Player Heads" = true + + [client.variant_animal_textures] + "Enable Cow" = true + "Enable Pig" = true + "Enable Chicken" = true + "Enable Shiny Rabbit" = true + "Enable Shiny Llama" = true + "Enable Shiny Dolphin" = true + "Enable Shiny Slime" = true + "Enable L G B T Bees" = true + "Every Bee Is L G B T" = false + #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. + "Shiny Animal Chance" = 2048 + #If a shiny animal should emit occasional sparkles. + "Shiny Sparkles" = true + +[experimental] + "Adjustable Chat" = false + "Climate Control Remover" = false + #This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change' + #for the Enchantments defined in 'Enchantments to Register'. + #Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe' + #is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available + #to the netherite_pickaxe.json item model, whose value will be the enchantment level. + "Enchantment Predicates" = false + "Enchantments Begone" = false + "Game Nerfs" = false + "Narrator Readout" = false + "Overlay Shader" = false + "Spawner Replacer" = false + #Allows placing variant blocks automatically via a selector menu triggered from a keybind + "Variant Selector" = false + "Villager Rerolling Rework" = false + + [experimental.adjustable_chat] + "Horizontal Shift" = 0 + "Vertical Shift" = 0 + + [experimental.climate_control_remover] + #Disables the temperature comparison when choosing biomes to generate. + "Disable Temperature" = false + #Disables the humidity comparison when choosing biomes to generate. + "Disable Humidity" = false + #Disables the 'continentalness' comparison when choosing biomes to generate. + #WARNING: Enabling this will probably make oceans act a lot more like rivers. + "Disable Continentalness" = false + #Disables the 'erosion' comparison when choosing biomes to generate. + #WARNING: Enabling this will probably create very extreme height differences, and will make the End more chaotic. + "Disable Erosion" = false + #Disables the 'depth' comparison when choosing biomes to generate. + #WARNING: Enabling this will probably make cave biomes appear at unusual heights. + "Disable Depth" = false + #Disables the 'weirdness' comparison when choosing biomes to generate. + #WARNING: Enabling this will... well, probably make things weird. + "Disable Weirdness" = false + #Disables the 'offset' parameter when choosing biomes to generate. + #WARNING: Enabling this will make rarer nether biomes more common. + "Disable Offset" = false + + #This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change' + #for the Enchantments defined in 'Enchantments to Register'. + #Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe' + #is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available + #to the netherite_pickaxe.json item model, whose value will be the enchantment level. + [experimental.enchantment_predicates] + "Items To Change" = [] + "Enchantments To Register" = [] + + [experimental.enchantments_begone] + "Enchantments To Begone" = [] + + [experimental.game_nerfs] + #Makes Mending act like the Unmending mod + #https://www.curseforge.com/minecraft/mc-mods/unmending + "Nerf Mending" = true + #Makes Mending II still work even if mending is nerfed. + #If you want Mending II, disable the sanity check on Ancient Tomes and add minecraft:mending to the tomes. + "No Nerf for Mending II" = false + #Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels + "Nerf Villager Discount" = true + #Makes Iron Golems not drop Iron Ingots + "Disable Iron Farms" = true + #Makes Boats not glide on ice + "Disable Ice Roads" = true + #Makes Sheep not drop Wool when killed + "Disable Wool Drops" = true + #Disables mob griefing for only specific entities + "Enable Selective Mob Griefing" = true + #Force Elytra to only work in specific dimensions + "Enable Dimension Locked Elytra" = true + #Makes falling blocks not able to be duped via dimension crossing + "Disable Falling Block Dupe" = true + #Fixes several piston physics exploits, most notably including TNT duping + "Disable Piston Physics Exploits" = true + #Fixes mushroom growth being able to replace blocks + "Disable Mushroom Block Removal" = true + #Makes tripwire hooks unable to be duplicated + "Disable Tripwire Hook Dupe" = true + "Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"] + "Elytra Allowed Dimensions" = ["minecraft:the_end"] + + [experimental.overlay_shader] + #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). + #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' + #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' + Shader = "none" + + [experimental.spawner_replacer] + #Mobs to be replaced with other mobs. + #Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton" + "Replace Mobs" = [] + + #Allows placing variant blocks automatically via a selector menu triggered from a keybind + [experimental.variant_selector] + #Set this to true to automatically convert any dropped variant items into their originals. Do this ONLY if you intend to take control of every recipe via a data pack or equivalent, as this will introduce dupes otherwise. + "Convert Variant Items" = false + #Enable the hammer, allowing variants to be swapped between eachother, including the original block. Do this ONLY under the same circumstances as Convert Variant Items. + "Enable Hammer" = false + "Show Tooltip" = true + "Align Hud To Hotbar" = false + "Show Simple Hud" = false + "Show Hud" = true + "Enable Green Tint" = true + "Override Held Item Render" = true + "Hud Offset X" = 0 + "Hud Offset Y" = 0 + #When true, selector arrow will render in same style as crosshair + "Render Like Cross Hair" = true + #Uses smaller arrow icon for variant selector overlay + "Smaller Arrow" = false + + [experimental.variant_selector.variants] + #The list of all variant types available for players to use. Values are treated as suffixes to block IDs for scanning. + #Prefix any variant type with ! to make it show up for Manual Variants but not be automatically scanned for. (e.g. '!polish') + "Variant Types" = ["slab", "stairs", "wall", "fence", "fence_gate", "vertical_slab"] + #By default, only a mod's namespace is scanned for variants for its items (e.g. if coolmod adds coolmod:fun_block, it'll search only for coolmod:fun_block_stairs). + # Mods in this list are also scanned for variants if none are found in itself (e.g. if quark is in the list and coolmod:fun_block_stairs doesn't exist, it'll try to look for quark:fun_block_stairs next) + "Tested Mods" = ["quark"] + "Print Variant Map To Log" = false + #Format is 'alias=original' in each value (e.g. 'wall=fence' means that a failed search for, minecraft:cobblestone_fence will try cobblestone_wall next) + Aliases = ["carpet=slab", "pane=fence"] + #Ends of block IDs to try and remove when looking for variants. (e.g. minecraft:oak_planks goes into minecraft:oak_stairs, so we have to include '_planks' in this list for it to find them or else it'll only look for minecraft:oak_planks_stairs) + "Strip Candidates" = ["_planks", "_wool", "_block", "s"] + #Add manual variant overrides here, the format is 'type,block,output' (e.g. polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks). The type must be listed in Variant Types + "Manual Variants" = [] + # A list of block IDs and mappings to be excluded from variant selection. + #To exclude a block from being turned into other blocks, just include the block ID (e.g. minecraft:cobblestone). + #To exclude a block from having other blocks turned into it, suffix it with = (e.g. =minecraft:cobblestone_stairs) + #To exclude a specific block->variant combination, put = between the two (e.g. minecraft:cobblestone=minecraft:cobblestone_stairs) + Blacklist = ["minecraft:snow", "minecraft:bamboo", "minecraft:bamboo_block"] + + [experimental.villager_rerolling_rework] + #If enabled, the first two trades a villager generates for a profession will always be the same for a given villager. + #This prevents repeatedly placing down a job site block to reroll the villager's trades. + "Seed Initial Villager Trades" = true + #Set to 0 to disable the chance to reroll trades when restocking. + #It's possible for a trade to not restock even when the chance is 1. This happens when the rerolled trade is one the villager already has. + #This chance only guarantees a reroll will be attempted. + #Allowed values: [0,1] + "Chance To Reroll When Restocking" = 0.25 + #Set to 0 to disable the chance to reroll trades when restocking. Set to -1 to allow unlimited rerolling. + #Trades earlier in the list will restock first. + "Maximum Restocks Per Day" = 3 + #If enabled, villagers will reroll when they restock, rather than when they begin work for the day. + #If disabled, players can prevent rerolling by ensuring the villager isn't out of stock on their last restock of the day. + "Reroll On Any Restock" = false + #If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock. + "Reroll Even If Not Out Of Stock" = false + +[oddities] + Backpack = true + Crate = true + Magnets = true + "Matrix Enchanting" = true + Pipes = true + "Tiny Potato" = true + "Totem Of Holding" = true + + [oddities.backpack] + #Set this to true to allow the backpacks to be unequipped even with items in them + "Super Op Mode" = false + "Enable Ravager Hide" = true + "Items In Backpack Tick" = true + "Base Ravager Hide Drop" = 1 + "Extra Chance Per Looting" = 0.5 + "Allow Armor Stand Unloading" = true + + [oddities.crate] + "Max Items" = 640 + + [oddities.magnets] + #Any items you place in this list will be derived so that any block made of it will become magnetizable + "Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore", "quark:gravisand"] + #Block/Item IDs to force-allow magnetism on, regardless of their crafting recipe + "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil", "minecraft:iron_horse_armor", "minecraft:chainmail_helmet", "minecraft:chainmail_boots", "minecraft:chainmail_leggings", "minecraft:chainmail_chestplate", "#minecraft:cauldrons"] + #Block/Item IDs to force-disable magnetism on, regardless of their crafting recipe + "Magnetic Blacklist" = ["minecraft:tripwire_hook", "minecraft:map"] + "Use Pre End Recipe" = false + #Allows magnets to push and pull entities in the 'affected_by_magnets' tag (edit it with datapack). Turning off can reduce lag + "Affect Entities" = true + #Allows magnets to push and pull entities having magnetic armor. Requires 'magnetic_entities' config ON + "Affects Armor" = true + #Determines how fast entities are pulled by magnets. Still follows the inverse square law + "Entities Pull Force" = 0.18000000715255737 + #Stonecutters pulled by magnets will silk touch the blocks they cut. + "Stone Cutter Silk Touch" = true + + [oddities.matrix_enchanting] + #The maximum enchanting power the matrix enchanter can accept + "Max Bookshelves" = 15 + #Should this be X, the price of a piece increase by 1 every X pieces you generate + "Piece Price Scale" = 9 + #The higher this is, the better enchantments you'll get on books + "Book Enchantability" = 12 + #How many pieces you can generate without any bookshelves + "Base Max Piece Count" = 3 + #How many pieces you can generate without any bookshelves (for Books) + "Base Max Piece Count Book" = 1 + #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor + "Min Level Cutoff" = 8 + #How many pieces a single Lapis can generate + "Charge Per Lapis" = 4 + #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) + "Min Level Scale Factor" = 1.2 + #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used + "Min Level Scale Factor Book" = 2.0 + #How much to multiply the frequency of pieces where at least one of the same type has been generated + "Dupe Multiplier" = 1.4 + #How much to multiply the frequency of pieces where incompatible pieces have been generated + "Incompatible Multiplier" = 0.0 + #Set to false to disable the ability to create Enchanted Books + "Allow Books" = true + #Set this to true to allow treasure enchantments to be rolled as pieces + "Allow Treasures" = false + #Any treasure enchantment IDs here will be able to appear in books in matrix enchanting + "Treasure Whitelist" = [] + #Set to false to disable the tooltip for items with pending enchantments + "Show Tooltip" = true + #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. + "Normalize Rarity" = true + #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. + "Allow Underwater Enchanting" = true + #Matrix Enchanting can be done with short (<= 3px blocks) instead of air around the enchanting table. Set this to false to disable this behaviour. + "Allow Short Block Enchanting" = true + #Candles with soul sand below them or below the bookshelves dampen enchantments instead of influence them. + "Soul Candles Invert" = true + #A list of enchantment IDs you don't want the enchantment table to be able to create + "Disallowed Enchantments" = [] + #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. + #A minus sign before an enchantment will make the influence decrease the probability of that enchantment. + "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] + #An array of influences that other blocks should apply. + #Format is: "blockstate;strength;color;enchantments", i.e. "minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide" (etc) or "minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking" (etc) + "States To Influences" = [] + #Set to false to disable the ability to influence enchantment outcomes with candles + "Allow Influencing" = true + #The max amount of candles that can influence a single enchantment + "Influence Max" = 4 + #How much each candle influences an enchantment. This works as a multiplier to its weight + "Influence Power" = 0.125 + #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. + "Automatically Convert" = true + + [oddities.pipes] + #How long it takes for an item to cross a pipe. Bigger = slower. + "Pipe Speed" = 5 + #Set to 0 if you don't want pipes to have a max amount of items + "Max Pipe Items" = 16 + #When items eject or are absorbed by pipes, should they make sounds? + "Do Pipes Whoosh" = true + "Enable Encased Pipes" = true + "Render Pipe Items" = true + "Emit Vibrations" = true + + [oddities.tiny_potato] + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + #This feature disables itself if any of the following mods are loaded: + # - botania + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [oddities.totem_of_holding] + #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. + "Dark Souls Mode" = true + #Totem will always spawn if the player killer is themselves. + "Spawn Totem on PVP Kill" = false + #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped + "Destroy Lost Items" = false + #Set this to false to only allow the owner of a totem to collect its items rather than any player + "Allow Anyone To Collect" = true + diff --git a/archive/mythos_dmms2024/tree/overrides/config/rats-common.toml b/archive/mythos_dmms2024/tree/overrides/config/rats-common.toml new file mode 100644 index 0000000..2617c1c --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/rats-common.toml @@ -0,0 +1,263 @@ + +[Ratlantis] + #If true, the ratlantis datapack will automatically be enabled when creating a new world. + "Ratlantis Datapack Enabled by Default" = true + +[Spawning] + #Percentage for every random tick to spawn a rat for a garbage pile. + #Range: 0.0 ~ 1.0 + "Garbage Pile Spawn Chance" = 0.15000000596046448 + #True if rats should spawn like monsters, meaning they will also despawn when get far away (this only applies to wild rats of course). False if they should only spawn once per world, like pigs and sheep. + "Rats Spawn Like Monsters" = true + #A separate random roll that only spawns rats if a one-out-of-X chance, x being this number. raise this number to make them more rare. + #Range: > 0 + "Rat Spawn Decrease" = 5 + #A separate random roll that only spawns pipers if a one-out-of-X chance, x being this number. raise this number to make them more rare. + #Range: > 0 + "Piper Spawn Decrease" = 2 + +[Villages] + #True if iron golems will attack wild rats + "Golems Target Rats" = true + #True if pet shops can spawn in villages + "Village Pet Shops" = true + #Defines how often Pet Shops should spawn in villages. A higher number means Pet Shops will spawn more often. + #Range: 0 ~ 100 + "Village Pet Shop Weight" = 15 + #Defines how often Pet Shops should spawn in zombie villages. A higher number means Pet Shops will spawn more often. + #Range: 0 ~ 100 + "Zombie Village Pet Shop Weight" = 10 + #True if garbage heaps can spawn in villages + "Village Garbage Heap" = true + #Defines how often Garbage Heaps should spawn in villages. A higher number means Garbage Heaps will spawn more often. + #Range: 0 ~ 100 + "Village Garbage Heap Weight" = 1 + #Defines how often Garbage Heaps should spawn in villages. A higher number means Garbage Heaps will spawn more often. + #Range: 0 ~ 100 + "Zombie Village Garbage Heap Weight" = 5 + +[Cheesemaking] + #True if cheese can be created in cauldrons + Cheesemaking = true + #The time in ticks(20 per second) it takes for milk to turn into cheese in a cauldron + #Range: 20 ~ 1000000 + "Milk Curdling Time" = 150 + #The how many chunks away can a rat here a rat flute + #Range: 1 ~ 100 + "Rat Flute Distance" = 2 + +["Black Death"] + #If true, a plague doctor will be converted into the Black Death when struck by lightning. + "Black Death Lightning Strike" = true + #If true, Black Death will respawn Plague Rats when it has less than the max defined Plague Rats at its command. + "Black Death Constantly Spawns Rats" = false + #Defines the amount of Plague Rats Black Death can have at its command at a time. + #Range: 0 ~ 100 + "Black Death Max Plague Rats" = 15 + #If true, Black Death will respawn Plague Clouds when it has less than the max defined Plague Clouds at its command. + "Black Death Constantly Spawns Plague Clouds" = true + #Defines the amount of Plague Clouds Black Death can have at its command at a time. + #Range: 0 ~ 100 + "Black Death Max Plague Clouds" = 4 + #If true, Black Death will respawn Plague Beasts when it has less than the max defined Plague Beasts at its command. + "Black Death Constantly Spawns Plague Beasts" = false + #Defines the amount of Plague Beasts Black Death can have at its command at a time. + #Range: 0 ~ 100 + "Black Death Plague Beasts" = 3 + +["Rat King"] + #If true, the Rat King will reabsorb rats that circle around it if it doesnt have an active target. + "Rat King Reabsorbs Rats" = true + #Defines the amount of health the Rat King heals when reabsorbing a rat + #Range: 0.0 ~ 3.4028234663852886E38 + "Rat King Absorption Heal Rate" = 0.0 + #If true, the Rat King will respawn Rats when it has less than the max defined Plague Rats at its command. + "Rat King Max Constantly Spawns Rats" = true + #Defines the amount of Rats the Rat King can have at its command at a time. + #Range: 0 ~ 100 + "Rat King Max Rats" = 10 + +["Ratlantean Automaton"] + #If true, the Ratlantean Automaton will only be summonable in Ratlantis. Building it in any other dimension will have no effect. + "Summon Ratlantean Automaton only in Ratlantis" = false + #How often the Ratlantean Automaton will shoot a laser. It will shoot a laser every 1 in X attacks, X being the number defined. + #Range: > 0 + "Ratlantean Automaton Shooting Chance" = 2 + #The distance the Ratlantean Automaton can hit you with its saw. + #Range: > 0 + "Ratlantean Automaton Melee Attack Distance" = 7 + #The distance the Ratlantean Automaton can hit you with its laser. + #Range: > 0 + "Ratlantean Automaton Ranged Attack Distance" = 10 + +[Neo-Ratlantean] + #If true, the Neo-Ratlantean will only be summonable in Ratlantis. Throwing the vial in any other dimension will have no effect. + "Summon Neo-Ratlantean only in Ratlantis" = false + #If true, the Neo-Ratlantean will utilize Laser Portals in its fight that shoot lasers at you. + "Neo-Ratlantean Laser Portals" = true + #The time it will take the Neo-Ratlantean to perform another attack after using the Laser Portal attack. Time is in ticks. + #Range: > 0 + "Neo-Ratlantean Attack Cooldown after Laser Portals" = 100 + #If true, the Neo-Ratlantean will occasionally summon lightning bolts nearby. The lightning is completely harmless. + "Neo-Ratlantean Fake Lightning" = true + #The time it will take the Neo-Ratlantean to perform another attack after using the Fake Lightning attack. Time is in ticks. + #Range: > 0 + "Neo-Ratlantean Attack Cooldown after Fake Lightning" = 40 + #If true, the Neo-Ratlantean will pick up blocks and throw them in your direction. + "Neo-Ratlantean Throws Blocks" = true + #The time it will take the Neo-Ratlantean to perform another attack after using the Block Throwing attack. Time is in ticks. + #Range: > 0 + "Neo-Ratlantean Attack Cooldown after Throwing Blocks" = 40 + #If true, the Neo-Ratlantean will randomly afflict the use with wither, glowing, and levitation for 10 seconds. + "Neo-Ratlantean Adds Harmful Effects" = true + #The time it will take the Neo-Ratlantean to perform another attack after using the Mob Effect attack. Time is in ticks. + #Range: > 0 + "Neo-Ratlantean Attack Cooldown after Effects" = 100 + +["Flying Dutchrat"] + #If true, the Flying Dutchrat will only be summonable in Ratlantis. Ringing the bell in any other dimension will have no effect. + "Summon Flying Dutchrat only in Ratlantis" = false + #How many blocks away the dutchrat can fly away from its home point, which is the spot where the bell was when summoned. + #Range: 0 ~ 64 + "Flying Dutchrat Restriction Radius" = 20 + #How often the Flying Dutchrat will throw a sword. It will throw a sword every 1 in X attacks, X being the number defined. + #Range: > 0 + "Flying Dutchrat Sword Throw Chance" = 5 + +["Rat Baron"] + #If true, the Rat Baron will only be summonable in Ratlantis. Activating the siren in any other dimension will have no effect. + "Summon Automaton only in Ratlantis" = false + #The height above the ground the rat baron plane will hover around. A random amount of blocks between 0 and 10 will be added to the number provided at random points to keep things interesting. + #Range: 0 ~ 100 + "Rat Baron Y Hover Height" = 20 + #How often the Rat Baron Plane will fire a bullet. It will fire a bullet every X ticks, X being the number defined. + #Range: > 1 + "Rat Baron Shot Frequency" = 2 + #The amount of damage each bullet fired from the Rat Baron plane does. Setting to 0 will make the bullets purely visual. + #Range: 0.0 ~ 1.7976931348623157E308 + "Rat Baron Bullet Damage" = 0.5 + +["Rat Griefing"] + #True if wild rats will destroy and eat crops + "Rats Raid Crops" = true + #True if wild rats will steal from chests + "Rats Steal From Chests" = true + #True if wild rats should be allowed to climb over tall blocks, such as fences and walls. + "Rats Climb over Fences and Walls" = true + #True if wild rats contaminate food when they steal from chests + "Rats Contaminate Food" = true + #True if rats can dig holes + "Rats Dig Holes" = true + #True if infected mobs with plague can spread it by interacting or attacking. + "Other Mobs can spread Plague" = true + #The max block hardness that rats are allowed to dig through. (Dirt = 0.5F, Cobblestone = 2.0F, Obsidian = 50.0F) + #Range: 0.0 ~ 1000000.0 + "Rat Dig Strength" = 6.0 + #True if tamed rats will destroy crops when they harvest them + "Rats Break Crops on Harvest" = true + +["Rat Upgrades"] + #If true, rats will recharge items held in their main hand when they have an energy upgrade. + "Rats Charge Held Items" = true + #How much RF a rat with a basic energy transfer upgrade can transport at a time. + #Range: > 1 + "Rat RF Transfer Rate Basic" = 1000 + #How much RF per tick a rat can charge their held item with a basic energy transfer upgrade. + #Range: > 1 + "Rat Item Charge Rate Basic" = 10 + #How much RF a rat with an advanced energy transfer upgrade can transport at a time. + #Range: > 1 + "Rat RF Transfer Rate Advanced" = 5000 + #How much RF per tick a rat can charge their held item with an advanced energy transfer upgrade. + #Range: > 1 + "Rat Item Charge Rate Advanced" = 50 + #How much RF a rat with an elite energy transfer upgrade can transport at a time. + #Range: > 1 + "Rat RF Transfer Rate Elite" = 10000 + #How much RF per tick a rat can charge their held item with an elite energy transfer upgrade. + #Range: > 1 + "Rat Item Charge Rate Elite" = 100 + #How much RF a rat with an extreme energy transfer upgrade can transport at a time. + #Range: > 1 + "Rat RF Transfer Rate Extreme" = 100000 + #How much RF per tick a rat can charge their held item with an extreme energy transfer upgrade. + #Range: > 1 + "Rat Item Charge Rate Extreme" = 500 + #How far away from players the Rat Upgrade: Voodoo Doll is effective. + #Range: 0.0 ~ 1.7976931348623157E308 + "Voodoo Doll Rat distance" = 32.0 + #Sets a Rat's max health to this value when they have the Warrior Upgrade. + #Range: 0.0 ~ 1024.0 + "Warrior Health Upgrade" = 40.0 + #Sets a Rat's Armor to this value when they have the Warrior Upgrade. + #Range: 0.0 ~ 30.0 + "Warrior Armor Upgrade" = 2.0 + #Sets a Rat's attack damage to this value when they have the Warrior Upgrade. + #Range: 0.0 ~ 2048.0 + "Warrior Damage Upgrade" = 5.0 + #Sets a Rat's max health to this value when they have the God Upgrade. + #Range: 0.0 ~ 1024.0 + "God Health Upgrade" = 150.0 + #Sets a Rat's Armor to this value when they have the God Upgrade. + #Range: 0.0 ~ 30.0 + "God Armor Upgrade" = 10.0 + #Sets a Rat's attack damage to this value when they have the God Upgrade. + #Range: 0.0 ~ 2048.0 + "God Damage Upgrade" = 15.0 + #Sets a Rat's max health to this value when they have the God Upgrade. + #Range: 0.0 ~ 1024.0 + "Dragon Health Upgrade" = 50.0 + #Sets a Rat's Armor to this value when they have the God Upgrade. + #Range: 0.0 ~ 30.0 + "Dragon Armor Upgrade" = 5.0 + #Sets a Rat's attack damage to this value when they have the God Upgrade. + #Range: 0.0 ~ 2048.0 + "Dragon Damage Upgrade" = 8.0 + #Sets a Rat's max health to this value when they have the Demon Upgrade. + #Range: 0.0 ~ 1024.0 + "Demon Health Upgrade" = 40.0 + #Sets a Rat's attack damage to this value when they have the Demon Upgrade. + #Range: 0.0 ~ 2048.0 + "Demon Damage Upgrade" = 4.0 + #Sets a Rat's max health to this value when they have the Voodoo Upgrade. + #Range: 0.0 ~ 1024.0 + "Voodoo Health Upgrade" = 100.0 + #Sets a Rat's Armor to this value when they have the Ratinator Upgrade. + #Range: 0.0 ~ 30.0 + "Ratinator Armor Upgrade" = 15.0 + #Sets a Rat's max health to this value when they have the Nonbeliever Upgrade. + #Range: 0.0 ~ 1024.0 + "Nonbeliever Health Upgrade" = 350.0 + #Sets a Rat's Armor to this value when they have the Nonbeliever Upgrade. + #Range: 0.0 ~ 30.0 + "Nonbeliever Armor Upgrade" = 20.0 + #Sets a Rat's attack damage to this value when they have the Nonbeliever Upgrade. + #Range: 0.0 ~ 2048.0 + "Nonbeliever Damage Upgrade" = 40.0 + #Rats that have an upgrade that regenerates health will regen half a heart every X ticks, X being the number defined here. Set to 0 to disable health regeneration. + #Range: > 0 + "Upgrade Regeneration Rate" = 30 + #If true, Rats that have the Psychic upgrade will pick up blocks and throw them towards enemies. + "Psychic Throws Blocks" = false + +["Misc Rat Adjustments"] + #Defines the amount of rats you can store in a sack at one time. + #Range: 1 ~ 64 + "Rat Sack Capacity" = 16 + #Rats will continue to breed in cages until there are this many rats in one cage block + #Range: 1 ~ 10000 + "Rat Cage Max Occupancy" = 4 + #The max amount of Baby Rats will be produced when Rats breed. You will get anywhere between 1 and this number of baby rats. + #Range: 1 ~ 10 + "Rat Litter Size" = 1 + #The amount of time it takes after a rat successfully breeds for it to breed again. Time is in ticks. (24000 ticks = 1200 seconds = 20 minutes) + #Range: > 0 + "Rat Breeding Cooldown" = 24000 + #Rats will conduct expensive CPU operations like looking for crops or chests, once every this number of ticks(with added standard deviation for servers) + #Range: 1 ~ 10000 + "Rat Update Delay" = 100 + #If true, wild rats will rarely spawn wearing a santa hat. Rats will spawn with Santa hats during the Christmas season regardless, this will enable you to find them year round. + "Rats Spawn with Santa Hats" = false + #If true, wild rats will rarely spawn wearing a randomly colored party hat. Rats will spawn with Party hats during the New Year's Eve and special dates regardless, this will enable you to find them year round. + "Rats Spawn with Party Hats" = false + diff --git a/archive/mythos_dmms2024/tree/overrides/config/sound_physics_remastered/soundphysics.properties b/archive/mythos_dmms2024/tree/overrides/config/sound_physics_remastered/soundphysics.properties new file mode 100755 index 0000000..a854d68 --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/sound_physics_remastered/soundphysics.properties @@ -0,0 +1,94 @@ +# Enables/Disables all sound effects +enabled=true +# Affects how quiet a sound gets based on distance +# Lower values mean distant sounds are louder +# This setting requires you to be in singleplayer or having the mod installed on the server +# 1.0 is the physically correct value +attenuation_factor=1.0 +# The volume of simulated reverberations +reverb_gain=1.0 +# The brightness of reverberation +# Higher values result in more high frequencies in reverberation +# Lower values give a more muffled sound to the reverb +reverb_brightness=1.0 +# The distance of reverb relative to the sound distance +reverb_distance=1.5 +# The amount of sound that will be absorbed when traveling through blocks +block_absorption=0.95 +# Higher values mean smaller objects won't be considered as occluding +occlusion_variation=0.49 +# The default amount of sound reflectance energy for all blocks +# Lower values result in more conservative reverb simulation with shorter reverb tails +# Higher values result in more generous reverb simulation with higher reverb tails +default_block_reflectivity=0.5 +# The default amount of occlusion for all blocks +# Lower values will result in sounds being less muffled through walls +# Higher values mean sounds will be not audible though thicker walls +default_block_occlusion_factor=1.0 +# Minecraft won't allow sounds to play past a certain distance +# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play +# This setting only takes affect in singleplayer worlds and when installed on the server +sound_distance_allowance=5.0 +# A value controlling the amount that air absorbs high frequencies with distance +# A value of 1.0 is physically correct for air with normal humidity and temperature +# Higher values mean air will absorb more high frequencies with distance +# 0 disables this effect +air_absorption=1.0 +# How much sound is filtered when the player is underwater +# 0.0 means no filter +# 1.0 means fully filtered +underwater_filter=0.875 +# Whether sounds like cave, nether or underwater ambient sounds should have sound physics +evaluate_ambient_sounds=false +# The number of rays to trace to determine reverberation for each sound source +# More rays provides more consistent tracing results but takes more time to calculate +# Decrease this value if you experience lag spikes when sounds play +environment_evaluation_ray_count=32 +# The number of rays bounces to trace to determine reverberation for each sound source +# More bounces provides more echo and sound ducting but takes more time to calculate +# Decrease this value if you experience lag spikes when sounds play +environment_evaluation_ray_bounces=4 +# If sound hits a non-full-square side, block occlusion is multiplied by this +non_full_block_occlusion_factor=0.25 +# The maximum amount of rays to determine occlusion +# Directly correlates to the amount of blocks between walls that are considered +max_occlusion_rays=18 +# The amount at which occlusion is capped +max_occlusion=72.0 +# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9 +strict_occlusion=false +# Whether to try calculating where the sound should come from based on reflections +sound_direction_evaluation=true +# Skip redirecting non-occluded sounds (the ones you can see directly) +redirect_non_occluded_sounds=false +# If music discs or other longer sounds should be frequently reevaluated +update_moving_sounds=true +# The interval in ticks that moving sounds are reevaluated +# Lower values mean more frequent reevaluation but also more lag +# This option only takes effect if update_moving_sounds is enabled +sound_update_interval=4 +# Disable level clone and cache. This will fall back to original main thread access. +# WARNING! Enabling this will cause instability and issues with other mods. +unsafe_level_access=false +# The radius of chunks to clone for level access +level_clone_range=4 +# The maximum number of ticks to retain the cloned level in the cache +level_clone_max_retain_ticks=20 +# The maximum distance a player can move from the cloned origin before invalidation +level_clone_max_retain_block_distance=16 +# Enables debug logging +debug_logging=false +# Provides more information about occlusion in the logs +occlusion_logging=false +# Provides more information about the environment calculation in the logs +environment_logging=false +# Provides more information about how long computations take +performance_logging=false +# If enabled, the path of the sound will be rendered in game +render_sound_bounces=false +# If enabled, occlusion will be visualized in game +render_occlusion=false +# Enables/Disables sound effects for Simple Voice Chat audio +simple_voice_chat_integration=true +# Enables/Disables hearing your own echo with Simple Voice Chat +simple_voice_chat_hear_self=false diff --git a/archive/mythos_dmms2024/tree/overrides/config/supplementaries-common.toml b/archive/mythos_dmms2024/tree/overrides/config/supplementaries-common.toml new file mode 100644 index 0000000..65d55c6 --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/supplementaries-common.toml @@ -0,0 +1,563 @@ + +[redstone] + wind_vane = true + clock_block = true + redstone_illuminator = true + crank = true + cog_block = true + gold_door = true + gold_trapdoor = true + lock_block = true + relayer = true + + [redstone.speaker_block] + enabled = true + #Enable/disable speaker block narrator mode + narrator_enabled = true + #Max text + #Range: 0 ~ 10000 + max_text = 32 + #Maximum block range + #Range: 0 ~ 100000000 + range = 64 + + [redstone.bellows] + enabled = true + #bellows pushes air following this equation: + #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling + #represents base period at 1 power + #Range: 1 ~ 512 + base_period = 78 + #entities with velocity greater than this won't be pushed + #Range: 0.0 ~ 16.0 + power_scaling = 2.0 + #velocity increase uses this equation: + #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period + #note that the block will push further the faster it's pulsing + #Range: 0.0 ~ 64.0 + base_velocity_scaling = 5.0 + #maximum range + #note that it will still only keep alive the two fire blocks closer to it + #Range: 0 ~ 16 + range = 5 + + [redstone.spring_launcher] + enabled = true + #spring launcher launch speed + #Range: 0.0 ~ 16.0 + velocity = 1.5 + #fall distance needed to trigger the automatic spring launch + #Range: 0 ~ 512 + fall_height_required = 5 + + [redstone.enderman_head] + enabled = true + drop_head = true + #Time to increase 1 power level when being looked at + #Range: 0 ~ 10000 + ticks_to_increase_power = 15 + #do enderman heads work when looked from any side? + work_from_any_side = false + + [redstone.turn_table] + enabled = true + #can rotate entities standing on it? + rotate_entities = true + #Allows turn table to shuffle containers content when rotated over horizontal axis + shuffle_containers = true + + [redstone.pulley_block] + enabled = true + #Chance for a new mineshaft elevator piece to spawn + #Range: 0.0 ~ 1.0 + mineshaft_elevator = 0.035 + + [redstone.dispenser_minecart] + enabled = true + #Dispenser minecarts will have their dispenser facing forward instead of up + face_forward = false + + [redstone.faucet] + enabled = true + #Turn off to prevent faucets from dropping items + spill_items = true + #Allows faucets to fill entities inventories + fill_entities_below = false + + [redstone.crystal_display] + enabled = true + #Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode + chaining = true + +[functional] + fodder = true + hourglass = true + + [functional.rope] + #So you came here to disable supp rope not because they are bad but because they are the easiest to disable, despite them doing all the stuff other ropes can do. Well too bad, this config doesnt do anything :P. Learn how to use datapacks to disable stuff, like its normally done + enabled = true + #Allows ropes to be supported & attached to solid block sides + block_side_attachment = true + #Makes sliding down ropes as fast as free falling, still negating fall damage + slide_on_fall = true + #In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead + rope_override = "supplementaries:rope" + #Enables horizontal placement of ropes + horizontal_ropes = true + + [functional.jar] + enabled = true + #Jar liquid capacity: leave at 12 for pixel accuracy + #Range: 0 ~ 1024 + capacity = 12 + #Allow right click to instantly eat or drink food or potions inside a placed jar. + #Disable if you think this ability is op (honey for example). Cookies are excluded + drink_from_jar = false + #Allows the player to directly drink from jar items + drink_from_jar_item = false + #Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too + jar_auto_detect = false + #Allow Jars to capture small mobs + jar_capture = true + #Allow Jars to hold cookies + jar_cookies = true + #Allow Jars to hold liquids from bottles, buckets and bowls + jar_liquids = true + + [functional.cage] + enabled = true + #Allows all entities to be captured by cages and jars. Not meant for survival + allow_all_mobs = false + #Allows all baby mobs to be captured by cages + cage_allow_all_babies = false + #Dynamically allows all small mobs inside cages depending on their hitbox size + cage_auto_detect = false + #Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released + persistent_mobs = false + #Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level + #Range: 1 ~ 100 + health_threshold = 100 + + [functional.safe] + enabled = true + #Makes safes only breakable by their owner or by a player in creative + prevent_breaking = false + #Make safes simpler so they do not require keys: + #they will be bound to the first person that opens one and only that person will be able to interact with them + simple_safes = false + + [functional.sack] + enabled = true + #Penalize the player with slowness effect when carrying too many sacks + sack_penalty = true + #Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one + #Range: 0 ~ 50 + sack_increment = 2 + #How many slots should a sack have + #Range: 1 ~ 27 + slots = 9 + + [functional.bamboo_spikes] + enabled = true + tipped_spikes = true + #Allows entities killed by spikes to drop loot as if they were killed by a player + player_loot = false + #Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability + only_allow_harmful_effects = true + #Populate the creative inventory with all tipped spikes variations + populate_creative_tab = true + + [functional.urn] + enabled = true + #Chance for an urn to spawn a critter from the urn_spawn tag + #Range: 0.0 ~ 1.0 + critter_spawn_chance = 0.009999999776482582 + cave_urns = false + + [functional.soap] + enabled = true + #Dyed Bock types that cannot be cleaned with soap + clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"] + + #This is a map of special blocks that can be cleaned with soap + [functional.soap.special_blocks] + "minecraft:sticky_piston" = "minecraft:piston" + "quark:dirty_glass_pane" = "minecraft:glass_pane" + "quark:dirty_glass" = "minecraft:glass" + "#alexscaves:cave_paintings" = "alexscaves:smooth_limestone" + + [functional.present] + enabled = true + trapped_present = true + + [functional.flax] + enabled = true + wild_flax = true + +[building] + lapis_bricks = true + deepslate_lamp = true + end_stone_lamp = true + blackstone_lamp = true + stone_lamp = true + stone_tile = true + blackstone_tile = true + sconce = true + sconce_lever = true + pancake = true + netherite_door = true + netherite_trapdoor = true + checker_block = true + raked_gravel = true + feather_block = true + statue = true + flower_box = true + doormat = true + flint_block = true + candle_holder = true + + [building.blackboard] + enabled = true + #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white + colored_blackboard = false + #Interaction mode for blackboards + #Allowed Values: BOTH, GUI, MANUAL + interaction_mode = "BOTH" + + [building.timber_frame] + enabled = true + #Allow placing a timber frame directly on a block by holding shift + swap_on_shift = false + #Allows axes to remove a framed block leaving the contained block intact + axes_strip = true + #Replace a timber frame with wattle and daub block when daub is placed in it + replace_daub = true + + [building.iron_gate] + enabled = true + #Allows two iron gates to be opened simultaneously when on top of the other + double_opening = true + #Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone + door-like_gates = false + + [building.item_shelf] + enabled = true + #Makes item shelves climbable + climbable_shelves = false + + [building.sugar_cube] + enabled = true + #Duration in seconts of speed effect garanted to horses that eat a sugar cube + #Range: 0 ~ 1000 + horse_speed_duration = 10 + + [building.planter] + enabled = true + #Makes so saplings that grow in a planter will break it turning into rooted dirt + broken_by_sapling = false + #When Farmers Delight is on planter will also act like rich soil and use it in its recipe + rich_soil_planter = true + + [building.notice_board] + enabled = true + #Allows notice boards to accept and display any item, not just maps and books + allow_any_item = false + #Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it + gui = true + + [building.pedestal] + enabled = true + #If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves + #Range: 0 ~ 100 + crystal_enchanting = 3 + + [building.ash] + enabled = true + #Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be + #Range: 0.0 ~ 1.0 + ash_from_fire_chance = 1.0 + #Burning mobs will drop ash when they die + ash_from_burning_mobs = true + #Allows rain to wash away ash layers overtime + rain_wash_ash = true + #Use a datapack to tweak rarity + basalt_ash = true + + [building.flag] + enabled = true + #Allows right/left clicking on a stick to lower/raise a flag attached to it + stick_pole = true + #Maximum allowed pole length + #Range: 0 ~ 256 + pole_length = 16 + + [building.goblet] + enabled = true + #Allows drinking from goblets + allow_drinking = true + + [building.globe] + enabled = true + sepia_globe = true + + [building.sign_post] + enabled = true + + [building.sign_post.way_sign] + #Entirely disables them from spawning + enabled = true + #With this option road signs will display the distance to the structure that they are pointing to + show_distance_text = true + + [building.daub] + enabled = true + wattle_and_daub = true + + [building.ash_bricks] + enabled = true + + [building.hat_stand] + enabled = true + #Allow all items to go on hat stand + unrestricted = false + +[tools] + candy = true + stasis = true + altimeter = true + + [tools.quiver] + enabled = true + #Allows using a quiver without being slowed down + use_without_slow = true + #Arrow stacks that can fit inside a quiver. Requires reboot + #Range: 1 ~ 9 + slots = 6 + #Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment + #Range: 0.0 ~ 1.0 + quiver_skeleton_spawn_chance = 0.03 + #Allows quiver to only be used when in offhand or in curio slot + only_works_in_curio = false + #Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type + quiver_pickup = true + + [tools.slice_map] + enabled = true + #Multiplier that will be applied by slice maps to lower their range compared to normal maps + #Range: 0.0 ~ 1.0 + range_multiplier = 0.25 + + [tools.bubble_blower] + enabled = true + #Amount of soap consumed per bubble block placed + #Range: 1 ~ 25 + stasis_cost = 5 + + [tools.bubble_blower.bubble_block] + #Max lifetime of bubble blocks. Set to 10000 to have it infinite + #Range: 1 ~ 10000 + lifetime = 1200 + #Can bubble break when touched on? + break_when_touched = true + #If true feather falling prevents breaking bubbles when stepping on them + feather_falling_prevents_breaking = true + + [tools.wrench] + enabled = true + #Allows wrenches to bypass a block interaction action prioritizing their own when on said hand + #Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE + bypass_when_on = "MAIN_HAND" + + [tools.rope_arrow] + enabled = true + #Max number of robe items allowed to be stored inside a rope arrow + #Range: 1 ~ 256 + capacity = 32 + #Makes rope arrows exclusive to crossbows + exclusive_to_crossbows = false + + [tools.flute] + enabled = true + #Radius in which an unbound flute will search pets + #Range: 0 ~ 500 + unbound_radius = 64 + #Max distance at which a bound flute will allow a pet to teleport + #Range: 0 ~ 500 + bound_distance = 64 + + [tools.bomb] + enabled = true + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 2.0 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + #Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact + #Range: 0 ~ 100000 + bomb_fuse = 0 + + [tools.bomb.blue_bomb] + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 5.15 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + + [tools.slingshot] + enabled = true + #Slingshot range multiplier. Affect the initial projectile speed + #Range: 0.0 ~ 5.0 + range_multiplier = 1.0 + #Time in ticks to fully charge a slingshot + #Range: 0 ~ 100 + charge_time = 20 + #Deceleration for the stasis projectile + #Range: 0.1 ~ 1.0 + stasis_deceleration = 0.9625 + #Allow enderman to intercept any slingshot projectile + unrestricted_enderman_intercept = true + #Allows splash potions to be thrown by slingshots + allow_splash_potions = false + #Allows bombs to be thrown by slingshots + allow_bombs = false + #Allows fire charges to be thrown by slingshots + allow_fire_charges = false + #Allows snowballs to be thrown by slingshots + allow_snowballs = false + #Allows enderpearls to be thrown by slingshots + allow_enderpearls = false + + [tools.antique_ink] + enabled = true + +#General settings +[general] + #Enable Creative Tab + creative_tab = false + #Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble + dispensers = true + #Creates a creative tab full of filled jars + jar_tab = false + #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 + debug_save_dynamic_pack = false + #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled + server_protection = false + #slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2 + #Range: 0.0 ~ 10.0 + red_merchant_spawn_multiplier = 1.0 + +#Vanilla tweaks +[tweaks] + + [tweaks.shulker_helmet] + #Allows wearing shulker shells + enabled = true + + [tweaks.golden_apple_disenchant] + enabled = true + + [tweaks.traders_open_doors] + #Allows traders to open doors (because they couldnt aparently) + enabled = true + + [tweaks.dispenser_tweaks] + #Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax + axe_strip = true + #Enables shooting ender pearls with dispensers + shoot_ender_pearls = true + + [tweaks.throwable_bricks] + #Throw bricks at your foes! Might break glass blocks + enabled = true + + [tweaks.placeable_sticks] + #Allow placeable sticks + sticks = true + #Allow placeable blaze rods + blaze_rods = true + + [tweaks.placeable_gunpowder] + #Allow placeable gunpowder + enabled = true + #Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down + #Range: 0 ~ 20 + speed = 2 + #Age at which it spread to the next gunpowder block. Also affects speed + #Range: 0 ~ 8 + spread_age = 2 + + [tweaks.raked_gravel] + #allow gravel to be raked with a hoe + enabled = true + + [tweaks.bottle_xp] + #Allow bottling up xp by using a bottle on an enchanting table + enabled = false + #bottling health cost + #Range: 0 ~ 20 + cost = 2 + #Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting + target_block = "" + + [tweaks.map_tweaks] + #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). + #Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more) + random_adventurer_maps = true + #Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute + random_adventurer_maps_select_random_structure = true + #Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map + block_map_markers = true + #Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar + #Allowed Values: OFF, WITH_COMPASS, ALWAYS + death_marker = "WITH_COMPASS" + #If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating + quill_adventurer_maps = true + #If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating + quill_vanilla_maps = true + #Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks + #Range: 10 ~ 600 + min_search_radius = 75 + #Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint + tinted_blocks_on_maps = true + + [tweaks.placeable_books] + #Allows written books to be placed down. Requires shift clicking + written_books = true + #Allow books and enchanted books to be placed on the ground + enabled = true + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + book_power = 1.0 + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + enchanted_book_power = 1.334 + #Allow all books to be placed both vertically and horizontally + mixed_books = false + + [tweaks.zombie_horse] + #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse + zombie_horse_conversion = true + #Amount of rotten flesh needed + #Range: 1 ~ 1000 + rotten_flesh = 64 + #Allows zombie horses to be ridden underwater + rideable_underwater = true + #Convert a zombie horse back by feeding it a golden carrot + zombie_horse_inverse_conversion = true + + [tweaks.noteblocks_scare] + #Noteblocks with a zombie head will scare off villagers + enabled = true + + [tweaks.bad_luck_tweaks] + #Hit a void cat, get the unluck + cat_unluck = true + #If you have unluck you are more likely to get hit by a lighting + lightning_unluck = true + + [tweaks.item_lore] + #Adds a recipe to add 'lore' strings to an item by combining it with a named nametag + enabled = true + diff --git a/archive/mythos_dmms2024/tree/overrides/config/waystones-common.toml b/archive/mythos_dmms2024/tree/overrides/config/waystones-common.toml new file mode 100644 index 0000000..e30b46e --- /dev/null +++ b/archive/mythos_dmms2024/tree/overrides/config/waystones-common.toml @@ -0,0 +1,133 @@ + +[xpCost] + #Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel. + inverseXpCost = false + #The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels. + #Range: > -2147483648 + blocksPerXpLevel = 1000 + #The minimum base xp cost (may be subceeded by multipliers defined below) + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + minimumBaseXpCost = 0.0 + #The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + maximumBaseXpCost = 3.0 + #How much xp is needed per leashed animal to travel with you + #Range: > -2147483648 + xpCostPerLeashed = 0 + #The base xp level cost when travelling between dimensions. Ignores block distance. + #Range: > -2147483648 + dimensionalWarpXpCost = 3 + #The multiplier applied to the base xp cost when teleporting to a global waystone through any method. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + globalWaystoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin) + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + warpStoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one waystone to another. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + waystoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one sharestone to another. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + sharestoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from a portstone. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + portstoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one warp plate to another. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + warpPlateXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting via the inventory button. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + inventoryButtonXpCostMultiplier = 0.0 + +[restrictions] + #If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe. + restrictToCreative = false + #If enabled, only the owner of a waystone (the one who placed it) can rename it. + restrictRenameToOwner = false + #If enabled, waystones generated in worldgen are unbreakable. + generatedWaystonesUnbreakable = false + #If enabled, leashed mobs will be teleported with you + transportLeashed = true + #Whether to take leashed mobs with you when teleporting between dimensions + transportLeashedDimensional = true + #List of leashed mobs that cannot be taken with you when teleporting + leashedDenyList = ["minecraft:wither"] + #Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps. + #Allowed Values: ALLOW, GLOBAL_ONLY, DENY + dimensionalWarp = "ALLOW" + #List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed. + dimensionalWarpAllowList = [] + #List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty. + dimensionalWarpDenyList = [] + #Set to true if players should be able to teleport between waystones by simply right-clicking a waystone. + allowWaystoneToWaystoneTeleport = true + #Set to false to allow non-creative players to make waystones globally activated for all players. + globalWaystoneSetupRequiresCreativeMode = true + +[cooldowns] + #The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + globalWaystoneCooldownMultiplier = 1.0 + #The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown. + #Range: > -2147483648 + warpStoneCooldown = 30 + #The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click. + #Range: > -2147483648 + warpStoneUseTime = 32 + #The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for. + #Range: > -2147483648 + warpPlateUseTime = 20 + #The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click. + #Range: > -2147483648 + scrollUseTime = 32 + #The cooldown between usages of the inventory button in seconds. + #Range: > -2147483648 + inventoryButtonCooldown = 300 + +[inventoryButton] + #Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone. + inventoryButton = "" + #The x position of the warp button in the inventory. + #Range: > -2147483648 + warpButtonX = 58 + #The y position of the warp button in the inventory. + #Range: > -2147483648 + warpButtonY = 60 + #The y position of the warp button in the creative menu. + #Range: > -2147483648 + creativeWarpButtonX = 88 + #The y position of the warp button in the creative menu. + #Range: > -2147483648 + creativeWarpButtonY = 33 + +[worldGen] + #Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in. + #Allowed Values: DEFAULT, MOSSY, SANDY, BIOME + worldGenStyle = "BIOME" + #Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation. + #Range: > -2147483648 + frequency = 50 + #List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used. + dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"] + #List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty. + dimensionDenyList = [] + #Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names. + #Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED + nameGenerationMode = "PRESET_FIRST" + #These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info. + customWaystoneNames = [] + #Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone. + spawnInVillages = true + #Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village. + forceSpawnInVillages = false + +[client] + #If enabled, the text overlay on waystones will no longer always render at full brightness. + disableTextGlow = false + +[compatibility] + #If enabled, JourneyMap waypoints will be created for each activated waystone. + displayWaystonesOnJourneyMap = false + #If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed + preferJourneyMapIntegration = false + |